(;FF[4]
CA[UTF-8]
GM[1]
GN[Becoming 9 Kyu - Lesson 38]
PC[https://online-go.com/review/434305]
PB[Black]
PW[White]
BR[2d]
WR[2d]
OT[Error: time control missing]
RE[?]
SZ[19]
KM[6.5]
RU[Japanese]
C[

-- chat --
Nilarof: Hello!
]
;B[qd]
;W[oc]
;B[kc]C[Hi! We'll focus on the three-space low pincer with the 3-4 point. I'd say that this pincer is the least aggressive one. Still, playing elsewhere isn't a good option for White.

-- chat --
polylog: Hello.
Petter Stangeland: hi
IanTrudel: Hello!  Thanks for teaching!
Petter Stangeland: im new. What is this?
Chriscyr: Hello and thank you
mark5000: This is my weekly lesson series for beginners: https://forums.online-go.com/t/becoming-9-kyu-a-series-for-beginners/3809
qqoenous: hello
MummRa: what if im 8 kyu temporarily?
st01c: Hi Mark5000 – thanks for teaching! Does this lesson take place at the same time every week?
mangmoomman: then you will be banned if you watch
mark5000: Haha, anyone is welcome.
タカシル: then u arent allowed to watch this Kappa
Unholdo: hi!
mark5000: It's usually on Saturdays, but I had family visiting for Christmas and so it's today this time.
mangmoomman: is there an archive of old lessons or anything like that?
Nilarof: Just up in the chat
Petter Stangeland: https://forums.online-go.com/t/becoming-9-kyu-a-series-for-beginners/3809
mark5000: ^^
the.toninator: hi! I've never been to a lesson before
mangmoomman: ty
the.toninator: is 19kyu too low level to benefit?
mark5000: Remind me later. We'll get to m17.
mark5000: Let's look at some other moves for White.
bugcat: Have we done White Q15 yet?
bugcat: That would usually be my play
MummRa: white looks trapped here , is this from one of my games as white lol
mark5000: So what other options are there? I heard m17 and q15.
mark5000: In sum, I recommend three moves to DDK players.
bugcat: what if White counterpincers?
bugcat: are we going to look at that or not?
mark5000: P14 if you want a battle
mark5000: M16 if you want outside influence
mark5000: And M17 if you want to settle quickly
mark5000: If you're a SDK or dan player, Q15 is also worth considering.
mark5000: Counterpincers are beyond the scope of this lesson.
mark5000: Sorry about it.
bugcat: Sure
bugcat: No worries
mark5000: That brings us to the end of today's lesson. I can answer any questions you have about this three-space low pincer.
mark5000: A user asked why would you choose this pincer anyway.
ayaros: yep
mark5000: Although it's less severe on the white stone, it's also more distant and thus difficult to attack.
mark5000: So you'd pincer here if you want to make counterattacking hard.
iotaaaaa: how about black follow-up(s) to tenuki, if you didn't already cover those?
Nilarof: Ok make sense ty
iotaaaaa: just kick or come on top?
mark5000: You can also choose this pincer in combination with another move in the upper left corner. The distant pincer can also serve as an extension from a pre-existing position in the upper left
mark5000: Any other questions?
ayaros: yes the top left corner situation would be the trigger for this move... this make sense
the.toninator: not from me
the.toninator: thank you for the lesson!
mark5000: You're welcome!
ayaros: thank you mark
mark5000: This lesson was part of my lesson series https://forums.online-go.com/t/becoming-9-kyu-a-series-for-beginners/3809
mark5000: Find past lessons there
mark5000: They are usually at this time on Saturdays, but this time the holidays interfered.
taviandir: thanks!
GoDroid5: Thank you sensei
Nilarof: Thank you for the lesson !
mark5000: I hope to see you next week same time, on Saturday.
mark5000: Or you can bookmark the link and check it later :)
mark5000: Thanks for watching!
]
(;AB[pc]C[If White plays elsewhere, this diagonal attachment is a strong move.

-- chat --
mark5000: We looked at this one. I'll refer you to my comments on that branch :)
iotaaaaa: yup, np, thanks ^^
]
;W[od]C[We discussed earlier how this attachment makes your opponent strong. And I said that there were two exceptions when playing this attachment. First, it's possible when you can take away your opponent's base and attack their group. Second, when you can make your opponent's position over-concentrated. This is an example of the first case.

-- chat --
mark5000: Nope
the.toninator: coolio :D
d0t: happy holidays all, and thanks for the lecture mark, let's hope it doesn't make me drop a stone
]
;B[pf]C[This is a good move now.]
;W[mc]C[If White extends here,]
;B[nf]C[Black attacks from above with a one-space jump. Now the white group is in danger. Because of that, White shouldn't play elsewhere. White should respond somehow.]
)(;W[of]C[As with the two-space pincer, White can jump out like this.

-- chat --
GoDroid5: Ok, ty
mark5000: So the two-space jump used to be the most popular answer to this pincer.
]
;B[qf]C[In response, Black will answer with a one- or two-space jump.

-- chat --
bugcat: hah, I just came in for the first time and there's a joseki I don't know on the board
bugcat: heyo
]
(;W[qc]C[White can settle down with this attachment at any time.

-- chat --
bugcat: Thank you mark :)
tpnZbonek: hello
]
;B[rc]
;W[qb]
)(;W[ic]C[So White pincers here, and a battle will begin.]
;B[ke]C[But White's pincer is less powerful than when Black plays the two-space pincer. Black has more space at the top, so you should take that into account.]
))(;W[og]C[Since Black played a three-space pincer, how about a three-space jump?

-- chat --
mark5000: What do you think?
MummRa: black splits?
the.toninator: that looks like it could be cut
qqoenous: 2 space is already easily cuttable
the.toninator: i don't like it
mark5000: Right.
Adreath: Black cut at p15? 
the.toninator: P15 looks really scary
]
;B[qg]LB[oe:A]C[It's an overplay. Black will first settle here and then separate White immediately after, aiming at A. So the two-space jump is a proper move. the two-space jump is a proper move now.

-- chat --
polylog: what if white plays A first
]
)(;W[oe]C[The one-space jump is also possible. It's also a bit heavy.]
;B[pf]C[

-- chat --
GoDroid5: What about m17 for white?
]
;W[of]
;B[pg]
;W[og]
;B[ph]
;W[oh]
;B[pi]C[White can push up to three times. But Black makes fourth line territory in the process, and the L17 stone is distant and not easy to attack.]
;W[ic]C[Still, this way of playing is possible. It would lead to a large-scale battle for the upper side.]
)(;AE[kc]
;AB[ld]C[With the two-space pincer,]
;W[nd]C[This diagonal works well.]
;AE[ld]
;AB[kc]C[But what about this pincer? In this case, the diagonal is slack.]
;B[pf]
;W[qb]C[Let's suppose that the sequence is the same.]
;B[qi]C[After Black extends,]
;W[ic]C[White wants to pincer and attack black.]
;B[ke]C[But if Black jumps out, White's top right group is too far away. This attack won't succeed, so the diagonal is inappropriate with the three-space pincer.]
)(;W[pe]C[This shoulder hit is what all the pros are playing nowadays. It's a little hard if Black cuts, so I don't really recommend it to DDK players.

-- chat --
MummRa: i played m16 before
d0t: q14 is complicated
d0t: for 2 space high i think
]
(;B[qe]
;W[pf]
;B[qg]C[This is the easy continuation. White gets outside influence and can pincer for a large-scale battle.]
)(;B[pd]
;W[od]
;B[oe]LB[qe:B]LB[pf:A]C[Things get tricky if Black cuts. White continues at A or B. Both can be complicated, but the black pincer stone is in the worst position to help Black in this fight. So White is usually ok.

-- chat --
bugcat: I've seen some lovely fights start like this
]
))(;W[ld]C[To avoid hard fighting, I recommend the other shoulder hit.

-- chat --
Евгений 2020: ПРивет)))
]
(;B[lc]C[If Black pushes along for territory,]
;W[md]LB[qg:A]C[White will just connect and enjoy some outside influence. An attack around A can be severe later.]
)(;B[kd]C[If Black pushes up,

-- chat --
bugcat: I think I saw a Shuwa game where White played first M16 and then Q15
]
;W[ke]C[Bending here is a cool move. Again White can try for outside influence.]
))(;W[lc]C[How about this attachment? This is fine too. It's normal to make a two-space extension to settle your stones.

-- chat --
MummRa: black can push white down right?
]
;B[ld]C[Of course Black will bend on top of white and press white down. If White is confident, White can cut. Otherwise,]
;W[mc]C[Drawing back is a good option to stay connected.]
;B[kd]C[Black will fix the shape defect.]
;W[qb]C[And then White will finish settling here. I also recommend this way of playing if you want to settle your stones quickly and make your group safe.

-- chat --
bugcat: good to know
]
)(;W[qc]C[A user asked about this attachment. It's a possible move.

-- chat --
ayaros: One question... why I should play this less severe pincer?
ayaros: if I have some more aggressive option
Nilarof: Well i was typing the same question
Adreath: you're god damn right 
MummRa: should white play off and try and set up for a better attack later in game?
]
;B[rc]C[Black should bend,]
;W[pd]C[Then White plays a tiger's mouth here.]
(;B[qe]C[White wants Black to stretch here.

-- chat --
Nilarof: The pincering Stone doesnt really seems to help black in what we saw today 
]
;W[qb]C[Then White can make a good shape like this. If Black was going to do this, then I would recommend this way of playing, because the group is safe.]
)(;B[qb]C[This is Black's resistance. Instead of stretching, Black can atari here.]
;W[qe]C[In response, White should atari and sacrifice the white stone with fighting spirit.]
;B[pc]
;W[rd]C[This atari is a good forcing move.]
;B[qc]
;W[oe]LB[nd:A]LB[pf:B]C[In this case, White ends up on the outside. Personally, I don't like this variation for White, because Black can peep at A and B, and Black is already alive in the corner.]
)))