Unranked
Rules: Japanese
Review by: rthspaz07[1d]
rthspaz07[5k]: audio might not be working
testerq[14k]: rthspaz07 [5k]: curently audio presenters count is 0
testerq[14k]: try giving yourself voice, click on mic icon, and alow mic sharing when asked by webRTC?
rthspaz07[5k]: ah i am not every asked by webrtc
testerq[14k]: browser?
rthspaz07[5k]: chrome
testerq[14k]: ah, let me check
testerq[14k]: by default it should ask you
rthspaz07[5k]: it doesnt though
testerq[14k]: I hear you, give me a sec to check were settings might be
rthspaz07[5k]: i have media settings to always allow this side to use my mic
testerq[14k]: btw, did you heare me when you geave me cvoice?
rthspaz07[5k]: i did not let me give again
rthspaz07[5k]: try now
testerq[14k]: hm, does not seem to work...
testerq[14k]: will try also from chromium
testerq[14k]: um, could you pls give me voice again, it did not persist when I swaped browsers
rthspaz07[5k]: now try
testerq[14k]: did it work?
rthspaz07[5k]: nope
rthspaz07[5k]: we will just have to use typing
testerq[14k]: yeah, I would call it a bug
testerq[14k]: as audio presenters as reported by them is always 0
RevarIsavé[13k]: Several people have experienced problems with the audio lately
rthspaz07[5k]: ok
rthspaz07[5k]: well anyways I will just have to type
rthspaz07[5k]: ok this review will be mainly for ddk
rthspaz07[5k]: but to let everyone know that the fuseki or opening is the theoretically hardest part of the game
rthspaz07[5k]: and usually the outcome of games for ddk will not be fuseki but fighting and reading ability
rthspaz07[5k]: I am not the best player and so some of these moves might not be best but the concepts behind them will improve you :P
rthspaz07[5k]: ok
rthspaz07[5k]: but how the beginner of the game starts out could make a game easy or hard for you
rthspaz07[5k]: as everyone knows the game starts out in the corners because it is the easiest way to surround territory
Move 0 + 7
suhird403[25k]: k this is a review but how come I can see this
Move 0
rthspaz07[5k]: lecture really than review
rthspaz07[5k]: audio not working sorry :(
Move 0 + 8
suhird403[25k]: ty I am learning
Move 0
rthspaz07[5k]: ok when we play in the corner where we play will determine followup and direction of play
rthspaz07[5k]: so we will start by understanding what each move in the corners is saying
Yusaii[18k]: ^^___________^^
Move 0 + 1
rthspaz07[5k]: first we will start with the 3-4 point
rthspaz07[5k]: what does this say
rthspaz07[5k]: it is a good balance in territory and influence however it invites another move by either player
rthspaz07[5k]: and the initial direct of play is along A, B, C and sometimes C
rthspaz07[5k]: D i mean as in the "chinese" fuseki
rthspaz07[5k]: and usually the 2nd move here is just as valuable as the first
rthspaz07[5k]: ok so if black is to enclose the corner lets say at B
rthspaz07[5k]: then the right side starts to become big for both players
rthspaz07[5k]: around the marked stones
rthspaz07[5k]: this allows black to gain larger scale territory called moyo and has good potentia
rthspaz07[5k]: and is powerful
rthspaz07[5k]: so usually white tries to approach before black can enclose
rthspaz07[5k]: lets look at some approaches
Move 0 + 2
rthspaz07[5k]: here is a very common approach
Enumaris[10k]: What, no love for the two space high enclosure?
rthspaz07[5k]: well not used as often do to the weaknesses left over on the upper side
rthspaz07[5k]: and in corner
Enumaris[10k]: I guess Go Seigen is the only one who plays that lol
rthspaz07[5k]: even if you enclose doesnt mean there is no weaknesses
rthspaz07[5k]: so this is a basic joseki
Move 0 + 8
rthspaz07[5k]: just an example we will not spend much time on joseki
Move 0 + 8
rthspaz07[5k]: also this
RevarIsavé[13k]: And I got a question right here
Move 0 + 4
rthspaz07[5k]: yep
RevarIsavé[13k]: After move 5 of this
Move 0 + 5
rthspaz07[5k]: here?
RevarIsavé[13k]: Yes
RevarIsavé[13k]: So
RevarIsavé[13k]: Usually white would need to play o16, n16 or something of the likes
RevarIsavé[13k]: I got told that, depending on the situation on the board, this can wait
rthspaz07[5k]: it can
rthspaz07[5k]: because the cut by black is not as big in situations as other moves
RevarIsavé[13k]: And that's what I'm wondering about. When?
rthspaz07[5k]: that honestly can be base on preference
rthspaz07[5k]: for example
rthspaz07[5k]: why A over B/
HowToPlay?[10k]: sets up for the hane at o18 from blacK?
rthspaz07[5k]: there, as far as my understanding, not "best move" in fuseki and thus so many variations in openings
testerq[14k]: a is for influance and more distance, b is stronger
rthspaz07[5k]: exactly
rthspaz07[5k]: but which is better
Move 0 + 8
testerq[14k]: depends on the sorroundings and what you want to play
testerq[14k]: ?
rthspaz07[5k]: this shape has weakness that can be exploided
Move 0 + 8
rthspaz07[5k]: this is more solid but not as fast developing
testerq[14k]: so it is question of preference and current board situation?
rthspaz07[5k]: so when you tenuki from joseki i think it is preference and you should understand why you tenuki and the result
rthspaz07[5k]: yea
rthspaz07[5k]: but josekis is not the focus
rthspaz07[5k]: i think later you might have a little bit more understanding :P
Move 0 + 2
rthspaz07[5k]: ok here is another example of an approach
rthspaz07[5k]: so whats the difference here from p16
rthspaz07[5k]: from the high 1 space to the 2 space low?
Enumaris[10k]: Harder to pincer :D
rthspaz07[5k]: exactly
testerq[14k]: sry, looking at it with one eye, coding with the other - will stay quiet :)
rthspaz07[5k]: but usually in results in loses for white locally and needs follow up by other stones
rthspaz07[5k]: but this is 1 way to prevent a pince and a joseki could look like this
Move 0 + 4
rthspaz07[5k]: this or A
Move 0 + 1
rthspaz07[5k]: ok so with the 3-4 we understand that enclose is important
Move 0 + 3
rthspaz07[5k]: this safely encloses about 10 points
rthspaz07[5k]: now what is difference between this enclosure and A
rthspaz07[5k]: anyone?
bencoder[12k]: A leaves a poke?
Move 0 + 7
rthspaz07[5k]: like this?
bencoder[12k]: yeah
rthspaz07[5k]: what else
Wulfenia[9k]: better influence on the right side
rthspaz07[5k]: why on 4th line
rthspaz07[5k]: exactly
rthspaz07[5k]: the high enclose give more influence towards the right side but giving more weakness to slide under on top
rthspaz07[5k]: with B
rthspaz07[5k]: and yea you can probe at A
Move 0 + 7
rthspaz07[5k]: what is difference between this and A
rthspaz07[5k]: safety
rthspaz07[5k]: the farther a stone is away the easier it is for your opponent to invade
Move 0 + 3
rthspaz07[5k]: ok
rthspaz07[5k]: lets say we have enclosed out corner in a game
Move 0 + 6
rthspaz07[5k]: what is a good way to develop this corner?
rthspaz07[5k]: so we play on top
rthspaz07[5k]: close or far?
rthspaz07[5k]: on the right or bottom
rthspaz07[5k]: how do we go about developing
rthspaz07[5k]: the top right
bencoder[12k]: right
rthspaz07[5k]: where?
rthspaz07[5k]: give examples
Злой русский[14k]: I think in the top k16 is ok because of simary
Злой русский[14k]: but in the bottom o4 is possible
Move 0 + 7
Move 0 + 6
Злой русский[14k]: i confuse colours
rthspaz07[5k]: ah black to play :P
rthspaz07[5k]: we are developing encloser
Move 0 + 7
rthspaz07[5k]: how does this look?
Злой русский[14k]: oh as for black f4
Злой русский[14k]: looks that black worries much about territory)
rthspaz07[5k]: does f4 help group the top right corner?
Злой русский[14k]: wait
rthspaz07[5k]: we are right now just looking at developing the top right corner
Злой русский[14k]: ah ok
rthspaz07[5k]: to build up moyo
rthspaz07[5k]: the top right is a strong base and because of that we would like not to play too close
Злой русский[14k]: can we play on the 4th line?
rthspaz07[5k]: r 10 is good
Pander[14k]: L16 too slow?
Move 0 + 7
rthspaz07[5k]: l16 extends but in wrong direction
rthspaz07[5k]: think of the top right like a wall
rthspaz07[5k]: do you extend from this wall on top or the right?
Pander[14k]: Ah. P10 or P11 maybe?
saxmaam[14k]: right
Move 0 + 9
rthspaz07[5k]: think of moyo like building house
rthspaz07[5k]: you much start with a base
rthspaz07[5k]: which in this case is the top right corner
rthspaz07[5k]: then you must build the walls
rthspaz07[5k]: 1 and 2 is that
rthspaz07[5k]: as the game goes on the ceiling will be put into place
Move 0 + 7
rthspaz07[5k]: keep in mind that alot of positions can be invadable
rthspaz07[5k]: including this
rthspaz07[5k]: but any invasion black will hold a big advantage
rthspaz07[5k]: ok
rthspaz07[5k]: i think we should understand now what the 3-4 corner means when we play
rthspaz07[5k]: usually needs follow up by either player
RevarIsavé[13k]: So..
RevarIsavé[13k]: If we play 3-4 and then elsewhere during to opening we should/have to get back there because we "owe" a move, right?
rthspaz07[5k]: and after enclosure we develop by extending away from it
rthspaz07[5k]: we dont owe it but it is a good move
rthspaz07[5k]: remember it is about preference at this point
rthspaz07[5k]: for example
Move 0 + 5
rthspaz07[5k]: why A and not p17?
rthspaz07[5k]: this is a strategy
rthspaz07[5k]: white would like black not to enclose the corner right?
Move 0 + 6
rthspaz07[5k]: so what happens if white goes here
rthspaz07[5k]: well lets look at the simple joseki i showed earlier
Move 0 + 11
rthspaz07[5k]: oh man
rthspaz07[5k]: now white cant extend to A
rthspaz07[5k]: because black is there already
rthspaz07[5k]: so certain moves are about preference
rthspaz07[5k]: you dont have to enclose the corner
rthspaz07[5k]: but it is a big move
rthspaz07[5k]: and you can develop from it
Move 0 + 1
rthspaz07[5k]: did i answer that good enough?
rthspaz07[5k]: key thinks here is first direction this move is the top to enclose or approach
saxmaam[14k]: ok
rthspaz07[5k]: then if you enclose you can develop it allow the right by playing away from it like r10 and q10
rthspaz07[5k]: along not allow*
rthspaz07[5k]: yea saxmaam
rthspaz07[5k]: please if you have questions ask
saxmaam[14k]: no questions, sorry
rthspaz07[5k]: ah i se
rthspaz07[5k]: see
RevarIsavé[13k]: I got one but I think it's better for later. I want to see what else you got prepared first
rthspaz07[5k]: ok now that we understand basics of this corner lets move to another
Move 0 + 1
rthspaz07[5k]: ok the 3-3
rthspaz07[5k]: what do we know about this?
saxmaam[14k]: secure but small
rthspaz07[5k]: any take a stab at it
rthspaz07[5k]: perfect
Pander[14k]: secures corner. Common invasion point.
rthspaz07[5k]: look at it as a corner move not invasion
rthspaz07[5k]: lets say this is blacks first move
rthspaz07[5k]: secure but small
rthspaz07[5k]: is great way to put it
rthspaz07[5k]: ok knowing that is it good for white to approach right away?
saxmaam[14k]: I'd think not
rthspaz07[5k]: or for black to do an enclosure
rthspaz07[5k]: right
BulletD0dger[12k]: corner isn't interesting anymore when there are bigger places to play
rthspaz07[5k]: perfect
rthspaz07[5k]: due to the softness or smallnest of this move there is no urgency to develop and or approach this move
rthspaz07[5k]: it is symmetric
rthspaz07[5k]: so we dont know what side to approach from
rthspaz07[5k]: enclosing is still good but not urgent because whiite really doesnt have a great approach that will give him much
rthspaz07[5k]: so better to play away
BulletD0dger[12k]: is approach 4-4 considered not as good since is it now black who has the first move?
rthspaz07[5k]: yep
rthspaz07[5k]: but you can still do it
rthspaz07[5k]: lets say that black has made some moves on the board
Move 0 + 5
rthspaz07[5k]: now black has built up a good framework right
rthspaz07[5k]: lots of influence
saxmaam[14k]: influence?
saxmaam[14k]: I hear peopel talk about 3d line as territoria
rthspaz07[5k]: these 3 stones has influence in the following areas
saxmaam[14k]: in aggregate, then
rthspaz07[5k]: we will get to that :P
rthspaz07[5k]: just know that black here has 3 stones and white does not so the black has influence here
rthspaz07[5k]: a good way to approach the corner to try to negate the influence would be
Move 0 + 6
rthspaz07[5k]: here and ill show basic joseki
Move 0 + 10
spatula[15k]: would stones at p10 k16 work as well?
Move 0 + 12
rthspaz07[5k]: q10 but yea
rthspaz07[5k]: i am not focusing on 3rd or 4th line yet
spatula[15k]: or is it better to put it in the 3rd line?
rthspaz07[5k]: i have something that goes over that
rthspaz07[5k]: :P
Move 0 + 8
spatula[15k]: ok:)
Move 0 + 5
rthspaz07[5k]: just saying that normally playing close to the 3-3 is not urgent and black usually plays away as well
Move 0 + 1
rthspaz07[5k]: but lets say it is time to approach
rthspaz07[5k]: E, C, F, G, H as soon basic ways to do that
Move 0 + 2
rthspaz07[5k]: just keep in mind what the approaches mean
rthspaz07[5k]: if you approach from this direction you are aiming for the right
rthspaz07[5k]: and black will take top
Move 0 + 8
rthspaz07[5k]: for example
Move 0 + 8
rthspaz07[5k]: a move on top is to aim for the top
rthspaz07[5k]: but notice here how much black gets
rthspaz07[5k]: white really could not add pressure
rthspaz07[5k]: due to the safeness of the 3-3 point
Move 0 + 5
rthspaz07[5k]: just some examples
rthspaz07[5k]: ok so 3-3 is safe but small and not urgent to play near
rthspaz07[5k]: so
Move 0
RevarIsavé[13k]: What's a good combination with the 3-3?
Move 0 + 4
rthspaz07[5k]: well i would not recommend black doing 2 like this
Move 0 + 3
RevarIsavé[13k]: Much secure, such small tho
Move 0 + 4
rthspaz07[5k]: so if black did 3-3 then 4-4
rthspaz07[5k]: no need to play close to blacks corners
rthspaz07[5k]: and white has a 3-4 open
rthspaz07[5k]: so good to approach
Move 0 + 11
rthspaz07[5k]: good extention from the 3-3 and prevent enclosure
rthspaz07[5k]: so one way to use the 3-3
rthspaz07[5k]: but using 2 3-3 i would not prefer or teach
Move 0 + 1
rthspaz07[5k]: so 3-3 small but secure not really good move to approach not urgent
rthspaz07[5k]: ok next we move to the 4-4
Move 0 + 1
rthspaz07[5k]: what about this move?
saxmaam[14k]: have to be flexible
RevarIsavé[13k]: Going for more territory in the corner but easy to invade
RevarIsavé[13k]: or attack at least
rthspaz07[5k]: yep and yep
rthspaz07[5k]: flexible
rthspaz07[5k]: so is a follow up move urgent/
besanit[14k]: depends?
rthspaz07[5k]: on?
saxmaam[14k]: not until W gets near?
besanit[14k]: your plan and the rest of the board
rthspaz07[5k]: ok normally this move is flexible
rthspaz07[5k]: neither white or black knows which side to approach
rthspaz07[5k]: so this corner develops from distance like the 3-3 point
Move 0 + 5
rthspaz07[5k]: can be at A or B as well
Move 0 + 1
rthspaz07[5k]: when we play this always remember that white can C
rthspaz07[5k]: the 3-3 invasion
Move 0 + 2
rthspaz07[5k]: ok white took the corner now what do you do?
Move 0 + 3
rthspaz07[5k]: block right
RevarIsavé[13k]: Ay
saxmaam[14k]: eah
rthspaz07[5k]: as of right now dont worry about which side to block from
rthspaz07[5k]: this is basic joseki
Move 0 + 8
RevarIsavé[13k]: Black can o18
Move 0 + 13
rthspaz07[5k]: yes but depends on what black once
RevarIsavé[13k]: Yeah :)
rthspaz07[5k]: for this example this is good enough and much more common
Move 0 + 5
RevarIsavé[13k]: That's where my questions begin
Move 0 + 2
rthspaz07[5k]: yep
RevarIsavé[13k]: For example
RevarIsavé[13k]: Let's say black has something on on the upper side
Move 0 + 4
rthspaz07[5k]: like this?
RevarIsavé[13k]: Like that
RevarIsavé[13k]: Then white plays the 3-3
rthspaz07[5k]: ok great questions
rthspaz07[5k]: which to block?
RevarIsavé[13k]: My current thinking would be..
RevarIsavé[13k]: Wait
saxmaam[14k]: A
besanit[14k]: r17
rthspaz07[5k]: sorry go ahead
rthspaz07[5k]: revarlsave go ahead?
RevarIsavé[13k]: I say
RevarIsavé[13k]: You go ahead and in the meantime I figure out a way to say what I want to say
RevarIsavé[13k]: ^^
rthspaz07[5k]: ill show both ways and you guys let me know which looks better
Move 0 + 15
rthspaz07[5k]: which is better
rthspaz07[5k]: this one
rthspaz07[5k]: or 2?
Move 0 + 15
rthspaz07[5k]: or 2
Move 0 + 14
RevarIsavé[13k]: I like 2 better
Move 0 + 15
saxmaam[14k]: 2
rthspaz07[5k]: you like this one?
saxmaam[14k]: yes
RevarIsavé[13k]: Oh
RevarIsavé[13k]: No the other
besanit[14k]: no
rthspaz07[5k]: everyone else give there response
Move 0 + 15
rthspaz07[5k]: 1 here
RevarIsavé[13k]: This
besanit[14k]: 1
rthspaz07[5k]: or 2
Move 0 + 15
besanit[14k]: i think is clearer if you hava a w stone in q10
Move 0 + 17
saxmaam[14k]: I'll change to 1, since W can do something irritating lik r11 in 2
Move 0 + 19
rthspaz07[5k]: yea 1 is better
Move 0 + 15
rthspaz07[5k]: A becomes an extension from a wall
Move 0 + 15
rthspaz07[5k]: extension in wrong direction
Move 0 + 1
RevarIsavé[13k]: Then back to my question
rthspaz07[5k]: yep
RevarIsavé[13k]: Please go to the variation with black k16 and white r17
Move 0 + 4
rthspaz07[5k]: yea
Move 0 + 9
RevarIsavé[13k]: So
RevarIsavé[13k]: Black could block, we saw that
Move 0 + 4
rthspaz07[5k]: yep
Move 0 + 9
RevarIsavé[13k]: Variation: Could this be an option too?
Move 0 + 4
rthspaz07[5k]: yes
Move 0 + 9
RevarIsavé[13k]: I'm thinking
rthspaz07[5k]: ok what is the result here?
rthspaz07[5k]: what does white normally do?
rthspaz07[5k]: by the way this happens frequently not just in this corner but anyway on board
rthspaz07[5k]: the double hane
Move 0 + 4
besanit[14k]: atari
Move 0 + 9
saxmaam[14k]: b gets corner while W gets ponnuki
Move 0 + 4
besanit[14k]: and then atari
Move 0 + 9
rthspaz07[5k]: yep
Move 0 + 15
rthspaz07[5k]: white get ponuki
RevarIsavé[13k]: Now here's what I'm wondering..
rthspaz07[5k]: this shape is ponuki btw
RevarIsavé[13k]: Because of k16 white can't extend much
rthspaz07[5k]: yep
RevarIsavé[13k]: Maybe even a chance to kill?
RevarIsavé[13k]: hm... probably not
Move 0 + 16
rthspaz07[5k]: running fight but i say it would be hard to kill
Move 0 + 18
saxmaam[14k]: but this isn't nearly as good for B in most cases, right?
rthspaz07[5k]: 2 eyes right
rthspaz07[5k]: this is depending on board
Move 0 + 15
RevarIsavé[13k]: Mhm
rthspaz07[5k]: so you much think is this better for me than
Move 0 + 15
rthspaz07[5k]: this
RevarIsavé[13k]: Nay
RevarIsavé[13k]: Looking at the other situation I'd probably go with the block
rthspaz07[5k]: so early in games this is better
RevarIsavé[13k]: To this
rthspaz07[5k]: but latter on if white is nearby that can easily invade this and reduce you to nothing then other joseki is better right?
Move 0 + 15
RevarIsavé[13k]: Depends on which side, no?
RevarIsavé[13k]: I mean, on which side white is nearby
rthspaz07[5k]: well for this variition lets say this is only way to block
RevarIsavé[13k]: Okay
rthspaz07[5k]: here white doesnt get much but can run and should live
rthspaz07[5k]: and black gets some points in corner
Move 0 + 15
rthspaz07[5k]: other white gets the points but you get potential by large framework
Move 0 + 15
besanit[14k]: but this option makes no sense with the first block
Move 0 + 4
besanit[14k]: if you want this you block the other way
Move 0 + 15
rthspaz07[5k]: like this
Move 0 + 15
besanit[14k]: yes in that way
Move 0 + 15
besanit[14k]: you keep your potential
rthspaz07[5k]: kinda
rthspaz07[5k]: since white is not surrounded not quite the same
besanit[14k]: yes
rthspaz07[5k]: revarlsave
rthspaz07[5k]: does that help?
RevarIsavé[13k]: Yes
RevarIsavé[13k]: Thank you
rthspaz07[5k]: usually you have to evaluate the board position then determine which is best then continuue
besanit[14k]: until when can you do a 3-3 invasion
rthspaz07[5k]: and in alot of cases in fuseki it is preference
Move 0 + 1
rthspaz07[5k]: ok
rthspaz07[5k]: now lets look at some examples of when white approaches and how it affects the corner
Move 0 + 2
rthspaz07[5k]: ok why do we make this move?
saxmaam[14k]: two possibilities
rthspaz07[5k]: whats the primary thought here
saxmaam[14k]: either push into corner or take some side?
RevarIsavé[13k]: We put pressure on the corner, stop black from enclosing in that direction and depending on the response white might get to the corner
BulletD0dger[12k]: it's flexible and depending on white's response you have options, but initially you are emphasizing the side
BulletD0dger[12k]: if black pincers and decides he wants the side you can still invade the corner
rthspaz07[5k]: right
rthspaz07[5k]: we aim at taking corner
rthspaz07[5k]: or threaten it at least
RevarIsavé[13k]: I like joseki with thr 4-4
RevarIsavé[13k]: Until my opponent is better than me and responds with something that is not a common exchange
RevarIsavé[13k]: And then I fail in answering :D
rthspaz07[5k]: normally simple response is to mimic the move on other side since not being surround is good idea
Move 0 + 3
rthspaz07[5k]: then threaten corner again
Move 0 + 6
rthspaz07[5k]: notice with this joseki that white seems bigger than black
rthspaz07[5k]: why?
rthspaz07[5k]: how is this even?
saxmaam[14k]: B has sente
rthspaz07[5k]: yea
rthspaz07[5k]: exactly
Move 0 + 1
rthspaz07[5k]: some other approaches are 2,3 and 4
rthspaz07[5k]: how about enclosures?
Move 0 + 3
rthspaz07[5k]: does this secure the corner?
BulletD0dger[12k]: no you need one more
rthspaz07[5k]: where can white play
rthspaz07[5k]: there may be a few
BulletD0dger[12k]: R16
saxmaam[14k]: I never know what to do about trying to enclose with 4-4 ... too many moves required
rthspaz07[5k]: yep
rthspaz07[5k]: which is why when you develop you develop away
BulletD0dger[12k]: i think if you want the corner then play 3-4 to begin with
saxmaam[14k]: by developing away , you mean ... ?
RevarIsavé[13k]: I've seen B often lately
rthspaz07[5k]: white has many options
RevarIsavé[13k]: But I don't know what to do with it
Move 0 + 8
rthspaz07[5k]: joseki for it
Move 0 + 3
rthspaz07[5k]: but the key here is not the josekis
rthspaz07[5k]: but rather that even if play tries to enclose that white an still get in there
rthspaz07[5k]: but i still see this played
rthspaz07[5k]: now if white approaches
Move 0 + 4
rthspaz07[5k]: much easier to gain from it
rthspaz07[5k]: or can pincer
Move 0 + 1
rthspaz07[5k]: ok i think we understand now what the 4-4 means for fuseki
rthspaz07[5k]: so we hit the 3-4, 3-3, and now the 4-4
rthspaz07[5k]: lets look at anothehr
rthspaz07[5k]: another*
Move 0 + 1
rthspaz07[5k]: ok
rthspaz07[5k]: what does this say?
saxmaam[14k]: I want the top?
rthspaz07[5k]: yep
RevarIsavé[13k]: Doesn't it say
rthspaz07[5k]: this focuses on the dop
RevarIsavé[13k]: "You go where you want, I'm fine with the side OR the corner"?
rthspaz07[5k]: yes that is also good
rthspaz07[5k]: white normally responds at c, b, or d
Move 0 + 2
rthspaz07[5k]: so what black does to focus on top is to press down on white
Move 0 + 5
rthspaz07[5k]: to build up a wall
rthspaz07[5k]: and white gets the corner
Move 0 + 2
rthspaz07[5k]: here is similar
rthspaz07[5k]: with basic joseki
Move 0 + 6
rthspaz07[5k]: again focusing on top
Move 0 + 2
rthspaz07[5k]: ok here white aims for side and will give black corner
Move 0 + 6
rthspaz07[5k]: but
Move 0 + 7
rthspaz07[5k]: black can invade at A or extend on B
Move 0 + 1
saxmaam[14k]: how does invasion at A work out?
Move 0 + 9
rthspaz07[5k]: ok where does why respond/
saxmaam[14k]: p13?
Move 0 + 11
rthspaz07[5k]: you let black out
rthspaz07[5k]: and black can s15 to connect ifyou surround
RevarIsavé[13k]: white q12 instead
Move 0 + 12
rthspaz07[5k]: the point here is s16 right/
rthspaz07[5k]: no matter what white does
Move 0 + 9
rthspaz07[5k]: right?
rthspaz07[5k]: without s16
rthspaz07[5k]: hard to connect
saxmaam[14k]: I seem to get hung up on this one, during games.
saxmaam[14k]: but I see what you are saying
rthspaz07[5k]: well normally s16 is not there then diffferenct story
Move 0 + 1
rthspaz07[5k]: ok enclosure for this move?
Move 0 + 3
rthspaz07[5k]: how about this
saxmaam[14k]: sure
rthspaz07[5k]: what does this look like?
RevarIsavé[13k]: Just like the enclosure the other way round
saxmaam[14k]: 4-3
saxmaam[14k]: sure
rthspaz07[5k]: yea the 3-4 enclosure
rthspaz07[5k]: this can revert to it
Move 0 + 3
rthspaz07[5k]: how about this?
rthspaz07[5k]: is this the same as the 3-4 enclosure/
RevarIsavé[13k]: NAy
RevarIsavé[13k]: Leaves aji in the corner
saxmaam[14k]: no
rthspaz07[5k]: yes
rthspaz07[5k]: here
Move 0 + 4
rthspaz07[5k]: remember that with invasions you might not live but the point is to reduce the area that opponent would get without invading
Move 0 + 3
RevarIsavé[13k]: How did the saying go..
RevarIsavé[13k]: Attacking isn't always for killing.
rthspaz07[5k]: yep
RevarIsavé[13k]: But attacks should gain you something, even if you can't kill
rthspaz07[5k]: sometimes you want to let them run and gain while it does
rthspaz07[5k]: ok this is opposite of the A enclosure
rthspaz07[5k]: it is very secure maybe even too secure
rthspaz07[5k]: why do this why you can get more with B
rthspaz07[5k]: but maybe that is what you want an enclosure that you dont need to worry about
Move 0 + 1
rthspaz07[5k]: ok so lets say you would not like enclose a good way to develop
rthspaz07[5k]: a good move would be around A
Move 0 + 3
rthspaz07[5k]: now if white approaches corner
Move 0 + 8
rthspaz07[5k]: A is now in perfect spot
Move 0
rthspaz07[5k]: ok not much to the 3-5
rthspaz07[5k]: but a very similar move is the 4-5
Move 0 + 1
rthspaz07[5k]: once again this aims for the top but may allow white underneath when the corner joseki happens
rthspaz07[5k]: now black can enclose just like the 3-4
rthspaz07[5k]: 3-5
rthspaz07[5k]: i mean
saxmaam[14k]: So why play 4-5?
rthspaz07[5k]: good point
RevarIsavé[13k]: Then why play anything besides the 3-3 ;P
RevarIsavé[13k]: Because... (drumroll) balance
saxmaam[14k]: ?
rthspaz07[5k]: give me sec
RevarIsavé[13k]: There's approaches to everything
rthspaz07[5k]: the 4-5 has more influence towards center
rthspaz07[5k]: but allows white underneath so trade
rthspaz07[5k]: not very common move however
rthspaz07[5k]: but is played
rthspaz07[5k]: does that answer your questions
saxmaam[14k]: yes
rthspaz07[5k]: i will show some joseki to help understand this point some
saxmaam[14k]: though developing the center seems tough compared to sides
rthspaz07[5k]: it is
rthspaz07[5k]: but center influence is not always about territory
rthspaz07[5k]: but fighting
rthspaz07[5k]: the more influence you have in an area the easier it is for you to fight and be aggressive
rthspaz07[5k]: thus more potential gain
Move 0 + 2
rthspaz07[5k]: her is one approach white can do
Move 0 + 8
rthspaz07[5k]: black can choose this joeski
Move 0 + 2
rthspaz07[5k]: here is another approach
Move 0 + 3
rthspaz07[5k]: now black as option of take the right
Move 0 + 5
rthspaz07[5k]: reverts to the 3-4 opening joseki
Move 0 + 3
rthspaz07[5k]: this reverts back to the 3-3 joseki approacch
rthspaz07[5k]: but as you notice the 3-5 also has flexibility to revert to other corners joseki
Move 0 + 1
rthspaz07[5k]: and with the 3-5 you can also choose to develop along the top with C or D
rthspaz07[5k]: ok
rthspaz07[5k]: now that we have gone over the basic corner moves ill show a 14 move fuseki example from a pro game
Move 0 + 3
rthspaz07[5k]: black here chooses to enclose his corner immediately
Move 0 + 4
rthspaz07[5k]: white chooses 3-3
Move 0 + 5
rthspaz07[5k]: and black another 3-4
rthspaz07[5k]: as we should know by now this is not a parrellel fuseki
rthspaz07[5k]: as each color is in opposite corners which leads to a more fighting game
rthspaz07[5k]: so where do you think white moved?
rthspaz07[5k]: whats the big points here?
saxmaam[14k]: c5
saxmaam[14k]: and middle of each side
rthspaz07[5k]: c5
rthspaz07[5k]: good anyone else?
BulletD0dger[12k]: i think the biggest moves would be to prevent black getting an extension from the corner enclosure or approaching the D3
saxmaam[14k]: like
BulletD0dger[12k]: but if you play R10, black can play C5
BulletD0dger[12k]: so i guess D5 would be the most important?
rthspaz07[5k]: that is good you are right
rthspaz07[5k]: so lets see where this pro decided to play
Move 0 + 6
rthspaz07[5k]: here to prevent a 2nd enclosure
rthspaz07[5k]: black chooses to pincer
Move 0 + 7
rthspaz07[5k]: ok joseki now
Move 0 + 10
rthspaz07[5k]: that is joseki
rthspaz07[5k]: well wait
Move 0 + 11
rthspaz07[5k]: ok now joseki lol
rthspaz07[5k]: ok now that joseki is at topping point
rthspaz07[5k]: where is the big point now?
BulletD0dger[12k]: R10
BulletD0dger[12k]: right side is biggest
rthspaz07[5k]: yea the right side
rthspaz07[5k]: good
rthspaz07[5k]: and lets see where white chose to play
Move 0 + 12
rthspaz07[5k]: good bullet
BulletD0dger[12k]: thanks :)
rthspaz07[5k]: now the next move is harder to understand but so ill show
Move 0 + 14
rthspaz07[5k]: ok
rthspaz07[5k]: that is the 14 moves
rthspaz07[5k]: white chose q4 because he can q6 to help out r11 or invade at B
rthspaz07[5k]: but this just any example of big moves
rthspaz07[5k]: ok now we will go over another good concept
Move 0
rthspaz07[5k]: extending to the sides
rthspaz07[5k]: 2 things to consider
rthspaz07[5k]: 3rd line or 4th line
Move 0 + 4
rthspaz07[5k]: ok here is a basic 4 moves sequence
rthspaz07[5k]: now it is blacks turn
rthspaz07[5k]: we will focus on 2 areas here
rthspaz07[5k]: the left and right side
rthspaz07[5k]: lets say you extend from both 4-4 corners of black play on right
rthspaz07[5k]: 4th line or 3rd line?
rthspaz07[5k]: A or B?
saxmaam[14k]: I usually choose 3d, just for balance
rthspaz07[5k]: and why?
BulletD0dger[12k]: well 4th line would be more consistent with your other 2 stones
rthspaz07[5k]: i would say there is no best move but on right i would say 4th line
Move 0 + 6
BulletD0dger[12k]: say you play at A, then for balance maybe you can play at R13 or R7 later
rthspaz07[5k]: i see
rthspaz07[5k]: well for building moyos and framework the 4th line is usually used
rthspaz07[5k]: the 4th line is for building
Move 0 + 4
rthspaz07[5k]: ok how about the left side
rthspaz07[5k]: C or D
rthspaz07[5k]: and why?
saxmaam[14k]: does the reasoning change for white?
rthspaz07[5k]: it is blacks move?
BulletD0dger[12k]: yea I don't see the difference btw the 2 sides
BulletD0dger[12k]: oooh
RevarIsavé[13k]: I'm not sure if I remember correctly but I think I read that white sanrensei is common if black plays territorial on the opposing site
rthspaz07[5k]: black to move
RevarIsavé[13k]: Oh
saxmaam[14k]: OK, so as Black I'd like C
saxmaam[14k]: can make a bse
rthspaz07[5k]: perfect
Move 0 + 5
BulletD0dger[12k]: C then if it is black's move because you are coming in btw his "moyo" so you want to play a little more defensively?
rthspaz07[5k]: yeas 3rd line is for base
rthspaz07[5k]: yep
RevarIsavé[13k]: Now how to respond?
Move 0 + 4
rthspaz07[5k]: as white
Move 0 + 5
rthspaz07[5k]: well if you attack
Move 0 + 10
rthspaz07[5k]: basic here
rthspaz07[5k]: but
RevarIsavé[13k]: Black gets sente?
RevarIsavé[13k]: Well.. "gets"
rthspaz07[5k]: lets say the corners are not 4-4 and there are other moves played
Move 0 + 4
rthspaz07[5k]: ok so we know that right is big
Move 0 + 5
rthspaz07[5k]: this is a big move
rthspaz07[5k]: and if black was on A there would be more influence in right
rthspaz07[5k]: and later if black gets the chance he can B
Move 0 + 6
rthspaz07[5k]: what if white gets here first?
rthspaz07[5k]: what does black do?
rthspaz07[5k]: or can do?
RevarIsavé[13k]: r12?
saxmaam[14k]: r12
Move 0 + 7
rthspaz07[5k]: yep
rthspaz07[5k]: and it iwll be hard for white to A
rthspaz07[5k]: since black is so strong in the corner
rthspaz07[5k]: and black can still invade at B and do as much if not more damage
Move 0 + 6
rthspaz07[5k]: and if black ignores white has room to extend again toward corner
Move 0 + 6
rthspaz07[5k]: so what happens if white plays on 4th line?
saxmaam[14k]: still nice for white
rthspaz07[5k]: yep it is
saxmaam[14k]: still r12?
rthspaz07[5k]: black can still r 12
rthspaz07[5k]: ok but what about 5th line
Move 0 + 6
saxmaam[14k]: r11 starts to look interesting, but scary
rthspaz07[5k]: black can just respond at A
RevarIsavé[13k]: 3rd line - territory;
rthspaz07[5k]: and can even B since white is too far way from board to prevent B
RevarIsavé[13k]: 4th line - influence
RevarIsavé[13k]: 5th line - madness
rthspaz07[5k]: yep
rthspaz07[5k]: lol
Move 0 + 4
rthspaz07[5k]: ok lets look at good example of spacing of moves
Move 0 + 9
rthspaz07[5k]: ok now
rthspaz07[5k]: white is under attack
rthspaz07[5k]: A or B
saxmaam[14k]: B makes a base
rthspaz07[5k]: yep
Move 0 + 10
RevarIsavé[13k]: A would scream for fighting
rthspaz07[5k]: simple
Move 0 + 11
rthspaz07[5k]: dont think this would be much fighting
rthspaz07[5k]: more slaughter
rthspaz07[5k]: lol
RevarIsavé[13k]: We're all no dans ;P
Move 0 + 17
rthspaz07[5k]: hard to run with both whites
Move 0
RevarIsavé[13k]: True
Move 0 + 9
RevarIsavé[13k]: Do you have a lot more you want to cover? I still have a question from way earlier
Move 0 + 12
rthspaz07[5k]: ok
rthspaz07[5k]: here we are focusing on whites move
rthspaz07[5k]: on the left side
Move 0 + 14
rthspaz07[5k]: here
rthspaz07[5k]: this is still a good move but narrow
rthspaz07[5k]: would be bigger moves on board
Move 0 + 14
rthspaz07[5k]: ok why not here/
Move 0 + 17
saxmaam[14k]: makes black stronger
rthspaz07[5k]: yep
rthspaz07[5k]: black is too strong and you are forces to c7
RevarIsavé[13k]: White can tenuki now... but gave black influence as a present
rthspaz07[5k]: so if extend better to c7
rthspaz07[5k]: yep
Move 0 + 24
rthspaz07[5k]: ok focusing on the black group on the left
rthspaz07[5k]: where should he extend
RevarIsavé[13k]: c10
Move 0 + 25
RevarIsavé[13k]: or d11 maybe
saxmaam[14k]: agree c10
rthspaz07[5k]: at c10 white would be able to invade
Move 0 + 25
RevarIsavé[13k]: Can't black push that towards the group in the corner though?
rthspaz07[5k]: this is better but still not quite right
Move 0 + 29
rthspaz07[5k]: like this?
RevarIsavé[13k]: Yeah
rthspaz07[5k]: either white takes A
BulletD0dger[12k]: this is gonna get complicated
rthspaz07[5k]: or white runs out
Move 0 + 34
RevarIsavé[13k]: I see
rthspaz07[5k]: here is tough
Move 0 + 36
rthspaz07[5k]: can escape
Move 0 + 29
rthspaz07[5k]: similar but now black and just
Move 0 + 27
rthspaz07[5k]: here
rthspaz07[5k]: and stay connected
rthspaz07[5k]: no matter what white does black is connected
Move 0 + 27
rthspaz07[5k]: here not the case
Move 0 + 25
rthspaz07[5k]: 2 stones wall takes a 3 space extension
Move 0 + 24
saxmaam[14k]: so this is an example of "from two, extend 3"
Move 0 + 25
rthspaz07[5k]: 4 stones
Move 0 + 27
rthspaz07[5k]: 3 stones take 4 space
rthspaz07[5k]: 4 stones 5 space and so on
Move 0 + 22
saxmaam[14k]: so the idea is that the higher wall can keep a larger extension connected, I guess?
rthspaz07[5k]: but key here is black is between 2 white groups and 2 stone wall
rthspaz07[5k]: well the higher the wall the more influence the more you will be able to press white
Move 0 + 37
rthspaz07[5k]: you can press
rthspaz07[5k]: or a good way to show is this
Move 0 + 39
rthspaz07[5k]: something like this
saxmaam[14k]: ok
rthspaz07[5k]: where as if we reduce the wall
Move 0 + 47
rthspaz07[5k]: doesnt work
Move 0 + 48
RevarIsavé[13k]: Variation: Always this situation but located further inside
RevarIsavé[13k]: Huh, sharing the variation doesn't work
RevarIsavé[13k]: Or does it?
Move 0 + 35
saxmaam[14k]: it did work
Move 0 + 36
RevarIsavé[13k]: No, it isn't showing what I wanted to
rthspaz07[5k]: hmm i only see what i put on your variation
Move 0 + 32
rthspaz07[5k]: what were you showing
RevarIsavé[13k]: Eh, I can't find it right now
RevarIsavé[13k]: But it's not important
rthspaz07[5k]: ok another pro example here
Move 0 + 8
rthspaz07[5k]: ok here is blacks move
rthspaz07[5k]: and he chose to extend his group out the left
Move 0 + 9
rthspaz07[5k]: ok this could be considered a mistake
rthspaz07[5k]: why?
RevarIsavé[13k]: Now r10 can extend to both sides
RevarIsavé[13k]: Extend to one side - black has to respond
RevarIsavé[13k]: Then to the other
Move 0 + 10
rthspaz07[5k]: like this?
RevarIsavé[13k]: r10
Move 0 + 9
RevarIsavé[13k]: I'm talking about the right side
rthspaz07[5k]: ah we are focusing on left
rthspaz07[5k]: :P
RevarIsavé[13k]: Ah
rthspaz07[5k]: on right white is ok either way
Move 0 + 11
saxmaam[14k]: doesn't contain E17
Move 0 + 9
saxmaam[14k]: ?
rthspaz07[5k]: look at spacing
rthspaz07[5k]: why is the 2 space jump considered mistake here?
saxmaam[14k]: from 1 extend 2?
saxmaam[14k]: I dunno
rthspaz07[5k]: someone should know this
rthspaz07[5k]: anyone close to 10k should know
rthspaz07[5k]: ill give hint
rthspaz07[5k]: involves kicking
rthspaz07[5k]: no?
saxmaam[14k]: looks like we get to learn something now
Move 0 + 11
rthspaz07[5k]: because of this move
rthspaz07[5k]: which is called "kicking" the stone
Move 0 + 48
BulletD0dger[12k]: i must go, but thank you very much for the great review!
Move 0 + 11
rthspaz07[5k]: yep thx for joining
saxmaam[14k]: ok, what's so bad about this kick
rthspaz07[5k]: black is now a 2 stones wall
rthspaz07[5k]: and what is the spacing of a 2 stone wall?
saxmaam[14k]: 3
rthspaz07[5k]: where is black at?
saxmaam[14k]: 2
rthspaz07[5k]: thus the mistake
rthspaz07[5k]: black can A so white much respond
Move 0 + 12
rthspaz07[5k]: and the game continues
Move 0 + 18
rthspaz07[5k]: ok
rthspaz07[5k]: who favors who here?
rthspaz07[5k]: white or black?
saxmaam[14k]: p16 looks awkward for Black, otherwise I dunno
rthspaz07[5k]: overall here i like white
rthspaz07[5k]: and here is why
rthspaz07[5k]: he took advantage of blacks mistake on left and over crowded black
rthspaz07[5k]: and he did great extension/approach with A
rthspaz07[5k]: since white is strong on top let and on right
rthspaz07[5k]: white can be aggressive here with B
rthspaz07[5k]: so white has gain the advantage i
rthspaz07[5k]: ok
rthspaz07[5k]: another problem ehre
rthspaz07[5k]: here
Move 0 + 46
rthspaz07[5k]: ok
rthspaz07[5k]: after black 1 white 2
rthspaz07[5k]: now how does black extend along botto
rthspaz07[5k]: bottom
saxmaam[14k]: is this another kick anticipation?
rthspaz07[5k]: nope
rthspaz07[5k]: just pick one :P
saxmaam[14k]: then I would guess C
rthspaz07[5k]: A-D
saxmaam[14k]: Or c2
rthspaz07[5k]: nope just A-D
rthspaz07[5k]: one of those are answer
saxmaam[14k]: C
Move 0 + 47
rthspaz07[5k]: yea great
Move 0 + 47
rthspaz07[5k]: if black here then white can extend on bottom and attack
Move 0 + 48
rthspaz07[5k]: aiming at B and or A
Move 0 + 48
rthspaz07[5k]: can just invade
Move 0 + 48
rthspaz07[5k]: no eye spacce and good extension by white
Move 0 + 47
rthspaz07[5k]: ok now it is whites turn
rthspaz07[5k]: we are going to approach the enclosure on the left
rthspaz07[5k]: where do we approah
saxmaam[14k]: c10?
rthspaz07[5k]: c 10
rthspaz07[5k]: what else
saxmaam[14k]: D14
rthspaz07[5k]: anyone have a different opinion
rthspaz07[5k]: anyone else?
rthspaz07[5k]: any of these?
rthspaz07[5k]: anyone this these are good or bad?
Move 0 + 48
rthspaz07[5k]: this is good but i think white can afford to go 1 more
Move 0 + 48
saxmaam[14k]: why?
rthspaz07[5k]: because white has enough room to A
rthspaz07[5k]: if pincered
Move 0 + 49
saxmaam[14k]: ok
Move 0 + 48
rthspaz07[5k]: here black can pincer effectively
Move 0 + 49
rthspaz07[5k]: here is still good
rthspaz07[5k]: so good job there
Move 0 + 49
rthspaz07[5k]: the farther away we go the more black can get
Move 0 + 49
rthspaz07[5k]: ok
rthspaz07[5k]: ok
RevarIsavé[13k]: I don't like this for white
rthspaz07[5k]: yep me neigher
Move 0 + 48
RevarIsavé[13k]: Going in is possible but difficult because of the corner stones
rthspaz07[5k]: this is much better
rthspaz07[5k]: yep
rthspaz07[5k]: ok now ill show some pro games from last month and we will go through fuseki
Move 0 + 5
rthspaz07[5k]: ok so black encloses
Move 0 + 6
rthspaz07[5k]: white prevents 2nd enclosure
Move 0 + 8
rthspaz07[5k]: joseki here
Move 0 + 16
rthspaz07[5k]: ok so what did black just do?
rthspaz07[5k]: why gain wall by invading high
rthspaz07[5k]: with A
RevarIsavé[13k]: That wall supports in case of white invasion on the right
rthspaz07[5k]: yea
Move 0 + 17
rthspaz07[5k]: this threatens white and extends
Move 0 + 18
rthspaz07[5k]: now where is biggest point or area/
neonjones[12k]: E4?
rthspaz07[5k]: e4 area is big no doubt
rthspaz07[5k]: but i think something bigger
rthspaz07[5k]: oh by the way this game is Guo Yuzheng 4p vs Qiu Jun 9p
RevarIsavé[13k]: q10?
rthspaz07[5k]: played on june 17th
neonjones[12k]: E10?
rthspaz07[5k]: yea q10 area much bigger
rthspaz07[5k]: why?
RevarIsavé[13k]: \o/
RevarIsavé[13k]: My words are failing me
rthspaz07[5k]: why build influence if not going to use and and extends from A
Move 0 + 19
rthspaz07[5k]: ok now white invades
RevarIsavé[13k]: Also if white does something with c4 now black has responses on either side
rthspaz07[5k]: but dont worry about the invasion and the moves after just see what happens after it is settled
rthspaz07[5k]: yep
Move 0 + 30
rthspaz07[5k]: ok after here i think white lives
RevarIsavé[13k]: Ok ok that was too quick
Move 0 + 22
rthspaz07[5k]: this is not so important as what happens after it is settled
RevarIsavé[13k]: okay
rthspaz07[5k]: the reading here is pro level
rthspaz07[5k]: i cant explain the moves :(
Move 0 + 30
rthspaz07[5k]: what i can tell is this
rthspaz07[5k]: white has great shape and looks to be alive
rthspaz07[5k]: as is black
rthspaz07[5k]: so black took sente here
rthspaz07[5k]: and where does he play?
Move 0 + 31
rthspaz07[5k]: here
Move 0 + 32
neonjones[12k]: I was too early on that move
rthspaz07[5k]: ok dont be concerned with joseki here just look at what each gets and response after
Move 0 + 39
rthspaz07[5k]: ok black gets wall
rthspaz07[5k]: and white territory
rthspaz07[5k]: so white sees influence and does what?
rthspaz07[5k]: what area is big now?
RevarIsavé[13k]: I'd be tempted to invade the left
rthspaz07[5k]: after this joseki
rthspaz07[5k]: yea left
neonjones[12k]: E9?
rthspaz07[5k]: perfect
Move 0 + 40
rthspaz07[5k]: here is the move played
rthspaz07[5k]: ok is black threatened?
rthspaz07[5k]: on top or bottom/
rthspaz07[5k]: with this move?
RevarIsavé[13k]: The bottom
RevarIsavé[13k]: Or was that as "at all" question
rthspaz07[5k]: actually not as much as you think
RevarIsavé[13k]: hm
rthspaz07[5k]: here black can choose to respond or play another big move
rthspaz07[5k]: white has not threaten the live of either the top or bottom
RevarIsavé[13k]: Which would be bottom side, yea?
rthspaz07[5k]: the shape black has is solid
rthspaz07[5k]: so black decides to take sente
rthspaz07[5k]: and ignore c10 for now
Move 0 + 41
rthspaz07[5k]: remember that white never came back to fix here
rthspaz07[5k]: so black takes sente to take advantage
rthspaz07[5k]: ok
rthspaz07[5k]: that is it for this game
rthspaz07[5k]: i have one more then be open for questions
RevarIsavé[13k]: Ay
Move 0
rthspaz07[5k]: this is Shin Jinseo 3p vs Yu Zhiying 5p
Move 0 + 4
rthspaz07[5k]: played jun 17th
Move 0 + 5
rthspaz07[5k]: enlosure again
Move 0 + 6
rthspaz07[5k]: prevent 2nd
rthspaz07[5k]: again
Move 0 + 16
rthspaz07[5k]: ok next move might be confusing
rthspaz07[5k]: but ill explain
Move 0 + 17
rthspaz07[5k]: so why play c6 if you are going to tenuki
rthspaz07[5k]: well treat c6 like a probe
rthspaz07[5k]: black played to ask white what is your plan
rthspaz07[5k]: once he saw c8 then he knew and decided to go approach top left
Move 0 + 18
rthspaz07[5k]: ok this is extension from c8 and pincer on c14
rthspaz07[5k]: good move
rthspaz07[5k]: after theh top joseki
rthspaz07[5k]: black comes back to bottom left
rthspaz07[5k]: top joseki very complicated
rthspaz07[5k]: just remember outcome then what they play
Move 0 + 19
rthspaz07[5k]: this is common to pincer attack btw
Move 0 + 35
rthspaz07[5k]: ok wall vs territory again
rthspaz07[5k]: so white chooses to address blacks influence
Move 0 + 36
LesTrois[22k]: Hey
rthspaz07[5k]: and black takes sente to address bottom left
rthspaz07[5k]: yea
Move 0 + 45
RevarIsavé[13k]: I was thinking about that, yush \o/
Move 0 + 46
rthspaz07[5k]: ok a few more moves then ill stop with this game
Move 0 + 47
LesTrois[22k]: Is this a pro game?
rthspaz07[5k]: yep
rthspaz07[5k]: played last month
LesTrois[22k]: awesome
rthspaz07[5k]: black here attacks white
Move 0 + 49
rthspaz07[5k]: r17
rthspaz07[5k]: is a probe
rthspaz07[5k]: there is aji
rthspaz07[5k]: usually used for ko fights if need or last resort kinda
rthspaz07[5k]: if losing
rthspaz07[5k]: but right here is huge move
Move 0 + 50
rthspaz07[5k]: BAM
rthspaz07[5k]: look at whites left
rthspaz07[5k]: and lets say we switch the what stone with black
Move 0 + 56
rthspaz07[5k]: hugge
rthspaz07[5k]: move
rthspaz07[5k]: white did win this game btw but not so important
rthspaz07[5k]: ah what is this?
RevarIsavé[13k]: A response to white g11 ;)
rthspaz07[5k]: lol
Move 0 + 50
rthspaz07[5k]: white has huge moyo
rthspaz07[5k]: but still aji all over though
rthspaz07[5k]: ok now i hope that everyone here understands why each corner is saying
rthspaz07[5k]: and how to approach and enclose them
rthspaz07[5k]: 1 more thing to learn is pincers
rthspaz07[5k]: ill go over quickly
Move 0
RevarIsavé[13k]: I feel like the timing is very important too
RevarIsavé[13k]: Like in the last game you showed us
rthspaz07[5k]: the pincer?
Move 0 + 2
RevarIsavé[13k]: The probe in the bottom left coner
RevarIsavé[13k]: *corner
rthspaz07[5k]: ah yea
rthspaz07[5k]: ok here
Move 0 + 3
rthspaz07[5k]: common pincer is this
rthspaz07[5k]: im sure you guys have seen this right/
rthspaz07[5k]: 2 responses which are up to you and you have to be able to accept either
rthspaz07[5k]: A or B usually
RevarIsavé[13k]: Ya
RevarIsavé[13k]: Though
rthspaz07[5k]: A takes corner and B influence
Move 0 + 4
RevarIsavé[13k]: From the people I watched play+comment most tended to dislike A
RevarIsavé[13k]: Wait. I mean B
LesTrois[22k]: Ya but B gives black a lot of territory
rthspaz07[5k]: yea gives black huge influence
LesTrois[22k]: because black can run with white
rthspaz07[5k]: black doesnt get as much u think
LesTrois[22k]: oh
rthspaz07[5k]: here is josekis
Move 0 + 7
rthspaz07[5k]: make sure not to A as black
rthspaz07[5k]: bad result if so
Move 0 + 13
rthspaz07[5k]: ok
rthspaz07[5k]: after this white has aji at A
rthspaz07[5k]: and be careful with black b
rthspaz07[5k]: usually later white chooses to B
rthspaz07[5k]: if not
Move 0 + 15
rthspaz07[5k]: must o18
Move 0 + 23
rthspaz07[5k]: bad result for white
Move 0 + 16
RevarIsavé[13k]: That hurts
Move 0 + 14
rthspaz07[5k]: yea
Move 0 + 7
rthspaz07[5k]: what about here
rthspaz07[5k]: who knows?
rthspaz07[5k]: what is whites move to punish?
RevarIsavé[13k]: s16
rthspaz07[5k]: hint it will feel strange
rthspaz07[5k]: nah not s16
RevarIsavé[13k]: Then no idea
rthspaz07[5k]: anyone?
RevarIsavé[13k]: So far I only went over the most common joseki
rthspaz07[5k]: ok
Move 0 + 8
rthspaz07[5k]: this is answer
rthspaz07[5k]: threatens to connect
Move 0 + 10
rthspaz07[5k]: or
Move 0 + 9
rthspaz07[5k]: here more common
rthspaz07[5k]: then the brutal cut
Move 0 + 10
rthspaz07[5k]: white now will kill something
rthspaz07[5k]: A or B
RevarIsavé[13k]: Oooh, I like that
Move 0 + 14
rthspaz07[5k]: big
Move 0 + 14
rthspaz07[5k]: dead
Move 0 + 7
rthspaz07[5k]: so here
Move 0 + 4
rthspaz07[5k]: other response black can do is this
Move 0 + 9
rthspaz07[5k]: influence
Move 0 + 4
rthspaz07[5k]: ok next is here
Move 0 + 5
rthspaz07[5k]: since white was being attack he extends to get strong and then attacks black weak stonne
Move 0 + 6
rthspaz07[5k]: here
Move 0 + 13
rthspaz07[5k]: white can A or B
rthspaz07[5k]: but if you actually look at what black as
rthspaz07[5k]: has it is not much and can both be attacked
rthspaz07[5k]: and white has influence
rthspaz07[5k]: white can also C
rthspaz07[5k]: and B does the same as the last joseki
RevarIsavé[13k]: But that gets more complicated because of o16
rthspaz07[5k]: where you can D
rthspaz07[5k]: yea and no
rthspaz07[5k]: if black o16 instead then top gets weaker or more weak points
Move 0 + 4
RevarIsavé[13k]: Wait nvm
RevarIsavé[13k]: I meant the black stone that was there
RevarIsavé[13k]: wrong coordinate, sorry
rthspaz07[5k]: :P
RevarIsavé[13k]: shhh
rthspaz07[5k]: but this is common
rthspaz07[5k]: but the lest common and hard to understand at the pincers with 3-4 joseki
Move 0
RevarIsavé[13k]: Then p14 oder r17 is a question of preference again
Move 0 + 1
RevarIsavé[13k]: wha... oder = or
Move 0 + 6
RevarIsavé[13k]: the german in me got out for a second, sorry
Move 0 + 13
rthspaz07[5k]: k now you said p14 and r17
rthspaz07[5k]: yea if you dont p14 then black can clamp
Move 0 + 15
RevarIsavé[13k]: I mean at the start^^
Move 0 + 17
RevarIsavé[13k]: thr 4th move
Move 0 + 5
rthspaz07[5k]: here
RevarIsavé[13k]: No, 2 moves back
rthspaz07[5k]: well you can o16
Move 0 + 5
rthspaz07[5k]: here?
RevarIsavé[13k]: 2 moves back..
Move 0 + 8
RevarIsavé[13k]: Just
RevarIsavé[13k]: Go to
RevarIsavé[13k]: When black played the pincer
rthspaz07[5k]: which stone was last
Move 0 + 3
RevarIsavé[13k]: Yeah
rthspaz07[5k]: here
RevarIsavé[13k]: All was saying was: Playing A or B here is a question of preference
RevarIsavé[13k]: That was all
rthspaz07[5k]: yea
rthspaz07[5k]: and you dont have to respond
rthspaz07[5k]: hard for white to get nothing even after play again
Move 0 + 12
rthspaz07[5k]: hard to kill but black does gain
Move 0 + 4
rthspaz07[5k]: another white move that gets complicated is double approach
Move 0 + 4
rthspaz07[5k]: like this
rthspaz07[5k]: ill show basic and move on
Move 0 + 10
rthspaz07[5k]: there are variations
rthspaz07[5k]: dont know most of them though
Move 0 + 1
rthspaz07[5k]: ok now the 3-4 pincers
Move 0 + 2
rthspaz07[5k]: low and high
Move 0 + 4
rthspaz07[5k]: though behind them the same
rthspaz07[5k]: prevent white base and gain from him running
rthspaz07[5k]: but white response is similar
rthspaz07[5k]: get stronger and attack the weak stone
Move 0 + 6
rthspaz07[5k]: similar to the 4-4 pincer
Move 0 + 16
rthspaz07[5k]: press the low pincers
rthspaz07[5k]: and counter pincer the high ones
Move 0 + 6
rthspaz07[5k]: can connect both
Move 0 + 8
rthspaz07[5k]: basic
Move 0 + 2
rthspaz07[5k]: many variations
rthspaz07[5k]: but concept is get stronger then attack weak stone
Move 0 + 6
rthspaz07[5k]: like this for exampel
rthspaz07[5k]: is this joseki i have no idea but still attack weak one
Move 0 + 6
rthspaz07[5k]: ok time for questions
RevarIsavé[13k]: I think the one I had earlier got settled
rthspaz07[5k]: awesome
rthspaz07[5k]: this is my first lecture hopefully i did well enough for many to learn from it
RevarIsavé[13k]: It was quite some input
RevarIsavé[13k]: But
rthspaz07[5k]: but most important thing is reading
rthspaz07[5k]: if you have questions on a joseki move get a game reviewed for that
rthspaz07[5k]: and get moves explained
RevarIsavé[13k]: With some things being sort of fresh right now I can already say I learned something. And I'll go over this again :)
RevarIsavé[13k]: And thank you a lot for all the effort you put into it
rthspaz07[5k]: i would not touch joseki until getting closer to the 4-6k range
rthspaz07[5k]: k thx for attending
RevarIsavé[13k]: I would say covering the corners touched that, didn't it? ;)
rthspaz07[5k]: i am usually around if anyone has questions link game and ask and ill get to it when i can
rthspaz07[5k]: yea
besanit[14k]: thanks
rthspaz07[5k]: try what you learned and get reviews
RevarIsavé[13k]: Yes, thank you again
rthspaz07[5k]: yep well i have to get going
rthspaz07[5k]: later
RevarIsavé[13k]: I didn't expect things to become this big when I asked you :D
RevarIsavé[13k]: Bye bye
rthspaz07[5k]: yea it is all good we will go over thnkgs one on one
September 2, 2016
cadburie7[20k]: Variation: d1
sukonbu[2d]: that was a miss click
bluebegginer[17k]: oh wait, the last comment as last month
bluebegginer[17k]: nevermind
bluebegginer[17k]: hello
July 1, 2022
margauxelisha28[13k]: hello
March 3, 2024
fcabc[12k]: Variation: 1a
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