(;FF[4]
CA[UTF-8]
GM[1]
GN[Becoming 9 Kyu - Lesson 34]
PC[https://online-go.com/review/428400]
PB[Black]
PW[White]
BR[2d]
WR[2d]
OT[Error: time control missing]
RE[?]
SZ[19]
KM[6.5]
RU[Japanese]
C[

-- chat --
Peztr: i see 
]
;B[qd]
;W[oc]
(;B[ld]C[Hi! We're going to focus on the two-space high pincer with the 3-4 point.

-- chat --
Shusaku the Gentle: Thanks Mark, I've really been finding your lectures useful
Zacharias030: is there audio here?
snakesss: i go through them every week
mark5000: Text only
Zacharias030: wow
snakesss: if you drop in you can see me lurking at times
Zacharias030: where do you find old lectures?
mark5000: https://forums.online-go.com/t/becoming-9-kyu-a-series-for-beginners/3809
josephcurtis22: could this lecture be useful to someone of my grade?
snakesss: yes
mark5000: Yes! These lectures are for all players coming up to the 9 kyu rank
josephcurtis22: thanks
mark5000: So today we looked at the one-space jump, the two-space jump, and the diagonal move.
mark5000: I can recommend the two-space jump and diagonal move to beginners coming up to the SDK ranks.
mark5000: The one-space jump and the knight's move are harder to manage, so I don't recommend them.
mark5000: That's all the material I planned for today. Any questions?
Diego_123: thanks for the lesson
FerhatBaris: Nowadays Ai don't like pincers ? Do you know why ? :)
mark5000: Yes, AI values corners more than side areas.
Jae1337: In the low pincer version, isn't P16 better than P15 (to which white responds O16)?
FerhatBaris: Thank you.
]
)(;B[mc]C[Last time, we learned about the one-space low pincer. This pincer is best for taking away your opponent's base. But it has little influence on the center.

-- chat --
snakesss: thanks for the lecture
mark5000: Thanks for watching this! Find past lectures here: https://forums.online-go.com/t/becoming-9-kyu-a-series-for-beginners/3809
ZbigniewWodecki: Thanks!
ravelite: thanks for the lecture!
mark5000: See you next week same time - Saturdays 8:00 PST.
eggsyntax: Thank you so much for this series mark5000!
]
;AE[mc]
;AB[ld]C[This pincer is almost the opposite of the low pincer. ]
(;W[oe]C[When pincered, this one-space jump is often the first move we think of. In this case, this move is just ok.

-- chat --
jmdingess: I also find these lectures useful - I suck at joseki haha
mark5000: I don't recommend this jump. I hope you'll remember this.
]
;B[pf]C[Black will play a knight's move here.]
(;W[of]C[In the last joseki lesson, I said that pushing here leads to a big fight that I don't recommend for beginners.]
;B[pg]
;W[og]
;B[ph]
;W[oh]
;B[pi]
;W[id]C[Black will develop territory along the fourth line. White can pincer here and attack, but it's hard for beginners to convert this into territory, and Black has solid fourth-line territory already. So I don't recommend this for beginners.

-- chat --
xPillow: is there audio for this?
josephcurtis22: no
mark5000: Text only. I lack good equipment and also I like that people can review the text at their own leisure.
mark5000: Sorry about it
Peztr: so it leaves to big of a weakness?
Peztr: ok
]
)(;W[ph]C[Because of that, White can instead consider a counter pincer like this.]
;B[of]C[Black will push here.

-- chat --
snakesss: lean on strong stuff to attack weak stuff later on for development
]
;AE[ld]
(;AB[mc]C[With the low pincer,]
;W[md]C[White can attach like this.]
)(;AB[ld]C[But here, the best response is for White to jump.]
;W[me]C[This jump.]
;B[ng]C[But this point is vital. So the white group is thin now. It looks similar to Peztr's variation in that regard. So when Black plays a two-space pincer, a one-space jump isn't usually good.]
))(;W[mf]C[

-- chat --
Peztr: my first instinct is this, lean on weak stone. good or worse?. From move 0: R16 P17 N17 N17 M16 P15 Q14 N14 
]
;B[of]C[

-- chat --
mark5000: Well Black would push here and expose the cutting weakness
]
;W[ne]C[

-- chat --
mark5000: White should connect somehow, but it's hard to find an efficient move
]
;B[ic]C[

-- chat --
snakesss: black gets both sides and white is floating in the natural course of it
mark5000: It looks unequal. White is a thin stick with no eyes. But Black developed territory on both sides of white.
mark5000: As an attack, it's a failure.
]
))(;W[of]C[Instead, White should play a two-space jump.

-- chat --
mark5000: So far we've been looking at the two-space jump
mark5000: Let's look at other options
]
(;B[pg]C[This long knight's move is a slight overplay.]
;W[pf]
;B[qf]
;W[qg]C[White can separate black by pushing and cutting here.]
;B[qh]
;W[rg]
;B[rf]
;W[rh]C[Black won't be able to capture white. So the black groups are separated. Actually, Black has three groups in this corner if you count the pincer stone as the third group. So I don't recommend this for Black either.]
)(;B[qg]C[So Black should jump here too. Thanks to this exchange, White became flexible, so White can play elsewhere now.

-- chat --
snakesss: chicken move
mark5000: Sorry, here.
mark5000: Since Black can't separate White, Black usually answers here.
mark5000: Maybe you like Black even though Black didn't separate White. In that case, you can attach instead and it's fine.
FerhatBaris: Is there a voice in this channel ?
mark5000: Black is usually satisfied with this jump because White's position looks somewhat vulnerable
mark5000: Text only.
FerhatBaris: k
]
(;W[jd]TR[ld]C[Or, if a white stone is in the top left corner, White can also pincer here. So White can attack the marked stone. Afterward, you need to come up with appropriate answers depending on the situation. And you can expect a battle.

-- chat --
Zacharias030: I guess white can also press Q15 as her second move?
mark5000: Yes, that's popular recently.
snakesss: when you say "attack the white stone" how many moves do you mean? 1?
ZbigniewWodecki: i would attach to R15
ZbigniewWodecki: after blacks jump out
snakesss: what can white do here to attack as long as they can?
mark5000: When I say attack the marked stone, I mean steal its base and leave it weakened. This will turn into a loss of territory for Black later.
]
;B[lf]C[If Black jumps out,

-- chat --
Kretzsche: shouldnt it be blacksturn?
]
(;W[lc]C[White can't really expect to connect with this move.

-- chat --
DEICIDIA: 1. From move 0: R16 P17 N17 N17 M16 P14 R13 K16 M14 M17 
]
;B[mc]C[It seems too easy for Black to block the connection. So White's aim is to start a battle, not connect.

-- chat --
Achira: is this for ddk?
snakesss: yes
TheShoveler: ok
]
)(;W[qe]C[

-- chat --
ZbigniewWodecki: sorry
ZbigniewWodecki: R17
ZbigniewWodecki: jus sansan
]
;B[pe]C[

-- chat --
snakesss: attack the marked stone*
mark5000: Yes, this is an overplay
]
)(;W[qc]C[And yes, attaching here is great. :) Maybe not right away, but soon.yes, attaching here is great. :) Maybe not right away, but masoon.

-- chat --
snakesss: ok
]
))(;W[qc]C[White's position is somewhat vulnerable. But White can always settle down by playing this attachment and making a tiger's mouth.]
;B[rc]
;W[pd]
(;B[qe]C[If Black responds here,]
;W[qb]C[Then White descends. Since White can get a base any time, this position is flexible.]
)(;B[qb]C[But Black may play here instead, so be careful thinking you have a free base whenever you like. It's not always true.]
(;W[pc]
;B[qe]C[You can either get this and take sente, or]
)(;W[qe]C[Or you can trade it for an outward-facing position.]
;B[pc]
;W[rd]
;B[qc]
;W[od]
;B[re]
;W[rf]
;B[sd]
;W[qf]
;B[lc]C[

-- chat --
It_is_a_normal: Thank you  very much ....
]
))))(;AE[ld]
;AB[mc]C[Here's a question: In this case, can White jump this far? Probably not. It's a slight overplay now.

-- chat --
ZbigniewWodecki: cuttible
TheShoveler: nope
ZbigniewWodecki: depends on ladder
]
(;B[oe]C[That's because Black can attach here.

-- chat --
Kretzsche: "slight over play " :D
mark5000: Well it's not gonna end your game
ZbigniewWodecki: ok
mark5000: Black should be happier with this.
]
(;W[nd]C[And actually White has a clever reply here, just moving out. This is the vital point of the elephant jump (diagonal jump).

-- chat --
mark5000: If you're going to have White coming out, you can do it without harming N17, like this.
mark5000: Any other questions about 3-4 pincers?
]
)(;W[ne]C[If White replies here, the situation is much worse for White. In this case, the large jump was a big overplay.]
;B[od]
;W[nd]
;B[nc]C[If Black bumps and cuts, the white stone will die. White's in trouble.

-- chat --
ZbigniewWodecki: ok i see
]
;AE[mc]
;AB[ld]C[But if a black stone is here, it's a different story. What if Black attempts to cut white like this?

-- chat --
Nilarof: Hi there! Cannot black attach the same on the previous situation ? 
ZbigniewWodecki: so is P16 right away a mistake?
]
;W[mc]C[Now White can atari here.]
;B[nb]
;W[lc]C[After that, this is a nice move. It's a tesuji.]
;B[pc]C[If Black captures white like this, White's descent at N18 is sente.]
;W[kd]C[After Black ataris, White can hane to suppress this black stone. The result is satisfactory for White. So when Black plays a two-space high pincer, White can answer with a two-space jump.

-- chat --
snakesss: i still like black much better
mark5000: I think it's even, but you can avoid it if you want to!
mark5000: I'm going to show other choices
]
))(;B[od]C[

-- chat --
mark5000: You mean this?
ZbigniewWodecki: yes
mark5000: I would say yes
]
(;W[pd]
;B[pc]
;W[pe]
;B[ob]
;W[qc]
;B[pb]
;W[qb]
;B[nc]C[

-- chat --
ZbigniewWodecki: how to punish?
]
)(;W[nd]
;B[oe]
;W[nc]C[

-- chat --
mark5000: White isn't going to push up here. White would connect
snakesss: who is better here?
mark5000: This removes a liberty on the N17 stone and keeps White flexible
mark5000: I had this variation earlier.
]
(;B[pc]C[

-- chat --
ZbigniewWodecki: okk
ZbigniewWodecki: corner isnt that imprtant now?
]
)(;B[ne]
;W[md]C[

-- chat --
ZbigniewWodecki: to block in Q17
mark5000: Like this.
Jae1337: yes
mark5000: It's playable, but the N17 stone becomes useless.
]
;B[pc]C[

-- chat --
ZbigniewWodecki: yep
]
;W[jd]C[

-- chat --
mark5000: Then maybe here.
mark5000: It's pretty even actually
mark5000: You could play this way
ZbigniewWodecki: alright thank you
mark5000: Except the ideal way is to punish the overplay
]
)))))(;W[pe]C[

-- chat --
TheShoveler: with the pincer white can connect with m17?
mark5000: The pros are playing this a lot recently
jmdingess: thats where you get into driving tesuji and weird moves like S15, real complicated
mark5000: Really complicated, yeah. This is not a beginner move.
mark5000: Tune in for my SDK series sometime in 2021 I guess. ¯\\_(ツ)_/¯
Zacharias030: If you don't want to go into the variations there, I didn't mean to derail your programme
mark5000: It's fine! Better to ask if you have a thought in your mind.
]
)(;W[nd]C[In this situation, this diagonal is also possible. It looks slow, but it allows White to accumulate power.]
(;B[pf]C[This knight's move is a good response. The large knight's move also works.]
;W[qb]C[After that, White slides into the corner to settle the group.]
;B[pi]TR[ld]C[After Black extends, White can aim to attack this stone or play elsewhere. Up to here, it's another joseki.]
;AB[rb]C[You may worry about this attachment.]
;W[qc]C[But after bumping here,]
;B[rc]
;W[pd]C[You can play a tiger's mouth and make eye shape. Since White's position is flexible, this group is practically alive. So you don't need to worry about Black attacking the group.]
)(;B[pc]C[If you're Black, you might not want to give white a base like that. In that case, this diagonal attachment is also possible.]
;W[pb]C[In response, White hanes.]
;B[qb]C[After Black answers here,]
;W[pd]C[White ataris.]
;B[qc]
;W[pe]C[By extending, White can make good shape.]
;B[qf]C[Black should jump out.]
;W[jd]C[Then White pincers here to pressure the black pincer stone.]
;B[lf]C[After Black jumps,]
;W[og]C[White exchanges this knight's move.]
;B[qg]C[To prevent White from attaching here, Black may answer like this.]
;W[jf]C[White should chase black. After that, you can expect a battle.]
))))