Unranked
Rules: Japanese
White wins by Timeout
paulolops[1d]: hey have a nice game
Move 28
Klub Go nad Odrą[?]: Marcin, trzymamy kciuki całym klubem! :) Powodzenia!
Move 157
BimBamBoum[4k]: LA PUISSANCE DES FORMES
Move 162
paulolops[1d]: thx for the gam
koszu1995[2k]: thx
paulolops[1d]: well played for the early game
paulolops[1d]: I think if you block M4 instead of L3
paulolops[1d]: i have not much of a plan
koszu1995[2k]: as far as I see now
koszu1995[2k]: AI doesn't consider L3 a serious fault
koszu1995[2k]: the problem was rather about the complexity of further sequences
paulolops[1d]: yeah
paulolops[1d]: but M4 seemed easier too
koszu1995[2k]: I apparently misread sth few moves later
koszu1995[2k]: and so it began
paulolops[1d]: yeah
koszu1995[2k]: I didn't really like M4
koszu1995[2k]: perhaps it would be acceptable in the overall course of the game
paulolops[1d]: E7 is a bit weird but not loosing much too
koszu1995[2k]: but I felt like I lose too much territory and don't really profit from the influence
paulolops[1d]: well i was hoping to get your eye space and find some double attack stuff
koszu1995[2k]: E7 seems to ensure connection unlike D7
koszu1995[2k]: perhaps I would choose M4 if I already had a stone at Q11
paulolops[1d]: maybe something like Q11 instead of F16 also might clean right side a bi
koszu1995[2k]: otherwise, it seemed to me that I have too many weaknesses on the right side
koszu1995[2k]: well, the timing was essential in this game
koszu1995[2k]: there were several moments when it was really challenging to choose between several directions
koszu1995[2k]: such as N17
paulolops[1d]: yeah i think that's why i don't like F16 too
paulolops[1d]: you have to invest some more stones to develop something
koszu1995[2k]: F16 isn't really about developing my position, but rather about weakening your left side
paulolops[1d]: but B7 is annoying for black then white
paulolops[1d]: can exchange it and make life fast
koszu1995[2k]: in the actual game I was desperate to equalize the balance and forced to attempt a killing sequence
koszu1995[2k]: but if the game was moreless equal
paulolops[1d]: make sense after bottom
koszu1995[2k]: I could easily construct a massive wall while letting you live
paulolops[1d]: i should've played J3 instead of H3 cleaner for M3 followup i think
koszu1995[2k]: perhaps playing tengen instead of L11 would be more promising in terms of building some moyo
koszu1995[2k]: the game would turn into an entirely different one after J3 :)
paulolops[1d]: of course
paulolops[1d]: P5 was maybe not the best to clean corner aji
koszu1995[2k]: P5 was really nice
paulolops[1d]: i could not think of anything else at the moment
paulolops[1d]: but you found some more aji
koszu1995[2k]: it was me who should have ignore J2 and start exploiting some weaknesses around P6
koszu1995[2k]: I actually felt like J2 was the losing move
paulolops[1d]: if you can find something with P6 then yes you should go for it prior
koszu1995[2k]: depending how you answer after my P6, there's a lot of variations
koszu1995[2k]: but in any case I feel that my corner isn't totally lost
paulolops[1d]: Variation: probably like this
koszu1995[2k]: it's playable for both of us
koszu1995[2k]: although you're probably ahead
paulolops[1d]: well it's 30pts according to AI
paulolops[1d]: but it's harder for white
paulolops[1d]: than the game
koszu1995[2k]: yeah I lack solid points
koszu1995[2k]: still, I can try to exploit some aji
paulolops[1d]: i have to go
paulolops[1d]: thx for the game
paulolops[1d]: gl for next games
koszu1995[2k]: thx and gl!
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