(;FF[4]
CA[UTF-8]
GM[1]
DT[2024-02-05]
PC[OGS: https://online-go.com/game/61319377]
GN[IGOL S27 Group C R1]
PB[koszu1995]
PW[paulolops]
BR[2k]
WR[1d]
TM[2400]OT[3x30 byo-yomi]
RE[W+T]
SZ[19]
KM[6.5]
RU[Japanese]
C[koszu1995: Hi, have a nice IGLO game!
paulolops: hey have a nice game
]
;B[pd]
(;W[dp]
(;B[pq]
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(;W[pn]
(;B[ol]
(;W[rq]
(;B[fq]
(;W[nn]
C[Klub Go nad Odrą: Marcin, trzymamy kciuki całym klubem! :) Powodzenia!  
]
(;B[kp]
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C[BimBamBoum: LA PUISSANCE DES FORMES
]
(;W[hl]
(;B[mq]
(;W[mr]
(;B[pr]
(;W[ns]
C[paulolops: thx for the gam
koszu1995: thx
paulolops: well played for the early game 
paulolops: I think if you block M4 instead of L3
paulolops: i have not much of a plan
koszu1995: as far as I see now 
koszu1995: AI doesn't consider L3 a serious fault
koszu1995: the problem was rather about the complexity of further sequences
paulolops: yeah
paulolops: but M4 seemed easier too
koszu1995: I apparently misread sth few moves later
koszu1995: and so it began
paulolops: yeah
koszu1995: I didn't really like M4
koszu1995: perhaps it would be acceptable in the overall course of the game
paulolops: E7 is a bit weird but not loosing much too
koszu1995: but I felt like I lose too much territory and don't really profit from the influence
paulolops: well i was hoping to get your eye space and find some double attack stuff
koszu1995: E7 seems to ensure connection unlike D7
koszu1995: perhaps I would choose M4 if I already had a stone at Q11
paulolops: maybe something like Q11 instead of F16 also might clean right side a bi
koszu1995: otherwise, it seemed to me that I have too many weaknesses on the right side 
koszu1995: well, the timing was essential in this game
koszu1995: there were several moments when it was really challenging to choose between several directions
koszu1995: such as N17
paulolops: yeah i think that's why i don't like F16 too
paulolops: you have to invest some more stones to develop something
koszu1995: F16 isn't really about developing my position, but rather about weakening your left side
paulolops: but B7 is annoying for black then white
paulolops: can exchange it and make life fast
koszu1995: in the actual game I was desperate to equalize the balance and forced to attempt a killing sequence
koszu1995: but if the game was moreless equal
paulolops: make sense after bottom
koszu1995: I could easily construct a massive wall while letting you live
paulolops: i should've played J3 instead of H3 cleaner for M3 followup i think
koszu1995: perhaps playing tengen instead of L11 would be more promising in terms of building some moyo
koszu1995: the game would turn into an entirely different one after J3 :)
paulolops: of course
paulolops: P5 was maybe not the best to clean corner aji
koszu1995: P5 was really nice
paulolops: i could not think of anything else at the moment
paulolops: but you found some more aji
koszu1995: it was me who should have ignore J2 and start exploiting some weaknesses around P6
koszu1995: I actually felt like J2 was the losing move
paulolops: if you can find something with P6 then yes you should go for it prior
koszu1995: depending how you answer after my P6, there's a lot of variations
koszu1995: but in any case I feel that my corner isn't totally lost
paulolops: [object Object\]
koszu1995: it's playable for both of us
koszu1995: although you're probably ahead 
paulolops: well it's 30pts according to AI
paulolops: but it's harder for white
paulolops: than the game
koszu1995: yeah I lack solid points
koszu1995: still, I can try to exploit some aji
paulolops: i have to go 
paulolops: thx for the game
paulolops: gl for next games
koszu1995: thx and gl!
]
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