Unranked
Rules: Japanese
Review by: ...
Move 0 + 53
mark5000[6d]: Anyone see it?
Belter[8k]: clamp?
dojo544[13k]: Q1?
learn2go[1k]: P1
fabou[5k]: R1
scalar[3k]: N2?
fabou[5k]: KO in R1
ago_ego[5k]: hi
mark5000[6d]: Great answers
d0t[4k]: yeah but starting at r1 wont work
learn2go[1k]: M2->P1
ago_ego[5k]: k4
Move 0 + 55
fabou[5k]: but you could theaten to lunch a KO
fabou[5k]: launch
d0t[4k]: you would with p1
Move 0 + 59
scalar[3k]: How White must protect here?
mark5000[6d]: There's no good local defense.
Move 0 + 57
mokotower[6k]: K2?
Move 0 + 58
mark5000[6d]: Probably this one.
Move 0 + 62
mark5000[6d]: Something like this
Move 0 + 57
mark5000[6d]: The important thing is Black's technique.
mark5000[6d]: But Black can do even better than this. :)
Move 0 + 57
mark5000[6d]: Let's look at the sequence again.
Move 0 + 59
mark5000[6d]: After this forcing move,
Move 0 + 61
mark5000[6d]: This large knight completes a good combination.
mark5000[6d]: If you remember this combination, it will help in your games.
Move 0 + 48
mark5000[6d]: Excuse me, the diagram should be this one.
Move 0 + 50
mark5000[6d]: Can anyone find the tesuji?
TheGoGetter[6k]: 33
mark5000[6d]: It might be hard.
Cactus Juice[2k]: b18
scalar[3k]: B18
Cactus Juice[2k]: those sdks hijacking the class
umnikos[7k]: E18?
VincentSalsero[4k]: d18
mark5000[6d]: Cactus Juice: seriously. in the last example for sure :)
音無し[4k]: B18 makes miai of D18 and B16 ?
mark5000[6d]: B18 is actually unnecessary.
Move 0 + 58
TheGoGetter[6k]: sweet!
Yuri777[4k]: nice
Move 0 + 52
umnikos[7k]: I like it
Move 0 + 47
mark5000[6d]: So I taught you how to invade using first-line tesujis.
mark5000[6d]: That's all I prepared for today.
mark5000[6d]: Any questions?
TheGoGetter[6k]: =]
TheGoGetter[6k]: ty!
Synectome[5k]: thank you
umnikos[7k]: this seems to rely on big one-line jumps
umnikos[7k]: is there a list of those?
scalar[3k]: Thank you
Move 0 + 50
jeffreyosw13[7k]: thank you
Move 0 + 47
d0t[4k]: thanks mark!
mark5000[6d]: Yes, it does. The purpose is to enable such big jumps.
zerg drone[2d]: thank you
mark5000[6d]: It don't know of any list, but the reading is not hard once you find the tesuji.
jeffreyosw13[7k]: Hi Mark
Yuri777[4k]: when should you jumpp first or second line ?
jeffreyosw13[7k]: i missed out abit
Yuri777[4k]: Only reading ?
jeffreyosw13[7k]: so what is the tesuji for this current diagram ?
Yuri777[4k]: or is there a rule
Move 0 + 57
jeffreyosw13[7k]: ah thank you
mark5000[6d]: Don't be lazy! The reading is not past any of you.
mark5000[6d]: Here, for example, you can't jump three spaces
Move 0 + 59
mark5000[6d]: The refutation is on move 2, so you can all see it
Move 0 + 58
mark5000[6d]: So you try a two-space jump. Second line is almost always superior, so here we are
mark5000[6d]: The rule of thumb is to jump as far as you can when reducing territory
jeffreyosw13[7k]: this first time tesuji is very useful ! i see now. the concept is to play forcing moves , then make jump like so
jeffreyosw13[7k]: *first line
Move 0 + 59
shusaku godmode[9k]: Really great, Mark, thank you! Is this something best reserved for endgame, or would you do it in the middle game as well?
Move 0 + 58
Diego_123[10k]: the key is to reach top line
mark5000[6d]: It works best in the middlegame or early endgame, yeah
mark5000[6d]: It's definitely not an opening tactic.
Move 0 + 59
shusaku godmode[9k]: OK great, thank you
Move 0 + 58
jeffreyosw13[7k]: Thank you Mark ! I've been very weak at handling this kind of moves. Now that I know, i can apply them as well. Seems to be very practical.
CaPa[?]: Hi, sorry, do this regularly? When is the next time?
mark5000[6d]: Thanks. This lecture is part of my Saturday morning lecture series Becoming 9 Kyu. Find past lectures here: becoming 9-kyu-a-series-for-beginners
Move 0 + 58
Diego_123[10k]: thanks a lot
Move 0 + 58
mark5000[6d]: I usually teach at 11:00 am EST, which is half an hour ago weekly.
CaPa[?]: great - thanks!!
mark5000[6d]: I'm vacationing next week though, so wait two weeks for the next one.
Move 0 + 50
mark5000[6d]: See you the next time!
Zen mode
Toggle coordinates
Disable AI review
Game information
Estimate score
Fork game
Call moderator
Link to review
Download SGF
SGF with comments