Basic Strategy
[Introduction]
[How to Play]
[Ending Games]
[Etiquette]
[Tactics]
[Strategy]
[Life and Death]
[Ranks/Grades]
Basic Go Strategy
Most of Go Strategy will only be truly developed from experience, but there
are quite a few sound principles that will help beginners develop strategies
that will at least allow them to play with a focused goal, making moves to
achieve specific aims.
Influence and Territory
Go is fundamentally a game of balance, where both players strive to
create as much territory as possible, thus winning the game. However, a
player may decide that instead of trying to create territory early on, their
time will be spent generating a large amount of influence over the
board, that can be later turned into territory. Balancing this whilst trying to
keep as efficient a shape as possible makes the difference between any two go
players.
Efficiency and Flexibility
Efficiency is a vital concept, and consists of achieving as much as
possible with as few stones as possible. If you can create as influencial and
strong a shape with 3 less stones than your opponent, then you have effectively
gained yourself 3 free moves elsewhere. Improving efficiency once again requires
a strong understanding of the principles of shape but will result in a tangible
improvement in performance.
Flexibility is a term given to being able to adapt to changing situations.
Playing moves that leave a number of options open depending on what your
opponent plays leaves yourself much less open to being forced into positions
favourable to your opponent.
Thickness, overconcentration, heavy groups and thin play
Deciding when a group needs defending or when a small section of the board
can be abandoned for more influence elsewhere is, once again, a skill that is
developed largely from experience. However, similarly to other areas of the game,
there are some principles that can help understand some of the weak points in
our play.
Thickness is a term given to a strong formation of stones, without any
obvious defects or weak points to attack, that radiates influence outwards
towards the middle of the board.
Beginners often confuse thickness for Overconcentration, which
is the opposite of efficiency. In overconcentrated shapes, too many stones have
been played for too little effect, largely as a result of a lack of understanding
of the best way to develop shape.
A heavy group is one that, due to the position on the board, is too
important to sacrifice, but requires so many stones to adequately defend that
in doing so will result in a considerable loss of territory or influence.
Finally, light play is normally used to refer to being willing to
play stones that are not important in themselves (to the extent that you are
willing for them to be sacrificed) but can be used to exert influence on nearby
areas you may wish to play in more strongly.
Move on to [Life and Death]
Rules -
Privacy -
Terms and Conditions -
Contact Us
Hosted by: 
|