(;FF[4]
CA[UTF-8]
GM[1]
DT[2019-01-08]
GN[Friendly Match]
PC[https://online-go.com/review/374191]
PB[mft0]
PW[fishku]
BR[8k]
WR[3k]
TM[0]OT[0 none]
RE[W+7.5]
SZ[19]
KM[0.5]
RU[Japanese]
HA[9]
AB[jd][jp][dj][pj][jj][dd][pp][pd][dp]

;W[qc]C[usually black chooses a direction he wants to build a wall to by playing q17 or r16.
]
(;B[rd]
;W[qd]
;B[qe]
;W[pc]
;B[rc]
;W[od]
;B[pe]
;W[nc]
;B[mf]
;W[fc]
(;B[eb]C[this move is fine for black, especially in handicap games. It's a bit tricky for black though since it invites more fighting.]
;W[cf]
;B[fe]C[Be aware that the "knight's move" shape can be cut! E.g., e18 can be cut from d16, and f15 can be cut from d16.]
(;W[de]
;B[ed]
;W[cd]
;B[cc]
;W[bc]
(;B[cb]
;W[be]
;B[gd]
;W[qq]
;B[pq]
;W[qp]
(;B[qr]
;W[rr]
;B[qs]
;W[qo]
;B[rs]
;W[ql]
(;B[om]C[the "large knight's move" can be cut easier than the knight's move! (q4 to p6), so that's what I played immediately!]
;W[on]
;B[pn]
;W[po]C[cut
]
;B[oo]
;W[nn]
;B[pm]
;W[op]
;B[no]
;W[pr]
;B[oq]
;W[ps]
;B[mm]
;W[fq]
;B[eq]
;W[fo]
;B[gm]
;W[ip]C[responding to an attach move is usually large, and it is here, too. I created the moves that you should consider at least.]
(;B[mo]
;W[jq]
;B[kp]
;W[kq]
;B[lq]
;W[io]
;B[in]
;W[bp]
;B[cm]
;W[cq]
;B[dr]
;W[cr]
;B[co]
;W[dq]
;B[fr]
;W[ep]
;B[er]
;W[gq]
;B[eo]
;W[fp]
;B[kr]
;W[jr]
;B[ks]
;W[hr]
(;B[fm]
;W[rm]
;B[qn]
;W[rn]
;B[pl]
;W[qk]
;B[qj]
;W[kc]
;B[md]
;W[mc]
;B[lc]
;W[ld]
;B[jc]
;W[lb]
(;B[ke]
;W[eg]
;B[ef]
;W[dg]
;B[fg]
;W[fh]
(;B[eh]C[tries to achieve too much, as we already discussed.]
;W[ei]
;B[dh]
;W[di]
;B[ch]
;W[ci]
;B[fi]
;W[gh]
;B[cg]
;W[df]
;B[bi]
;W[bj]
;B[ah]
;W[bg]
;B[cj]
;W[bh]
;B[bk]
;W[ih]
;B[hh]
;W[hg]
;B[hi]
;W[gg]
;B[ff]
;W[ig]
;B[lh]
;W[jb]
;B[ib]
;W[rb]
;B[le]
;W[oe]
;B[of]
;W[sc]
(;B[rf]
;W[ai]
;B[gi]
;W[ej]
;B[ek]
;W[fj]
;B[hk]C[great move, black has to give up a bit of territory to stay stable.]
;W[fk]
;B[el]
;W[ia]
;B[ha]
;W[ja]
;B[hb]
;W[pk]
;B[ok]
;W[bo]
;B[bn]
;W[hn]
;B[gn]
;W[ho]
;B[hm]
;W[jo]
(;B[jn]
;W[ko]
;B[lp]
;W[ln]
;B[kn]
;W[lo]
;B[mn]
;W[lm]
;B[ll]
;W[kl]
;B[jl]
;W[lk]
;B[ml]
;W[km]
;B[kk]
;W[or]
;B[nq]
;W[js]
;B[mr]
;W[sd]
;B[re]
;W[ne]
;B[me]
;W[cp]
;B[do]
;W[rj]
;B[ri]
;W[sk]
;B[jg]
;W[nf]
;B[ng]
;W[jh]
;B[kh]
;W[jf]
;B[kg]
;W[he]
;B[ie]
;W[if]
;B[gf]
;W[je]
;B[id]
;W[hf]
;B[hd]
;W[si]
(;B[sh]C[ko lurks around the corner]
(;W[sj]
;B[ii]
;W[rh]
(;B[rg]
;W[qi]
;B[pi]
;W[qh]
;B[ph]
;W[qg]
;B[pg]
;W[qf]
;B[pf]
;W[sg]
;B[sf]
;W[sh]
;B[kf]
;W[ji]
;B[ki]
;W[fn]
;B[en]
;W[jm]
;B[im]
;W[go]
;B[kd]
;W[lc]
;B[nd]
;W[oc]
;B[ge]
;W[eh]
;B[ak]
;W[bb]
;B[aj]
;W[bi]
;B[ba]
;W[gj]
;B[hj]
;W[gl]
;B[fl]
;W[gk]
;B[hl]
;W[ns]
;B[nr]
;W[ss]
;B[ms]
;W[os]
;B[ao]
;W[ap]
;B[an]
;W[ab]
;B[ca]
;W[sb]
;B[ee]C[you played the endgame (last part of the game) well after I told you about sente/gote!]
;W[]
;B[br]
;W[ds]
;B[aq]
;W[bs]
(;B[as]
;W[ar]
;B[qr]
;W[qs]
;B[as]
;W[cs]
;B[es]
;W[ar]C[same situation, white will ignore ANY threat (no threats bigger than the ko on board)]
;B[kb]
;W[bq]
;B[ka]
;W[la]
;B[]
;W[]
)(;B[es]
(;W[gr]
;B[cs]C[black will ignore ANY threat]
;W[kj]
;B[bq]
;W[jk]
;B[lj]
;W[ij]
;B[mj]
;W[il]
;B[ik]
;W[jj]
;B[mk]
;W[kk]
)(;W[cs]
;B[as]
;W[ar]C[while will ignore ANY threat]
;B[iq]
;W[bq]
;B[ir]
;W[hs]
;B[is]
)))(;B[qi]
;W[sg]
;B[qh]
;W[rg]
;B[qg]
))(;W[rh]
;B[sj]
;W[kj]
;B[jk]
;W[si]
))(;B[rh]C[avoids the ko but gives up 1 point]
;W[sh]
;B[sg]
;W[sj]
))(;B[km]C[black should follow the same philosophy as with h9 and give up some territory to stop white from entering further.]
;W[ko]
;B[lp]
;W[ln]
;B[mn]
;W[lm]
;B[ll]
;W[jm]
;B[jl]
;W[im]
;B[il]
;W[jn]C[compare this result to the actual game.]
))(;B[re]C[here is better, gives white fewer "sente" moves (or ko threats). black doesn't need to respond to t16 now, but in the actual game, black needed to respond.]
))(;B[gg]
;W[ei]
;B[ci]
;W[hi]
;B[gh]
;W[gi]
;B[fj]
;W[fi]
;B[gk]
))(;B[le]
;W[kd]
;B[ke]C[closes the door better]
))(;B[fn]C[close the door]
))(;B[jo]
)(;B[jq]
)(;B[iq]
)(;B[io]
))(;B[on]
)(;B[qk]
;W[pl]
;B[on]
))(;B[qo]C[this move is better]
))(;B[bd]
(;W[be]
;B[ce]
)(;W[ce]
;B[bb]
;W[dc]
;B[cb]
;W[ec]C[bad for white, two weak groups and black is alive in the corner]
;B[ch]
)))(;W[ed]
;B[ee]
;W[de]
))(;B[cf]
;W[db]
;B[cc]
;W[ic]
;B[jc]
;W[id]
;B[ie]
;W[he]
;B[if]
)(;B[df]
;W[ch]
))(;B[qd]
;W[pc]
;B[oc]
;W[ob]
;B[nc]
;W[nb]
;B[mc]
;W[mb]
;B[lc]
)(;B[pc]
;W[qd]
;B[qe]
;W[re]
;B[qf]
;W[rf]
;B[qg]
;W[rg]
;B[qh]
))