(;FF[4]
CA[UTF-8]
GM[1]
DT[2025-01-10]
PC[OGS: https://online-go.com/game/71257917]
GN[Friendly Match]
PB[canyonclimber]
PW[ajiadjuster]
BR[12k]
WR[1d]
TM[432000]OT[5x86400 byo-yomi]
RE[W+R]
SZ[19]
KM[6.5]
RU[Japanese]
C[ajiadjuster: have a good game
canyonclimber: You too
ajiadjuster: By the way, what's your name again? We've probably met, but I can't remember
]
;B[pd]
C[ajiadjuster: By the way, what's your name again? We've probably met, but I can't remember
]
(;W[dp]
(;B[pp]
C[canyonclimber: Martin
canyonclimber: What’s yours
ajiadjuster: I'm Andrew. How often do you make it to meetings?
]
(;W[dd]
C[canyonclimber: Been trying for weekly but missed a couple. Still relatively new to the club
]
(;B[fq]
C[ajiadjuster: ah, ok, maybe we haven't met. I've been around a long time, but haven't been coming lately
ajiadjuster: who do you usually play with on Sundays?
]
(;W[eq]
C[canyonclimber: I’ve played Vincent but I always lose. I’ve also played Ian, Michael, Paul, I think I remember you. I’ve played someone named Andrew before maybe 2 weeks ago. 
]
(;B[fp]
(;W[dn]
(;B[jq]
C[ajiadjuster: Ah, actually there's another Andrew and it was probably him. https://online-go.com/player/759269/
ajiadjuster: Vincent and I always have good game
ajiadjuster: Paul as well. I don't think I've played Ian.
ajiadjuster: Michael is probably around your level?
]
(;W[nc]
C[canyonclimber: Yeah Michael’s around my level. I think I’ve won against Paul like once but Vincent is pretty tough to play against. I usually don’t play handicapped because I don’t mind losing and I feel like it’s more constructive to learn how to get stronger through playing w/o them
]
(;B[qf]
C[ajiadjuster: I'm the same - don't love handicap games on either side
ajiadjuster: Vincent is close to my level. Paul is a few stones weaker, but we also have good matches. 
]
(;W[jd]
C[canyonclimber: both of them are fun to play, but I have yet to improve.  I have been trying to break into sdk for the past few months and everytime i drop to 10 or 9 i bounce back up
]
(;B[cf]
C[canyonclimber: M17, M16, H17, F17, E18, E16 were other areas I was thinking could be good but I figured it is better to play on the larger side of the board
ajiadjuster: the attack around M17 is definitely for later
ajiadjuster: in the opening, always go for enclosures or approaches first, which basically leaves C14, F17, or C17
ajiadjuster: the other appealing option is R6
ajiadjuster: maybe O4
]
(;W[ch]
C[ajiadjuster: I would also have considered C8, though it's not an approach move
ajiadjuster: I'm sure you're familiar with the idea of going from corners to sides to center
ajiadjuster: that's why I wouldn't choose M17, M16, or H17 yet
ajiadjuster: I think you need a special reason to play moves like E18 or E16. But with the usual knight's move approach available, there's no need
]
(;B[bd]
C[canyonclimber: I know C17 was probably he better move as opposed to B16, but I'm not sure I want the corner
]
(;W[df]
C[canyonclimber: Well I guess I get the corner now 
]
(;B[cc]
(;W[dc]
C[ajiadjuster: yep, congrats
]
(;B[cb]
(;W[cg]
(;B[bf]
(;W[fm]
(;B[np]
C[ajiadjuster: [object Object\]
canyonclimber: So responding with F17 instead of C14 would have made for an interesting outcome
ajiadjuster: yeah, that one is a little complicated. for me it's almost always going to be C17, but it depends on the context
ajiadjuster: E14 next most common, F17 depending on situation
canyonclimber: [object Object\]
]
(;W[ne]
C[ajiadjuster: in fact, I responded with D14 without really registering your move. I should have replied with C17
ajiadjuster: though I think you should jump instead of another knight's move
ajiadjuster: [object Object\]
canyonclimber: [object Object\]
ajiadjuster: [object Object\]
canyonclimber: I was thinking that the cut would give you the top and I would put pressure on C12 in exchange
ajiadjuster: well, in your variation I get a lot on top
ajiadjuster: you can attack C12, but I could just ignore it and still end up with more out of the exchange... or I could try to save it and you still don't have eyes
ajiadjuster: [object Object\]
ajiadjuster: your idea was playable, though, especially against someone closer to your level
ajiadjuster: actually, though, I wonder if that cut still works
ajiadjuster: [object Object\]
ajiadjuster: think it over. I've got to go for now. have a good afternoon
canyonclimber: thanks.
]
(;B[ee]
(;W[de]
(;B[fc]
(;W[db]
(;B[ic]
(;W[jc]
(;B[id]
(;W[je]
(;B[ie]
(;W[if]
(;B[hf]
(;W[hg]
(;B[gf]
(;W[gg]
(;B[dg]
(;W[ef]
(;B[fg]
(;W[fh]
(;B[gh]
(;W[ig]
(;B[eg]
(;W[ff]
(;B[eh]
(;W[ei]
(;B[fi]
C[canyonclimber: Idk what’s happening at this point but seems like probably a bad turnout for me
]
(;W[dh]
(;B[fh]
(;W[ej]
(;B[fj]
(;W[ek]
C[ajiadjuster: A capturing race, or in any case two weak groups trying to survive. It's interesting 
]
(;B[ii]
(;W[he]
(;B[ge]
(;W[gd]
C[canyonclimber: im short liberties and all variations i see end in a ladder
]
(;B[fe]
(;W[fd]
(;B[fk]
C[ajiadjuster: Yeah. The cut at D13 was a good idea, but I guess you needed more strength first. I'll look at it more closely later
]
(;W[fl]
C[canyonclimber: i had been eying it and that was why i originally peeped, but i may have moved too soon or too late because It seemed like the groups were getting too close
]
(;B[bi]
(;W[cj]
C[ajiadjuster: I also liked F17 with miai to connect or make a base 
canyonclimber: oh yeah I had to play f17 in response it felt too good
]
(;B[bj]
(;W[ck]
(;B[bh]
(;W[ki]
(;B[jh]
(;W[kh]
(;B[ci]
(;W[di]
(;B[hl]
(;W[pg]
(;B[pb]
(;W[pf]
(;B[qe]
(;W[hn]
(;B[im]
(;W[bg]
C[ajiadjuster: [object Object\]
ajiadjuster: As Black I'm thinking about how to disrupt White's influence
ajiadjuster: [object Object\]
ajiadjuster: [object Object\]
ajiadjuster: [object Object\]
ajiadjuster: the board position here isn't ideal, but sometimes this kind of exchange is crucial
ajiadjuster: [object Object\]
ajiadjuster: [object Object\]
ajiadjuster: your dumpling has fewer liberties than my L-shsaped group, but it also has more room to run and possibly gain more liberties
]
(;B[ag]
(;W[bk]
(;B[ce]
C[canyonclimber: This are good variations. 
]
(;W[ah]
(;B[ai]
(;W[ak]
(;B[ah]
(;W[in]
(;B[jn]
(;W[ip]
(;B[jp]
(;W[jm]
(;B[jl]
(;W[km]
(;B[jo]
(;W[hm]
(;B[il]
C[ajiadjuster: [object Object\]
]
(;W[kl]
(;B[kk]
(;W[ml]
(;B[om]
(;W[lk]
(;B[kj]
(;W[lj]
(;B[jj]
(;W[hj]
(;B[hi]
C[ajiadjuster: [object Object\]
canyonclimber: that variation while preventing me from getting sealed off would allow an attack on my corner later and I figured itd be better to live
ajiadjuster: [object Object\]
ajiadjuster: [object Object\]
]
(;W[iq]
C[ajiadjuster: also worth noting that your corner shape, locally, is geared toward influence, not territory. the 3-3 is still open
]
(;B[pj]
(;W[hr]
(;B[qq]
(;W[jr]
(;B[kr]
(;W[ks]
(;B[lr]
(;W[qg]
(;B[nk]
(;W[ob]
(;B[pc]
(;W[rj]
(;B[ql]
(;W[rg]
(;B[rf]
(;W[ni]
(;B[mn]
(;W[pe]
(;B[qi]
(;W[ri]
(;B[oh]
(;W[oi]
(;B[ph]
(;W[pi]
(;B[qj]
(;W[qh]
(;B[gc]
(;W[ed]
(;B[jb]
(;W[kb]
(;B[ib]
(;W[fb]
(;B[gb]
(;W[eb]
(;B[mj]
(;W[mi]
(;B[nl]
(;W[rl]
(;B[rm]
(;W[rk]
(;B[qk]
(;W[sm]
(;B[rn]
(;W[ls]
(;B[ms]
(;W[js]
(;B[mr]
(;W[sf]
(;B[rd]
(;W[sd]
(;B[sc]
(;W[se]
(;B[re]
(;W[sg]
(;B[rc]
(;W[ji]
(;B[ij]
(;W[gl]
(;B[gk]
(;W[ih]
(;B[hd]
(;W[ha]
(;B[oj]
(;W[od]
(;B[oc]
(;W[oa]
(;B[pa]
(;W[nb]
(;B[sn]
(;W[cd]
(;B[af]
(;W[bb]
C[canyonclimber: Gg
ajiadjuster: Thanks for the game.
ajiadjuster: Feel free to ask some questions or make some variations
canyonclimber: Thanks! I’ll look over more detailed when I get chance to
ajiadjuster: Sounds good
canyonclimber: If you could summarize my mistakes in a few topics I need to focus on id greatly appreciate it
ajiadjuster: [object Object\]
ajiadjuster: based on our games, the only basic principle I'd emphasize is to avoid getting sealed in and, instead, jump out toward the center
ajiadjuster: [object Object\]
ajiadjuster: I think more often than not, you'll get better results that way
ajiadjuster: [object Object\]
ajiadjuster: it was a key issue in our other game too
ajiadjuster: you have a good foundation, I think, so otherwise it's about reading - study some tesuji next, perhaps
canyonclimber: Thanks!
]
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