Unranked
Rules: Chinese
Review by: ...
Review controller: ...
Move
: Control passed to RobertT
Move 0 + 13
RobertT[5d]: The normal opening move
Move 0 + 16
Tokumoto[7k]: Thanks for doing this
RobertT[5d]: np
RobertT[5d]: this is considered a bad exchange
Tokumoto[7k]: for black?
RobertT[5d]: usually this move is played after white attacks the shape to get strength.
RobertT[5d]: yes
Move 0 + 15
RobertT[5d]: usually you dont want to play this move
Move 0 + 14
RobertT[5d]: and instead play a move like
Move 0 + 15
RobertT[5d]: this
Tokumoto[7k]: ahh
RobertT[5d]: (not now but later)
Move 0 + 17
RobertT[5d]: because now you threaten to surround
Move 0 + 19
RobertT[5d]: which is just about sente
Move 0 + 16
RobertT[5d]: after this exchange
Move 0 + 17
RobertT[5d]: this isnt as threatening
Move 0 + 19
RobertT[5d]: because the follow up doesn't threaten anything
Tokumoto[7k]: I see
Move 0 + 15
RobertT[5d]: so this is saved as an emergency move
RobertT[5d]: if black is under severe attack
Move 0 + 17
Tokumoto[7k]: I see that
RobertT[5d]: the only positive is since he already has the emergency move, his group is strong so he can ignore it for now
Move 0 + 19
RobertT[5d]: and instead helps his weakest stone
Move 0 + 27
RobertT[5d]: this is all joseki
RobertT[5d]: there are 2 choices here
RobertT[5d]: A or B
Move 0 + 28
Tokumoto[7k]: so in your opinion, Q5 should have been K3 or thereabout
RobertT[5d]: A is more solid
RobertT[5d]: q5 should have not been played and saved for later
Tokumoto[7k]: got it
RobertT[5d]: q5 should have just been straight to c4
RobertT[5d]: without the exchange
Tokumoto[7k]: ahh
RobertT[5d]: ok, the game choice of c7 is more solid and better for territory
RobertT[5d]: but
RobertT[5d]: d5 isn't dead and still has room to run out
Move 0 + 28
RobertT[5d]: this way leaves a lot of aji
RobertT[5d]: black isn't actually dead
RobertT[5d]: instead if black chooses to run out white gets a huge wall
Move 0 + 39
RobertT[5d]: but in this situation
Move 0 + 40
RobertT[5d]: its a little hard to attack this group
Move 0 + 40
RobertT[5d]: would have to attack like this
badpunman[2d]: i doubt black would play that out immediatelly
RobertT[5d]: yes
RobertT[5d]: it wouldn't be immediate
Move 0 + 28
Tokumoto[7k]: so E7 is much more effective at D7?
RobertT[5d]: so this gives up more territory for influence which isnt as important here
Move 0 + 28
RobertT[5d]: so white chooses this variant
Move 0 + 28
RobertT[5d]: this?
Tokumoto[7k]: yes
RobertT[5d]: d5 can still run out with this
Move 0 + 29
RobertT[5d]: so it is like c7
RobertT[5d]: but doesn't reduce liberties
Tokumoto[7k]: oh I see
Move 0 + 29
RobertT[5d]: black chooses high
Move 0 + 29
RobertT[5d]: normal would be low
RobertT[5d]: but
RobertT[5d]: lower left was a trade of territory for influence
RobertT[5d]: so white has a lot of influence
Move 0 + 30
RobertT[5d]: and if black plays low
RobertT[5d]: white can keep black low
RobertT[5d]: while making a left side moyo
RobertT[5d]: this wouldn't be immediate either
Move 0 + 31
RobertT[5d]: but you can see after this exchange like in the game
Move 0 + 32
RobertT[5d]: left side is getting big
Move 0 + 33
Tokumoto[7k]: yep
RobertT[5d]: and black might even need another defense move
Move 0 + 29
RobertT[5d]: so black plays high to remove that
RobertT[5d]: I also think black already saw the g4 aji
Tokumoto[7k]: ahhh
RobertT[5d]: and k4 better works with g4 move
Move 0 + 33
RobertT[5d]: most players are taught this move as "only play it when you already have the pincer stone"
RobertT[5d]: but there is another time when you can play this kick move
RobertT[5d]: and that's when the side isn't that big
RobertT[5d]: the kick doesn't take the corner but it makes it easier to take it
Move 0 + 33
RobertT[5d]: than just defending
RobertT[5d]: here
Move 0 + 34
RobertT[5d]: white can just jump in
RobertT[5d]: and the result is good for white
Move 0 + 35
RobertT[5d]: now if white jumps in
Move 0 + 37
RobertT[5d]: the outside can come under attack
RobertT[5d]: and is heavier
Move 0 + 36
RobertT[5d]: so white needs the extension first
Move 0 + 36
RobertT[5d]: if white plays too far
Move 0 + 40
RobertT[5d]: black can play this sequence to secure the corner
Move 0 + 35
RobertT[5d]: but this kick is ok because
Move 0 + 36
RobertT[5d]: up to here
RobertT[5d]: these stones are low and strong
RobertT[5d]: so
Move 0 + 38
RobertT[5d]: its a little slow to play a move like this
Move 0 + 37
RobertT[5d]: this was the big suprise move of this game
Terranigma[1k]: Was also surprised that w didnt just play Q10 actually...
RobertT[5d]: this is the most computer like move we have seen from AlphaGo
Move 0 + 36
RobertT[5d]: if this was a human
RobertT[5d]: moves like these would be the idea
Move 0 + 37
RobertT[5d]: but this move breaks the principles of the opening that humans follow
RobertT[5d]: it is similar to the first game opening
RobertT[5d]: when AlphaGo pushed from behind on the 4th line
RobertT[5d]: now AlphaGo shoulder hit a 4th line stone
Move 0 + 38
RobertT[5d]: If white plays this direction
Move 0 + 42
RobertT[5d]: white can get territory
Move 0 + 43
RobertT[5d]: but
Move 0 + 62
RobertT[5d]: after the game sequence
Move 0 + 64
RobertT[5d]: blacks middle is actually closed off more
Tokumoto[7k]: right
RobertT[5d]: its harder to reduce
Move 0 + 69
RobertT[5d]: like even something like this
RobertT[5d]: (which wouldn't happen this early)
RobertT[5d]: the center is close to territory
Move 0 + 64
RobertT[5d]: where in the game
Move 0 + 64
RobertT[5d]: there is still an opening here
RobertT[5d]: for white to come in
RobertT[5d]: also
RobertT[5d]: this
Move 0 + 63
RobertT[5d]: if black defends this
Move 0 + 64
RobertT[5d]: the white stone and group can help with top side invasions later
Move 0 + 38
RobertT[5d]: so white chose this way
Move 0 + 40
RobertT[5d]: to kind of treat this like miai
Tokumoto[7k]: ahh
Move 0 + 45
RobertT[5d]: this sequence is fairly forced
Move 0 + 63
Terranigma[1k]: E12 was nice
RobertT[5d]: ya
Move 0 + 67
RobertT[5d]: so black takes the top move
RobertT[5d]: so that means white has to do something about the center
RobertT[5d]: since it was treated kind of like miai
Move 0 + 68
RobertT[5d]: but the problem is
RobertT[5d]: after this move
Move 0 + 69
RobertT[5d]: black can ignore
Move 0 + 68
RobertT[5d]: white might have to come here immediatly
Move 0 + 69
RobertT[5d]: after this
RobertT[5d]: the game is hard for Lee Sedol
RobertT[5d]: because black has a HUGE top moyo
RobertT[5d]: and whites territory is relatively small
Terranigma[1k]: your direct p7 for w suggestions looks good tho
RobertT[5d]: and blacks stones are almost all strong now
RobertT[5d]: the only weakness is the f8 group
Move 0 + 70
RobertT[5d]: I thought white was going to start the attack on the center immediatly
Move 0 + 70
RobertT[5d]: like this
Move 0 + 71
RobertT[5d]: but after the jump, even that was hard
RobertT[5d]: the question is how to use this attack
RobertT[5d]: only option is for a top invasion
Move 0 + 69
RobertT[5d]: which isn't very clear
Move 0 + 70
RobertT[5d]: so instead lee sedol took this very big move
Tokumoto[7k]: so G17 was in Sedol's mind for a long time?
RobertT[5d]: this move is roughtly a 20 point move like we saw in the game
RobertT[5d]: yes
Tokumoto[7k]: right. Michael said that
Move 0 + 69
RobertT[5d]: to count the value of the move
RobertT[5d]: we have to compare
Terranigma[1k]: I liked alpha's response to G17 tho -- would have $*!% me off as w anyway
Move 0 + 77
RobertT[5d]: compare this result
RobertT[5d]: to
Move 0 + 89
RobertT[5d]: this result
Tokumoto[7k]: huge
RobertT[5d]: yes
RobertT[5d]: so like 30 point difference
Move 0 + 73
RobertT[5d]: black takes this time to defend his last weak group
Terranigma[1k]: F11 is another very deep looking move
RobertT[5d]: this game is very hard for white because white is short on territory, nothing to attack and no moyo to expand
RobertT[5d]: whites only option is to invade
RobertT[5d]: if white cant invade, it's game over
Move 0 + 74
RobertT[5d]: white play this move just to get more stones in the center
RobertT[5d]: to make the invasion / reduction easier
Move 0 + 77
RobertT[5d]: so this creates a weakness at A to help with the top invasion
RobertT[5d]: its just preparing the invasion
RobertT[5d]: of f11 isn't connected to f8 then black has to be careful when attacking
Move 0 + 79
RobertT[5d]: just an exchange to make it harder for black to surround the center for territory in endgame
RobertT[5d]: and make the e10 cut more powerfull
Move 0 + 80
RobertT[5d]: and finally white invades
Move 0 + 81
RobertT[5d]: this is a little bit of a suprise
Move 0 + 81
RobertT[5d]: most people would play here
Move 0 + 81
RobertT[5d]: but this move
RobertT[5d]: is just enough defense
Move 0 + 82
RobertT[5d]: to defend against this kind of move
Move 0 + 82
RobertT[5d]: so now the farthest white can go is like this
Move 0 + 82
RobertT[5d]: first white comes out though
Move 0 + 83
RobertT[5d]: note that black doesn't play like this
Move 0 + 84
RobertT[5d]: because it gives white more forcing moves
Move 0 + 82
RobertT[5d]: the basic guideline when playing attaching moves
RobertT[5d]: is extend when you are strong in the area
RobertT[5d]: and hane when you are weak
Move 0 + 80
RobertT[5d]: so lets say white started with an attachment when invading
Move 0 + 81
RobertT[5d]: you don't want to hane
Move 0 + 86
RobertT[5d]: because that gives forcing moves
RobertT[5d]: to get shape or get out
Move 0 + 81
RobertT[5d]: instead you want to extend
RobertT[5d]: now white has almost no forcing moves
RobertT[5d]: and has to figure out where to go
Move 0 + 83
RobertT[5d]: this gives white no slack
Move 0 + 85
RobertT[5d]: this is fixing blacks weakness while offering a trade
Tokumoto[7k]: nowhere to go now
Move 0 + 86
RobertT[5d]: sure you can jump out
Move 0 + 87
RobertT[5d]: I'll destory your left and make a big top left corner
Tokumoto[7k]: ahh
RobertT[5d]: which is enough points to win
Move 0 + 86
RobertT[5d]: so white has to defend
Move 0 + 90
RobertT[5d]: black takes his sente sequence to reduce and also fix any weakness
Move 0 + 87
RobertT[5d]: if he didn't
Move 0 + 88
RobertT[5d]: this might be a threat later
RobertT[5d]: to cut or hane
RobertT[5d]: which is a big territory difference
Move 0 + 93
RobertT[5d]: this move was a little bit of a suprise
Move 0 + 93
RobertT[5d]: black changed the move order
RobertT[5d]: normally just here
Move 0 + 94
RobertT[5d]: and if black connects
Move 0 + 95
RobertT[5d]: attack the whole group
Move 0 + 94
RobertT[5d]: and lets say white jumps out
Move 0 + 95
RobertT[5d]: now black can capture this
Move 0 + 93
RobertT[5d]: this is a little more risky
Move 0 + 95
RobertT[5d]: because now which can try to be tricky
Move 0 + 102
RobertT[5d]: maybe something like this works
RobertT[5d]: sadly it doesnt
RobertT[5d]: but it leaves the possibility open for complication
Move 0 + 111
RobertT[5d]: doesn't quite work though
Move 0 + 93
RobertT[5d]: but you have to read all of that out to be able to play this move
RobertT[5d]: otherwise this would be a mistake
Move 0 + 99
RobertT[5d]: after this
RobertT[5d]: black top is a huge territory
RobertT[5d]: its almost all of whites territory combined
Move 0 + 101
RobertT[5d]: AlphaGo doesn't let up with its attack
Move 0 + 108
RobertT[5d]: only white choice
Move 0 + 109
RobertT[5d]: then black found this move
RobertT[5d]: now white cant hope for any territory in the center
Terranigma[1k]: alphago seems to like a strategy of creating one big territory and just merely living everywhere else
Move 0 + 113
RobertT[5d]: white tries to reduce blacks center as much as possible while protecting
Move 0 + 114
RobertT[5d]: this is a huge threat
RobertT[5d]: it makes the m3 weakness very real
Move 0 + 119
RobertT[5d]: but alphago says the center white group is more urgent
RobertT[5d]: than the big m3 move
Move 0 + 123
RobertT[5d]: white disagrees and takes the big move
Move 0 + 128
RobertT[5d]: white actually plays the sequence in sente
Terranigma[1k]: I like how alpha prepared a ko threat with C11 just in case -- before doing this bold stuff
RobertT[5d]: white then comes back to defend and we get to see if the center black moves were actually more urgent than m3
Tokumoto[7k]: so Sedol was actually 'wrong' in the disagreement...
Move 0 + 129
RobertT[5d]: this is another great move
RobertT[5d]: threatens to cut the f15 stones while defending blacks shape
RobertT[5d]: at this point white knew he was behind
RobertT[5d]: I remember watching the game and lee sedol spent a very long time on this move
RobertT[5d]: counting the score
Move 0 + 130
RobertT[5d]: and see if he loses if he just defends
RobertT[5d]: he was playing out the endgame after this move in his head and seeing if the score was good enough
RobertT[5d]: and it wasn't
Move 0 + 130
RobertT[5d]: so white tried one last try to make it complicated
RobertT[5d]: hopeing for a mistake from AlphaGo
Move 0 + 138
RobertT[5d]: this move was just to keep sente
Move 0 + 139
RobertT[5d]: after this move white needs to play another move to make his move make sense
Move 0 + 140
RobertT[5d]: which lets black choose the next endgame point
Move 0 + 138
RobertT[5d]: so white played this move
RobertT[5d]: to get a response
Move 0 + 139
RobertT[5d]: and choose the next endgame
Move 0 + 139
RobertT[5d]: but instead black ignored
Move 0 + 140
Tokumoto[7k]: ohhhh
RobertT[5d]: white threatens to cut while defending his connection
Move 0 + 141
RobertT[5d]: black counter cuts
Move 0 + 142
RobertT[5d]: black gets the tail but white gets to jump into the top farther
Move 0 + 148
RobertT[5d]: and connects here
Move 0 + 150
RobertT[5d]: white actually reads out that he connects
Move 0 + 156
RobertT[5d]: black cant cut
Move 0 + 149
RobertT[5d]: so this exchange of h10 for p18 was good for white
Move 0 + 151
RobertT[5d]: this peeps the cut
Move 0 + 155
RobertT[5d]: white is cut this way
Move 0 + 152
RobertT[5d]: so white defends
Move 0 + 154
RobertT[5d]: then plays one of the last big moves
Move 0 + 155
RobertT[5d]: threatens the cut again
Move 0 + 156
RobertT[5d]: and since white is behind, white takes the ko
RobertT[5d]: to try to defend in a way that makes more points
Move 0 + 157
RobertT[5d]: but AlphaGo doesn't care because it knows it's ahead
Move 0 + 160
RobertT[5d]: then AlphaGo finds this tesuji sequence
Move 0 + 167
RobertT[5d]: this was a big suprise
Move 0 + 173
Terranigma[1k]: outpro-ed the pro
Move 0 + 174
RobertT[5d]: this was a trade
RobertT[5d]: but
Tokumoto[7k]: I like that "outpro-ed the pro"
RobertT[5d]: black gained 10 or so points
RobertT[5d]: but white gained closer to 14
RobertT[5d]: so this exchange was actually better for black
RobertT[5d]: white*
RobertT[5d]: sorry
Move 0 + 210
RobertT[5d]: and the rest is just normal endgame
Tokumoto[7k]: I see....
Terranigma[1k]: solid review! ...what you thunk were lee's biggest mistakes tho?
RobertT[5d]: this game suprised me
RobertT[5d]: because the last game and the games vs Fan Hui, AlphaGo's biggest weakness was its opening
RobertT[5d]: but this game AlphaGo actually won the opening
Move 0 + 50
RobertT[5d]: even with the 2 "bad" exchanges
Move 0 + 68
RobertT[5d]: AlphaGo was able to get a more favorable position going into middle game
Move 0 + 78
Tokumoto[7k]: according to the DeepMind guy on the stream, AlphaGo version was frozen before the first Sedol game
Move 0 + 68
Terranigma[1k]: Variation: this any better?
RobertT[5d]: ya, that was a move i pointed out
Move 0 + 68
RobertT[5d]: saying that white might not have time for this move
Move 0 + 68
RobertT[5d]: and might have to play here first
Move 0 + 68
RobertT[5d]: well
Terranigma[1k]: hm
RobertT[5d]: actually as a white move it would be here
RobertT[5d]: but same idea
Move 0 + 67
Terranigma[1k]: anyway yeah that looks good to me
RobertT[5d]: its hard to think of Lee Sedols mistake because both of the players are so much stronger than me
Tokumoto[7k]: that perspective is refreshing to me...
RobertT[5d]: its hard to say but maybe a cho chikun style of game might work better vs alphago
Tokumoto[7k]: Thank you very much for the review
RobertT[5d]: one problem he had this game
RobertT[5d]: was that he waited so long to deal with black that it became almost impossible to deal with
Tokumoto[7k]: he looked so cautious and conservative in the opening
RobertT[5d]: he did better in the first game when he turned the game into no one having territory
RobertT[5d]: or a low territory game
RobertT[5d]: first game the point difference was closer to 3.5
RobertT[5d]: this game the point difference was closer to 10.5
RobertT[5d]: and the first game Lee Sedol was winning for a good part of the middle game
Tokumoto[7k]: because of the huge territory on top
RobertT[5d]: this game AlphaGo seemed to be in control the entire game
Move 0 + 159
Terranigma[1k]: difference also due to mistake due to time pressure, around move 159 i mean
Move 0 + 67
Tokumoto[7k]: I see
RobertT[5d]: well this game Lee Sedol actually took more time in the opening (though still not as much as a normal tournament game with these time settings)
RobertT[5d]: he actually went into byo yomi this game (though only in endgame)
Tokumoto[7k]: right
RobertT[5d]: in a normal tournament vs humans, Lee Sedol would be in byo yomi starting middle or part way through middle game
Move 0 + 210
Terranigma[1k]: yeah he rightly probably regretted playing too fast on some occasions yesterday
Move 0 + 67
RobertT[5d]: one thing I noticed about AlphaGo though is it plays a very consistant speed and fast for the time settings
RobertT[5d]: it almost didn't go into byo yomi this game
RobertT[5d]: and played much faster than Lee Sedol when choosing game changing moves
Tokumoto[7k]: right. about 70 seconds per move
Move 0 + 210
Terranigma[1k]: probably related to its confidence during the game :)
Terranigma[1k]: meaning alphago has not been made to give 100% yet
Move 0 + 81
RobertT[5d]: like AlphaGo choosing this move took almost the same amount of time as AlphaGo took to choose move 1....
Move 0 + 37
RobertT[5d]: still very suprising how well this move works with the A weakness
RobertT[5d]: well that's all I really have for this game
Tokumoto[7k]: thanks a lot
Move 0 + 18
Terranigma[1k]: thank you!
Move 0 + 37
Roybie[9k]: thanks RobertT
RobertT[5d]: np
Tokumoto[7k]: wow, 51 viewers
RobertT[5d]: does anyone have any questions?
RobertT[5d]: (guests if you want to ask questions, you can register an account and re-enter the game)
Move 0 + 70
Terranigma[1k]: was move 70 poorly timed perhaps?
RobertT[5d]: this is the largest move on the board. the only other option is if something is more urgent
RobertT[5d]: the only really urgent thing is the attack on blacks f8 group but it is hard to find a way to profit from it right now
RobertT[5d]: so it seems ok to leave it for now
Move 0 + 70
Terranigma[1k]: Variation: hm
Move 0 + 70
Roybie[9k]: was there a way for white to use an attack on that f8 group to prepare better for the G17 invasion? when he made that invasion it seemed a little lacking in support to me
Move 0 + 73
RobertT[5d]: hmm
RobertT[5d]: might be similar to the game variant
Move 0 + 74
RobertT[5d]: if white wants to continue tha attack he has to play something like this
Move 0 + 75
RobertT[5d]: in which case b can ignore or
Move 0 + 75
RobertT[5d]: run out again and ask "what did you gain from your moves"
Move 0 + 72
Terranigma[1k]: well w got J6, but yeah
Move 0 + 73
RobertT[5d]: although
RobertT[5d]: here black might be able to just come out this way
Move
: Control passed to RobertT
Move 0 + 71
RobertT[5d]: or even just here without the exchange
Move 0 + 71
RobertT[5d]: or here is probably stronger
Move 0 + 70
RobertT[5d]: this would be whites most interesting attack though
Terranigma[1k]: and in the top right, any direcet invasions conceivable?
RobertT[5d]: hard to say without reading out all the variants
Move 0 + 69
RobertT[5d]: not really
RobertT[5d]: if white could invade and live
Move 0 + 70
RobertT[5d]: then white would have
Move 0 + 70
RobertT[5d]: instead of this
RobertT[5d]: it would just be better for white
Move 0 + 69
Terranigma[1k]: true
Move 0 + 70
RobertT[5d]: this move would be the most interesting one to read out
Terranigma[1k]: L16 seemed distant, but apparently just right
RobertT[5d]: but doesnt seem to work
Move 0 + 72
RobertT[5d]: this one is also somewhat interesting
Move 0 + 73
RobertT[5d]: but black has enough stones that this should be fine
Move 0 + 79
RobertT[5d]: w weakness makes this ok for black
Move 0 + 70
RobertT[5d]: so this seems like the deepest white can go with so many black stones
RobertT[5d]: and with whites small weaknesses
Terranigma[1k]: thanks
RobertT[5d]: np
RobertT[5d]: anything else?
RobertT[5d]: alright, if there's nothing else I'll take my leave.
Terranigma[1k]: ...speak up, people!
Tokumoto[7k]: Thank you again for doing this
Terranigma[1k]: hehe
RobertT[5d]: hope to see all you guests registered and enjoying this game in the future :)
RobertT[5d]: and hope this helped you understand the game a little more
Tokumoto[7k]: yeah, guests, it doesn't cost anything to open an account
Roybie[9k]: except all your free time
RobertT[5d]: hehe
Tokumoto[7k]: haha
RobertT[5d]: it will only cost you the rest of your life ;p
Tokumoto[7k]: <grin>
RobertT[5d]: alright, cya in the main chat
Tokumoto[7k]: see you
Move 0 + 101
March 11, 2016
quuxman[16k]: 101 is a strong move. I'd be worried about backing it up, and the E8 group
Move 0 + 130
quuxman[16k]: I really don't understand 130. Isn't connecting to G15 about equally important and less costly?
Move 0 + 130
quuxman[16k]: Variation: d1
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