Move 1
<error>[8d]
0 captures
<error>[8d]
0 captures
+ 6.5
Unranked
Rules: Japanese
Review by: rthspaz07[1d]
Move 0
July 9, 2015
[14:44] rthspaz07[5k]: hmm looks like i might have to type :(
[14:44] rthspaz07[5k]: audio might not be working
[14:46] testerq[14k]: rthspaz07 [5k]: curently audio presenters count is 0
[14:47] testerq[14k]: try giving yourself voice, click on mic icon, and alow mic sharing when asked by webRTC?
[14:47] rthspaz07[5k]: ah i am not every asked by webrtc
[14:47] testerq[14k]: browser?
[14:47] rthspaz07[5k]: chrome
[14:48] testerq[14k]: ah, let me check
[14:49] testerq[14k]: by default it should ask you
[14:49] rthspaz07[5k]: it doesnt though
[14:49] testerq[14k]: I hear you, give me a sec to check were settings might be
[14:50] rthspaz07[5k]: i have media settings to always allow this side to use my mic
[14:52] testerq[14k]: btw, did you heare me when you geave me cvoice?
[14:52] rthspaz07[5k]: i did not let me give again
[14:52] rthspaz07[5k]: try now
[14:53] testerq[14k]: hm, does not seem to work...
[14:53] testerq[14k]: will try also from chromium
[14:54] testerq[14k]: um, could you pls give me voice again, it did not persist when I swaped browsers
[14:55] rthspaz07[5k]: now try
[14:55] testerq[14k]: did it work?
[14:55] rthspaz07[5k]: nope
[14:56] rthspaz07[5k]: we will just have to use typing
[14:56] testerq[14k]: yeah, I would call it a bug
[14:56] testerq[14k]: as audio presenters as reported by them is always 0
[14:56] RevarIsavé[13k]: Several people have experienced problems with the audio lately
[14:57] rthspaz07[5k]: ok
[14:57] rthspaz07[5k]: well anyways I will just have to type
[14:57] rthspaz07[5k]: ok this review will be mainly for ddk
[14:58] rthspaz07[5k]: but to let everyone know that the fuseki or opening is the theoretically hardest part of the game
[14:58] rthspaz07[5k]: and usually the outcome of games for ddk will not be fuseki but fighting and reading ability
[14:59] rthspaz07[5k]: I am not the best player and so some of these moves might not be best but the concepts behind them will improve you :P
[14:59] rthspaz07[5k]: ok
[15:00] rthspaz07[5k]: but how the beginner of the game starts out could make a game easy or hard for you
[15:00] rthspaz07[5k]: as everyone knows the game starts out in the corners because it is the easiest way to surround territory
Move 0 + 7
[15:00] suhird403[25k]: k this is a review but how come I can see this
Move 0
[15:01] rthspaz07[5k]: lecture really than review
[15:01] rthspaz07[5k]: audio not working sorry :(
Move 0 + 8
[15:01] suhird403[25k]: k
[15:01] suhird403[25k]: ty I am learning
Move 0
[15:02] rthspaz07[5k]: ok when we play in the corner where we play will determine followup and direction of play
[15:02] rthspaz07[5k]: so we will start by understanding what each move in the corners is saying
[15:02] Yusaii[18k]: ^^___________^^
Move 0 + 1
[15:02] rthspaz07[5k]: first we will start with the 3-4 point
[15:03] rthspaz07[5k]: what does this say
[15:03] rthspaz07[5k]: it is a good balance in territory and influence however it invites another move by either player
[15:04] rthspaz07[5k]: and the initial direct of play is along A, B, C and sometimes C
[15:04] rthspaz07[5k]: D i mean as in the "chinese" fuseki
[15:04] rthspaz07[5k]: and usually the 2nd move here is just as valuable as the first
[15:05] rthspaz07[5k]: ok so if black is to enclose the corner lets say at B
[15:05] rthspaz07[5k]: then the right side starts to become big for both players
[15:06] rthspaz07[5k]: around the marked stones
[15:06] rthspaz07[5k]: this allows black to gain larger scale territory called moyo and has good potentia
[15:06] rthspaz07[5k]: l
[15:06] rthspaz07[5k]: and is powerful
[15:07] rthspaz07[5k]: so usually white tries to approach before black can enclose
[15:07] rthspaz07[5k]: lets look at some approaches
Move 0 + 2
[15:07] rthspaz07[5k]: here is a very common approach
[15:07] Enumaris[10k]: What, no love for the two space high enclosure?
[15:08] rthspaz07[5k]: well not used as often do to the weaknesses left over on the upper side
[15:08] rthspaz07[5k]: and in corner
[15:08] Enumaris[10k]: I guess Go Seigen is the only one who plays that lol
[15:08] rthspaz07[5k]: even if you enclose doesnt mean there is no weaknesses
[15:09] rthspaz07[5k]: so this is a basic joseki
Move 0 + 8
[15:09] rthspaz07[5k]: just an example we will not spend much time on joseki
Move 0 + 8
[15:09] rthspaz07[5k]: also this
[15:09] RevarIsavé[13k]: And I got a question right here
Move 0 + 4
[15:09] rthspaz07[5k]: yep
[15:09] RevarIsavé[13k]: After move 5 of this
Move 0 + 5
[15:09] rthspaz07[5k]: here?
[15:10] RevarIsavé[13k]: Yes
[15:10] RevarIsavé[13k]: So
[15:10] RevarIsavé[13k]: Usually white would need to play o16, n16 or something of the likes
[15:11] RevarIsavé[13k]: I got told that, depending on the situation on the board, this can wait
[15:11] rthspaz07[5k]: it can
[15:11] rthspaz07[5k]: because the cut by black is not as big in situations as other moves
[15:11] RevarIsavé[13k]: And that's what I'm wondering about. When?
[15:11] rthspaz07[5k]: that honestly can be base on preference
[15:11] rthspaz07[5k]: for example
[15:11] rthspaz07[5k]: why A over B/
[15:11] rthspaz07[5k]: ?
[15:12] HowToPlay?[10k]: sets up for the hane at o18 from blacK?
[15:12] rthspaz07[5k]: there, as far as my understanding, not "best move" in fuseki and thus so many variations in openings
[15:12] testerq[14k]: a is for influance and more distance, b is stronger
[15:12] rthspaz07[5k]: exactly
[15:12] rthspaz07[5k]: but which is better
Move 0 + 8
[15:13] testerq[14k]: depends on the sorroundings and what you want to play
[15:13] testerq[14k]: ?
[15:13] rthspaz07[5k]: this shape has weakness that can be exploided
Move 0 + 8
[15:13] rthspaz07[5k]: this is more solid but not as fast developing
[15:14] testerq[14k]: so it is question of preference and current board situation?
[15:14] rthspaz07[5k]: so when you tenuki from joseki i think it is preference and you should understand why you tenuki and the result
[15:14] rthspaz07[5k]: yea
[15:14] rthspaz07[5k]: but josekis is not the focus
[15:15] rthspaz07[5k]: i think later you might have a little bit more understanding :P
Move 0 + 2
[15:15] rthspaz07[5k]: ok here is another example of an approach
[15:15] rthspaz07[5k]: so whats the difference here from p16
[15:16] rthspaz07[5k]: from the high 1 space to the 2 space low?
[15:17] Enumaris[10k]: Harder to pincer :D
[15:17] rthspaz07[5k]: exactly
[15:17] testerq[14k]: sry, looking at it with one eye, coding with the other - will stay quiet :)
[15:18] rthspaz07[5k]: but usually in results in loses for white locally and needs follow up by other stones
[15:18] rthspaz07[5k]: but this is 1 way to prevent a pince and a joseki could look like this
Move 0 + 4
[15:18] rthspaz07[5k]: this or A
Move 0 + 1
[15:19] rthspaz07[5k]: ok so with the 3-4 we understand that enclose is important
Move 0 + 3
[15:20] rthspaz07[5k]: this safely encloses about 10 points
[15:20] rthspaz07[5k]: now what is difference between this enclosure and A
[15:21] rthspaz07[5k]: anyone?
[15:21] bencoder[12k]: A leaves a poke?
Move 0 + 7
[15:21] rthspaz07[5k]: like this?
[15:21] bencoder[12k]: yeah
[15:21] rthspaz07[5k]: what else
[15:22] Wulfenia[9k]: better influence on the right side
[15:22] rthspaz07[5k]: why on 4th line
[15:22] rthspaz07[5k]: exactly
[15:22] rthspaz07[5k]: the high enclose give more influence towards the right side but giving more weakness to slide under on top
[15:22] rthspaz07[5k]: with B
[15:23] rthspaz07[5k]: and yea you can probe at A
Move 0 + 7
[15:23] rthspaz07[5k]: what is difference between this and A
[15:24] rthspaz07[5k]: safety
[15:24] rthspaz07[5k]: the farther a stone is away the easier it is for your opponent to invade
Move 0 + 3
[15:25] rthspaz07[5k]: ok
[15:25] rthspaz07[5k]: lets say we have enclosed out corner in a game
Move 0 + 6
[15:25] rthspaz07[5k]: what is a good way to develop this corner?
[15:25] rthspaz07[5k]: so we play on top
[15:25] rthspaz07[5k]: close or far?
[15:26] rthspaz07[5k]: on the right or bottom
[15:26] rthspaz07[5k]: how do we go about developing
[15:26] rthspaz07[5k]: the top right
[15:26] bencoder[12k]: right
[15:26] rthspaz07[5k]: where?
[15:26] rthspaz07[5k]: give examples
[15:27] Злой русский[14k]: I think in the top k16 is ok because of simary
[15:27] Злой русский[14k]: but in the bottom o4 is possible
Move 0 + 7
Move 0 + 6
[15:28] Злой русский[14k]: i confuse colours
[15:28] rthspaz07[5k]: ah black to play :P
[15:28] rthspaz07[5k]: we are developing encloser
Move 0 + 7
[15:28] rthspaz07[5k]: how does this look?
[15:28] Злой русский[14k]: oh as for black f4
[15:28] Злой русский[14k]: looks that black worries much about territory)
[15:29] rthspaz07[5k]: does f4 help group the top right corner?
[15:29] rthspaz07[5k]: we are right now just looking at developing the top right corner
[15:29] rthspaz07[5k]: to build up moyo
[15:30] rthspaz07[5k]: the top right is a strong base and because of that we would like not to play too close
[15:30] Злой русский[14k]: can we play on the 4th line?
[15:30] rthspaz07[5k]: r 10 is good
[15:30] Pander[14k]: L16 too slow?
Move 0 + 7
[15:30] rthspaz07[5k]: l16 extends but in wrong direction
[15:30] rthspaz07[5k]: think of the top right like a wall
[15:31] rthspaz07[5k]: do you extend from this wall on top or the right?
[15:31] Pander[14k]: Ah. P10 or P11 maybe?
[15:31] saxmaam[14k]: right
Move 0 + 9
[15:31] rthspaz07[5k]: think of moyo like building house
[15:31] rthspaz07[5k]: you much start with a base
[15:32] rthspaz07[5k]: which in this case is the top right corner
[15:32] rthspaz07[5k]: then you must build the walls
[15:32] rthspaz07[5k]: 1 and 2 is that
[15:32] rthspaz07[5k]: as the game goes on the ceiling will be put into place
Move 0 + 7
[15:32] rthspaz07[5k]: keep in mind that alot of positions can be invadable
[15:33] rthspaz07[5k]: including this
[15:33] rthspaz07[5k]: but any invasion black will hold a big advantage
[15:33] rthspaz07[5k]: ok
[15:34] rthspaz07[5k]: i think we should understand now what the 3-4 corner means when we play
[15:34] rthspaz07[5k]: usually needs follow up by either player
[15:34] RevarIsavé[13k]: So..
[15:34] RevarIsavé[13k]: If we play 3-4 and then elsewhere during to opening we should/have to get back there because we "owe" a move, right?
[15:34] rthspaz07[5k]: and after enclosure we develop by extending away from it
[15:35] rthspaz07[5k]: we dont owe it but it is a good move
[15:35] rthspaz07[5k]: remember it is about preference at this point
[15:35] rthspaz07[5k]: for example
Move 0 + 5
[15:35] rthspaz07[5k]: why A and not p17?
[15:35] rthspaz07[5k]: this is a strategy
[15:36] rthspaz07[5k]: white would like black not to enclose the corner right?
Move 0 + 6
[15:36] rthspaz07[5k]: so what happens if white goes here
[15:37] rthspaz07[5k]: well lets look at the simple joseki i showed earlier
Move 0 + 11
[15:37] rthspaz07[5k]: oh man
[15:37] rthspaz07[5k]: now white cant extend to A
[15:37] rthspaz07[5k]: because black is there already
[15:38] rthspaz07[5k]: so certain moves are about preference
[15:38] rthspaz07[5k]: you dont have to enclose the corner
[15:38] rthspaz07[5k]: but it is a big move
[15:38] rthspaz07[5k]: and you can develop from it
Move 0 + 1
[15:38] rthspaz07[5k]: did i answer that good enough?
[15:39] rthspaz07[5k]: key thinks here is first direction this move is the top to enclose or approach
[15:39] saxmaam[14k]: ok
[15:39] rthspaz07[5k]: then if you enclose you can develop it allow the right by playing away from it like r10 and q10
[15:40] rthspaz07[5k]: along not allow*
[15:40] rthspaz07[5k]: yea saxmaam
[15:41] rthspaz07[5k]: please if you have questions ask
[15:41] saxmaam[14k]: no questions, sorry
[15:41] rthspaz07[5k]: ah i se
[15:41] rthspaz07[5k]: see
[15:41] RevarIsavé[13k]: I got one but I think it's better for later. I want to see what else you got prepared first
[15:41] rthspaz07[5k]: ok now that we understand basics of this corner lets move to another
[15:41] rthspaz07[5k]: k
Move 0 + 1
[15:41] rthspaz07[5k]: ok the 3-3
[15:41] rthspaz07[5k]: what do we know about this?
[15:42] saxmaam[14k]: secure but small
[15:42] rthspaz07[5k]: any take a stab at it
[15:42] rthspaz07[5k]: perfect
[15:42] Pander[14k]: secures corner. Common invasion point.
[15:42] rthspaz07[5k]: look at it as a corner move not invasion
[15:42] rthspaz07[5k]: lets say this is blacks first move
[15:42] rthspaz07[5k]: secure but small
[15:42] rthspaz07[5k]: is great way to put it
[15:43] rthspaz07[5k]: ok knowing that is it good for white to approach right away?
[15:43] saxmaam[14k]: I'd think not
[15:43] rthspaz07[5k]: or for black to do an enclosure
[15:43] rthspaz07[5k]: right
[15:43] BulletD0dger[12k]: corner isn't interesting anymore when there are bigger places to play
[15:44] rthspaz07[5k]: perfect
[15:44] rthspaz07[5k]: due to the softness or smallnest of this move there is no urgency to develop and or approach this move
[15:44] rthspaz07[5k]: it is symmetric
[15:44] rthspaz07[5k]: so we dont know what side to approach from
[15:45] rthspaz07[5k]: enclosing is still good but not urgent because whiite really doesnt have a great approach that will give him much
[15:45] rthspaz07[5k]: so better to play away
[15:45] BulletD0dger[12k]: is approach 4-4 considered not as good since is it now black who has the first move?
[15:45] rthspaz07[5k]: yep
[15:46] rthspaz07[5k]: but you can still do it
[15:46] rthspaz07[5k]: lets say that black has made some moves on the board
Move 0 + 5
[15:46] rthspaz07[5k]: now black has built up a good framework right
[15:46] rthspaz07[5k]: lots of influence
[15:46] saxmaam[14k]: influence?
[15:47] saxmaam[14k]: I hear peopel talk about 3d line as territoria
[15:47] rthspaz07[5k]: these 3 stones has influence in the following areas
[15:47] saxmaam[14k]: in aggregate, then
[15:47] rthspaz07[5k]: we will get to that :P
[15:48] rthspaz07[5k]: just know that black here has 3 stones and white does not so the black has influence here
[15:48] rthspaz07[5k]: a good way to approach the corner to try to negate the influence would be
Move 0 + 6
[15:48] rthspaz07[5k]: here and ill show basic joseki
Move 0 + 10
[15:48] spatula[15k]: would stones at p10 k16 work as well?
Move 0 + 12
[15:49] rthspaz07[5k]: q10 but yea
[15:49] rthspaz07[5k]: i am not focusing on 3rd or 4th line yet
[15:49] spatula[15k]: or is it better to put it in the 3rd line?
[15:49] rthspaz07[5k]: i have something that goes over that
[15:49] rthspaz07[5k]: :P
Move 0 + 8
[15:49] spatula[15k]: ok:)
Move 0 + 5
[15:50] rthspaz07[5k]: just saying that normally playing close to the 3-3 is not urgent and black usually plays away as well
Move 0 + 1
[15:50] rthspaz07[5k]: but lets say it is time to approach
[15:51] rthspaz07[5k]: E, C, F, G, H as soon basic ways to do that
Move 0 + 2
[15:51] rthspaz07[5k]: just keep in mind what the approaches mean
[15:52] rthspaz07[5k]: if you approach from this direction you are aiming for the right
[15:52] rthspaz07[5k]: and black will take top
Move 0 + 8
[15:52] rthspaz07[5k]: for example
Move 0 + 8
[15:52] rthspaz07[5k]: a move on top is to aim for the top
[15:52] rthspaz07[5k]: but notice here how much black gets
[15:53] rthspaz07[5k]: white really could not add pressure
[15:53] rthspaz07[5k]: due to the safeness of the 3-3 point
Move 0 + 5
[15:54] rthspaz07[5k]: just some examples
[15:54] rthspaz07[5k]: ok so 3-3 is safe but small and not urgent to play near
[15:54] rthspaz07[5k]: so
Move 0
[15:55] RevarIsavé[13k]: What's a good combination with the 3-3?
Move 0 + 4
[15:55] rthspaz07[5k]: well i would not recommend black doing 2 like this
Move 0 + 3
[15:55] RevarIsavé[13k]: Much secure, such small tho
Move 0 + 4
[15:55] rthspaz07[5k]: so if black did 3-3 then 4-4
[15:56] rthspaz07[5k]: no need to play close to blacks corners
[15:56] rthspaz07[5k]: and white has a 3-4 open
[15:56] rthspaz07[5k]: so good to approach
Move 0 + 11
[15:56] rthspaz07[5k]: good extention from the 3-3 and prevent enclosure
[15:57] rthspaz07[5k]: so one way to use the 3-3
[15:57] rthspaz07[5k]: but using 2 3-3 i would not prefer or teach
Move 0 + 1
[15:57] rthspaz07[5k]: so 3-3 small but secure not really good move to approach not urgent
[15:58] rthspaz07[5k]: ok next we move to the 4-4
Move 0 + 1
[15:58] rthspaz07[5k]: what about this move?
[15:58] saxmaam[14k]: have to be flexible
[15:58] RevarIsavé[13k]: Going for more territory in the corner but easy to invade
[15:58] RevarIsavé[13k]: or attack at least
[15:58] rthspaz07[5k]: yep and yep
[15:58] rthspaz07[5k]: flexible
[15:59] rthspaz07[5k]: so is a follow up move urgent/
[15:59] rthspaz07[5k]: ?
[15:59] besanit[14k]: depends?
[15:59] rthspaz07[5k]: on?
[15:59] saxmaam[14k]: not until W gets near?
[15:59] besanit[14k]: your plan and the rest of the board
[16:00] rthspaz07[5k]: ok normally this move is flexible
[16:00] rthspaz07[5k]: neither white or black knows which side to approach
[16:00] rthspaz07[5k]: so this corner develops from distance like the 3-3 point
Move 0 + 5
[16:01] rthspaz07[5k]: can be at A or B as well
Move 0 + 1
[16:01] rthspaz07[5k]: when we play this always remember that white can C
[16:01] rthspaz07[5k]: the 3-3 invasion
Move 0 + 2
[16:02] rthspaz07[5k]: ok white took the corner now what do you do?
Move 0 + 3
[16:02] rthspaz07[5k]: block right
[16:02] RevarIsavé[13k]: Ay
[16:02] saxmaam[14k]: eah
[16:02] rthspaz07[5k]: as of right now dont worry about which side to block from
[16:03] rthspaz07[5k]: this is basic joseki
Move 0 + 8
[16:03] RevarIsavé[13k]: Black can o18
Move 0 + 13
[16:03] rthspaz07[5k]: yes but depends on what black once
[16:03] RevarIsavé[13k]: Yeah :)
[16:03] rthspaz07[5k]: for this example this is good enough and much more common
Move 0 + 5
[16:04] RevarIsavé[13k]: That's where my questions begin
Move 0 + 2
[16:04] rthspaz07[5k]: yep
[16:04] RevarIsavé[13k]: For example
[16:04] RevarIsavé[13k]: Let's say black has something on on the upper side
Move 0 + 4
[16:04] rthspaz07[5k]: like this?
[16:04] RevarIsavé[13k]: Like that
[16:04] RevarIsavé[13k]: Then white plays the 3-3
[16:05] rthspaz07[5k]: ok great questions
[16:05] rthspaz07[5k]: which to block?
[16:05] RevarIsavé[13k]: My current thinking would be..
[16:05] RevarIsavé[13k]: Wait
[16:05] saxmaam[14k]: A
[16:05] besanit[14k]: r17
[16:05] rthspaz07[5k]: sorry go ahead
[16:05] rthspaz07[5k]: revarlsave go ahead?
[16:06] RevarIsavé[13k]: I say
[16:06] RevarIsavé[13k]: You go ahead and in the meantime I figure out a way to say what I want to say
[16:06] RevarIsavé[13k]: ^^
[16:06] rthspaz07[5k]: k
[16:06] rthspaz07[5k]: ill show both ways and you guys let me know which looks better
Move 0 + 15
[16:07] rthspaz07[5k]: which is better
[16:07] rthspaz07[5k]: this one
[16:07] rthspaz07[5k]: or 2?
[16:07] rthspaz07[5k]: 1
Move 0 + 15
[16:07] rthspaz07[5k]: or 2
Move 0 + 14
[16:08] RevarIsavé[13k]: I like 2 better
Move 0 + 15
[16:08] saxmaam[14k]: 2
[16:08] rthspaz07[5k]: you like this one?
[16:08] saxmaam[14k]: yes
[16:08] RevarIsavé[13k]: Oh
[16:08] RevarIsavé[13k]: No the other
[16:08] besanit[14k]: no
[16:08] rthspaz07[5k]: everyone else give there response
Move 0 + 15
[16:08] rthspaz07[5k]: 1 here
[16:08] RevarIsavé[13k]: This
[16:08] RevarIsavé[13k]: 1
[16:08] besanit[14k]: 1
[16:08] rthspaz07[5k]: or 2
Move 0 + 15
[16:09] besanit[14k]: i think is clearer if you hava a w stone in q10
Move 0 + 17
[16:09] saxmaam[14k]: I'll change to 1, since W can do something irritating lik r11 in 2
Move 0 + 19
[16:10] rthspaz07[5k]: yea 1 is better
Move 0 + 15
[16:10] rthspaz07[5k]: A becomes an extension from a wall
Move 0 + 15
[16:10] rthspaz07[5k]: extension in wrong direction
Move 0 + 1
[16:11] RevarIsavé[13k]: Then back to my question
[16:11] rthspaz07[5k]: yep
[16:11] RevarIsavé[13k]: Please go to the variation with black k16 and white r17
Move 0 + 4
[16:12] rthspaz07[5k]: yea
Move 0 + 9
[16:12] RevarIsavé[13k]: So
[16:12] RevarIsavé[13k]: Black could block, we saw that
Move 0 + 4
[16:12] rthspaz07[5k]: yep
Move 0 + 9
[16:12] RevarIsavé[13k]: Variation: Could this be an option too?
Move 0 + 4
[16:13] rthspaz07[5k]: yes
Move 0 + 9
[16:13] RevarIsavé[13k]: I'm thinking
[16:13] rthspaz07[5k]: ok what is the result here?
[16:13] rthspaz07[5k]: what does white normally do?
[16:13] rthspaz07[5k]: by the way this happens frequently not just in this corner but anyway on board
[16:14] rthspaz07[5k]: the double hane
Move 0 + 4
[16:14] besanit[14k]: atari
Move 0 + 9
[16:14] saxmaam[14k]: b gets corner while W gets ponnuki
Move 0 + 4
[16:14] besanit[14k]: and then atari
Move 0 + 9
[16:14] rthspaz07[5k]: yep
Move 0 + 15
[16:14] rthspaz07[5k]: white get ponuki
[16:15] RevarIsavé[13k]: Now here's what I'm wondering..
[16:15] rthspaz07[5k]: this shape is ponuki btw
[16:15] RevarIsavé[13k]: Because of k16 white can't extend much
[16:15] rthspaz07[5k]: yep
[16:15] RevarIsavé[13k]: Maybe even a chance to kill?
[16:15] RevarIsavé[13k]: hm... probably not
Move 0 + 16
[16:16] rthspaz07[5k]: running fight but i say it would be hard to kill
Move 0 + 18
[16:16] saxmaam[14k]: but this isn't nearly as good for B in most cases, right?
[16:16] rthspaz07[5k]: 2 eyes right
[16:16] rthspaz07[5k]: this is depending on board
Move 0 + 15
[16:17] RevarIsavé[13k]: Mhm
[16:17] rthspaz07[5k]: so you much think is this better for me than
Move 0 + 15
[16:17] rthspaz07[5k]: this
[16:17] RevarIsavé[13k]: Nay
[16:17] RevarIsavé[13k]: Looking at the other situation I'd probably go with the block
[16:17] rthspaz07[5k]: so early in games this is better
[16:17] RevarIsavé[13k]: To this
[16:18] rthspaz07[5k]: but latter on if white is nearby that can easily invade this and reduce you to nothing then other joseki is better right?
Move 0 + 15
[16:18] RevarIsavé[13k]: Depends on which side, no?
[16:18] RevarIsavé[13k]: I mean, on which side white is nearby
[16:19] rthspaz07[5k]: well for this variition lets say this is only way to block
[16:19] RevarIsavé[13k]: Okay
[16:19] rthspaz07[5k]: here white doesnt get much but can run and should live
[16:19] rthspaz07[5k]: and black gets some points in corner
Move 0 + 15
[16:20] rthspaz07[5k]: other white gets the points but you get potential by large framework
Move 0 + 15
[16:21] besanit[14k]: but this option makes no sense with the first block
Move 0 + 4
[16:21] besanit[14k]: if you want this you block the other way
Move 0 + 15
[16:22] rthspaz07[5k]: like this
Move 0 + 15
[16:22] besanit[14k]: yes in that way
Move 0 + 15
[16:22] besanit[14k]: you keep your potential
[16:22] rthspaz07[5k]: kinda
[16:22] rthspaz07[5k]: since white is not surrounded not quite the same
[16:22] besanit[14k]: yes
[16:23] rthspaz07[5k]: revarlsave
[16:23] rthspaz07[5k]: does that help?
[16:23] RevarIsavé[13k]: Yes
[16:23] RevarIsavé[13k]: Thank you
[16:23] rthspaz07[5k]: usually you have to evaluate the board position then determine which is best then continuue
[16:23] besanit[14k]: until when can you do a 3-3 invasion
[16:23] rthspaz07[5k]: and in alot of cases in fuseki it is preference
Move 0 + 1
[16:24] rthspaz07[5k]: ok
[16:24] rthspaz07[5k]: now lets look at some examples of when white approaches and how it affects the corner
Move 0 + 2
[16:24] rthspaz07[5k]: ok why do we make this move?
[16:25] saxmaam[14k]: two possibilities
[16:25] rthspaz07[5k]: whats the primary thought here
[16:25] saxmaam[14k]: either push into corner or take some side?
[16:25] RevarIsavé[13k]: We put pressure on the corner, stop black from enclosing in that direction and depending on the response white might get to the corner
[16:25] BulletD0dger[12k]: it's flexible and depending on white's response you have options, but initially you are emphasizing the side
[16:26] BulletD0dger[12k]: if black pincers and decides he wants the side you can still invade the corner
[16:26] rthspaz07[5k]: right
[16:26] rthspaz07[5k]: we aim at taking corner
[16:26] rthspaz07[5k]: or threaten it at least
[16:26] RevarIsavé[13k]: I like joseki with thr 4-4
[16:27] RevarIsavé[13k]: Until my opponent is better than me and responds with something that is not a common exchange
[16:27] RevarIsavé[13k]: And then I fail in answering :D
[16:27] rthspaz07[5k]: normally simple response is to mimic the move on other side since not being surround is good idea
Move 0 + 3
[16:27] rthspaz07[5k]: then threaten corner again
Move 0 + 6
[16:28] rthspaz07[5k]: notice with this joseki that white seems bigger than black
[16:28] rthspaz07[5k]: why?
[16:28] rthspaz07[5k]: how is this even?
[16:28] saxmaam[14k]: B has sente
[16:28] rthspaz07[5k]: yea
[16:28] rthspaz07[5k]: exactly
Move 0 + 1
[16:29] rthspaz07[5k]: some other approaches are 2,3 and 4
[16:29] rthspaz07[5k]: how about enclosures?
Move 0 + 3
[16:29] rthspaz07[5k]: does this secure the corner?
[16:29] BulletD0dger[12k]: no you need one more
[16:30] rthspaz07[5k]: where can white play
[16:30] rthspaz07[5k]: there may be a few
[16:30] BulletD0dger[12k]: R16
[16:30] saxmaam[14k]: I never know what to do about trying to enclose with 4-4 ... too many moves required
[16:30] rthspaz07[5k]: yep
[16:30] rthspaz07[5k]: which is why when you develop you develop away
[16:30] BulletD0dger[12k]: i think if you want the corner then play 3-4 to begin with
[16:31] saxmaam[14k]: by developing away , you mean ... ?
[16:31] RevarIsavé[13k]: I've seen B often lately
[16:31] rthspaz07[5k]: white has many options
[16:31] RevarIsavé[13k]: But I don't know what to do with it
Move 0 + 8
[16:31] rthspaz07[5k]: joseki for it
Move 0 + 3
[16:32] rthspaz07[5k]: but the key here is not the josekis
[16:32] rthspaz07[5k]: but rather that even if play tries to enclose that white an still get in there
[16:33] rthspaz07[5k]: but i still see this played
[16:33] rthspaz07[5k]: now if white approaches
Move 0 + 4
[16:33] rthspaz07[5k]: much easier to gain from it
[16:33] rthspaz07[5k]: or can pincer
Move 0 + 1
[16:34] rthspaz07[5k]: ok i think we understand now what the 4-4 means for fuseki
[16:34] rthspaz07[5k]: so we hit the 3-4, 3-3, and now the 4-4
[16:34] rthspaz07[5k]: lets look at anothehr
[16:34] rthspaz07[5k]: another*
Move 0 + 1
[16:34] rthspaz07[5k]: ok
[16:35] rthspaz07[5k]: what does this say?
[16:35] saxmaam[14k]: I want the top?
[16:35] rthspaz07[5k]: yep
[16:35] RevarIsavé[13k]: Doesn't it say
[16:35] rthspaz07[5k]: this focuses on the dop
[16:36] RevarIsavé[13k]: "You go where you want, I'm fine with the side OR the corner"?
[16:36] rthspaz07[5k]: yes that is also good
[16:37] rthspaz07[5k]: white normally responds at c, b, or d
Move 0 + 2
[16:37] rthspaz07[5k]: so what black does to focus on top is to press down on white
Move 0 + 5
[16:38] rthspaz07[5k]: to build up a wall
[16:38] rthspaz07[5k]: and white gets the corner
Move 0 + 2
[16:39] rthspaz07[5k]: here is similar
[16:39] rthspaz07[5k]: with basic joseki
Move 0 + 6
[16:39] rthspaz07[5k]: again focusing on top
Move 0 + 2
[16:40] rthspaz07[5k]: ok here white aims for side and will give black corner
Move 0 + 6
[16:40] rthspaz07[5k]: but
Move 0 + 7
[16:40] rthspaz07[5k]: black can invade at A or extend on B
Move 0 + 1
[16:41] saxmaam[14k]: how does invasion at A work out?
Move 0 + 9
[16:41] rthspaz07[5k]: ok where does why respond/
[16:41] rthspaz07[5k]: ?
[16:41] saxmaam[14k]: p13?
Move 0 + 11
[16:42] rthspaz07[5k]: you let black out
[16:42] rthspaz07[5k]: and black can s15 to connect ifyou surround
[16:42] RevarIsavé[13k]: white q12 instead
Move 0 + 12
[16:43] rthspaz07[5k]: the point here is s16 right/
[16:43] rthspaz07[5k]: no matter what white does
Move 0 + 9
[16:43] rthspaz07[5k]: right?
[16:43] rthspaz07[5k]: without s16
[16:44] rthspaz07[5k]: hard to connect
[16:44] saxmaam[14k]: I seem to get hung up on this one, during games.
[16:44] saxmaam[14k]: but I see what you are saying
[16:44] rthspaz07[5k]: well normally s16 is not there then diffferenct story
Move 0 + 1
[16:45] rthspaz07[5k]: ok enclosure for this move?
Move 0 + 3
[16:45] rthspaz07[5k]: how about this
[16:45] saxmaam[14k]: sure
[16:45] rthspaz07[5k]: what does this look like?
[16:46] RevarIsavé[13k]: Just like the enclosure the other way round
[16:46] saxmaam[14k]: 4-3
[16:46] saxmaam[14k]: sure
[16:46] rthspaz07[5k]: yea the 3-4 enclosure
[16:46] rthspaz07[5k]: this can revert to it
Move 0 + 3
[16:46] rthspaz07[5k]: how about this?
[16:47] rthspaz07[5k]: is this the same as the 3-4 enclosure/
[16:47] rthspaz07[5k]: ?
[16:47] RevarIsavé[13k]: NAy
[16:47] RevarIsavé[13k]: Leaves aji in the corner
[16:47] saxmaam[14k]: no
[16:47] rthspaz07[5k]: yes
[16:47] rthspaz07[5k]: here
Move 0 + 4
[16:48] rthspaz07[5k]: remember that with invasions you might not live but the point is to reduce the area that opponent would get without invading
Move 0 + 3
[16:49] RevarIsavé[13k]: How did the saying go..
[16:49] RevarIsavé[13k]: Attacking isn't always for killing.
[16:49] rthspaz07[5k]: yep
[16:49] RevarIsavé[13k]: But attacks should gain you something, even if you can't kill
[16:49] rthspaz07[5k]: sometimes you want to let them run and gain while it does
[16:50] rthspaz07[5k]: ok this is opposite of the A enclosure
[16:50] rthspaz07[5k]: it is very secure maybe even too secure
[16:50] rthspaz07[5k]: why do this why you can get more with B
[16:50] rthspaz07[5k]: but maybe that is what you want an enclosure that you dont need to worry about
Move 0 + 1
[16:51] rthspaz07[5k]: ok so lets say you would not like enclose a good way to develop
[16:51] rthspaz07[5k]: a good move would be around A
Move 0 + 3
[16:52] rthspaz07[5k]: now if white approaches corner
Move 0 + 8
[16:52] rthspaz07[5k]: A is now in perfect spot
Move 0
[16:53] rthspaz07[5k]: ok not much to the 3-5
[16:53] rthspaz07[5k]: but a very similar move is the 4-5
Move 0 + 1
[16:54] rthspaz07[5k]: once again this aims for the top but may allow white underneath when the corner joseki happens
[16:54] rthspaz07[5k]: now black can enclose just like the 3-4
[16:54] rthspaz07[5k]: 3-5
[16:54] rthspaz07[5k]: i mean
[16:54] saxmaam[14k]: So why play 4-5?
[16:54] rthspaz07[5k]: good point
[16:55] RevarIsavé[13k]: Then why play anything besides the 3-3 ;P
[16:55] RevarIsavé[13k]: Because... (drumroll) balance
[16:55] saxmaam[14k]: ?
[16:55] rthspaz07[5k]: give me sec
[16:56] RevarIsavé[13k]: There's approaches to everything
[16:56] rthspaz07[5k]: the 4-5 has more influence towards center
[16:56] rthspaz07[5k]: but allows white underneath so trade
[16:56] rthspaz07[5k]: not very common move however
[16:56] rthspaz07[5k]: but is played
[16:57] rthspaz07[5k]: does that answer your questions
[16:57] saxmaam[14k]: yes
[16:57] rthspaz07[5k]: i will show some joseki to help understand this point some
[16:57] saxmaam[14k]: though developing the center seems tough compared to sides
[16:57] rthspaz07[5k]: it is
[16:57] rthspaz07[5k]: but center influence is not always about territory
[16:57] rthspaz07[5k]: but fighting
[16:58] rthspaz07[5k]: the more influence you have in an area the easier it is for you to fight and be aggressive
[16:58] rthspaz07[5k]: thus more potential gain
Move 0 + 2
[16:58] rthspaz07[5k]: her is one approach white can do
Move 0 + 8
[16:59] rthspaz07[5k]: black can choose this joeski
Move 0 + 2
[16:59] rthspaz07[5k]: here is another approach
Move 0 + 3
[17:00] rthspaz07[5k]: now black as option of take the right
Move 0 + 5
[17:00] rthspaz07[5k]: reverts to the 3-4 opening joseki
Move 0 + 3
[17:01] rthspaz07[5k]: this reverts back to the 3-3 joseki approacch
[17:01] rthspaz07[5k]: but as you notice the 3-5 also has flexibility to revert to other corners joseki
Move 0 + 1
[17:02] rthspaz07[5k]: and with the 3-5 you can also choose to develop along the top with C or D
[17:02] rthspaz07[5k]: ok
[17:02] rthspaz07[5k]: now that we have gone over the basic corner moves ill show a 14 move fuseki example from a pro game
Move 0 + 3
[17:03] rthspaz07[5k]: black here chooses to enclose his corner immediately
Move 0 + 4
[17:03] rthspaz07[5k]: white chooses 3-3
Move 0 + 5
[17:04] rthspaz07[5k]: and black another 3-4
[17:04] rthspaz07[5k]: as we should know by now this is not a parrellel fuseki
[17:04] rthspaz07[5k]: as each color is in opposite corners which leads to a more fighting game
[17:05] rthspaz07[5k]: so where do you think white moved?
[17:05] rthspaz07[5k]: whats the big points here?
[17:05] saxmaam[14k]: c5
[17:05] saxmaam[14k]: and middle of each side
[17:05] rthspaz07[5k]: c5
[17:05] rthspaz07[5k]: good anyone else?
[17:05] BulletD0dger[12k]: i think the biggest moves would be to prevent black getting an extension from the corner enclosure or approaching the D3
[17:06] saxmaam[14k]: like
[17:06] BulletD0dger[12k]: but if you play R10, black can play C5
[17:06] BulletD0dger[12k]: so i guess D5 would be the most important?
[17:06] rthspaz07[5k]: that is good you are right
[17:06] rthspaz07[5k]: so lets see where this pro decided to play
Move 0 + 6
[17:06] rthspaz07[5k]: here to prevent a 2nd enclosure
[17:07] rthspaz07[5k]: black chooses to pincer
Move 0 + 7
[17:07] rthspaz07[5k]: ok joseki now
Move 0 + 10
[17:07] rthspaz07[5k]: that is joseki
[17:07] rthspaz07[5k]: well wait
Move 0 + 11
[17:08] rthspaz07[5k]: ok now joseki lol
[17:08] rthspaz07[5k]: ok now that joseki is at topping point
[17:08] rthspaz07[5k]: where is the big point now?
[17:08] BulletD0dger[12k]: R10
[17:08] BulletD0dger[12k]: right side is biggest
[17:08] rthspaz07[5k]: yea the right side
[17:08] rthspaz07[5k]: good
[17:09] rthspaz07[5k]: and lets see where white chose to play
Move 0 + 12
[17:09] rthspaz07[5k]: good bullet
[17:09] BulletD0dger[12k]: thanks :)
[17:09] rthspaz07[5k]: now the next move is harder to understand but so ill show
Move 0 + 14
[17:10] rthspaz07[5k]: ok
[17:10] rthspaz07[5k]: that is the 14 moves
[17:10] rthspaz07[5k]: white chose q4 because he can q6 to help out r11 or invade at B
[17:10] rthspaz07[5k]: but this just any example of big moves
[17:11] rthspaz07[5k]: ok now we will go over another good concept
Move 0
[17:11] rthspaz07[5k]: extending to the sides
[17:11] rthspaz07[5k]: 2 things to consider
[17:12] rthspaz07[5k]: 3rd line or 4th line
Move 0 + 4
[17:12] rthspaz07[5k]: ok here is a basic 4 moves sequence
[17:12] rthspaz07[5k]: now it is blacks turn
[17:12] rthspaz07[5k]: we will focus on 2 areas here
[17:12] rthspaz07[5k]: the left and right side
[17:13] rthspaz07[5k]: lets say you extend from both 4-4 corners of black play on right
[17:13] rthspaz07[5k]: 4th line or 3rd line?
[17:13] rthspaz07[5k]: A or B?
[17:13] saxmaam[14k]: I usually choose 3d, just for balance
[17:13] rthspaz07[5k]: and why?
[17:14] BulletD0dger[12k]: well 4th line would be more consistent with your other 2 stones
[17:14] rthspaz07[5k]: i would say there is no best move but on right i would say 4th line
Move 0 + 6
[17:14] BulletD0dger[12k]: say you play at A, then for balance maybe you can play at R13 or R7 later
[17:15] rthspaz07[5k]: i see
[17:15] rthspaz07[5k]: well for building moyos and framework the 4th line is usually used
[17:15] rthspaz07[5k]: the 4th line is for building
Move 0 + 4
[17:15] rthspaz07[5k]: ok how about the left side
[17:15] rthspaz07[5k]: C or D
[17:16] rthspaz07[5k]: and why?
[17:16] saxmaam[14k]: does the reasoning change for white?
[17:17] rthspaz07[5k]: it is blacks move?
[17:17] BulletD0dger[12k]: yea I don't see the difference btw the 2 sides
[17:17] BulletD0dger[12k]: oooh
[17:17] RevarIsavé[13k]: I'm not sure if I remember correctly but I think I read that white sanrensei is common if black plays territorial on the opposing site
[17:17] rthspaz07[5k]: black to move
[17:17] RevarIsavé[13k]: Oh
[17:17] saxmaam[14k]: OK, so as Black I'd like C
[17:17] rthspaz07[5k]: C
[17:17] saxmaam[14k]: can make a bse
[17:18] rthspaz07[5k]: perfect
Move 0 + 5
[17:18] BulletD0dger[12k]: C then if it is black's move because you are coming in btw his "moyo" so you want to play a little more defensively?
[17:18] rthspaz07[5k]: yeas 3rd line is for base
[17:18] rthspaz07[5k]: yep
[17:18] RevarIsavé[13k]: Now how to respond?
Move 0 + 4
[17:19] rthspaz07[5k]: as white
Move 0 + 5
[17:19] rthspaz07[5k]: well if you attack
Move 0 + 10
[17:19] rthspaz07[5k]: basic here
[17:19] rthspaz07[5k]: but
[17:19] RevarIsavé[13k]: Black gets sente?
[17:20] RevarIsavé[13k]: Well.. "gets"
[17:20] rthspaz07[5k]: lets say the corners are not 4-4 and there are other moves played
Move 0 + 4
[17:20] rthspaz07[5k]: ok so we know that right is big
Move 0 + 5
[17:20] rthspaz07[5k]: this is a big move
[17:21] rthspaz07[5k]: and if black was on A there would be more influence in right
[17:21] rthspaz07[5k]: and later if black gets the chance he can B
Move 0 + 6
[17:22] rthspaz07[5k]: what if white gets here first?
[17:22] rthspaz07[5k]: what does black do?
[17:22] rthspaz07[5k]: or can do?
[17:22] RevarIsavé[13k]: r12?
[17:22] saxmaam[14k]: r12
Move 0 + 7
[17:23] rthspaz07[5k]: yep
[17:23] rthspaz07[5k]: and it iwll be hard for white to A
[17:23] rthspaz07[5k]: since black is so strong in the corner
[17:24] rthspaz07[5k]: and black can still invade at B and do as much if not more damage
Move 0 + 6
[17:24] rthspaz07[5k]: and if black ignores white has room to extend again toward corner
Move 0 + 6
[17:25] rthspaz07[5k]: so what happens if white plays on 4th line?
[17:25] saxmaam[14k]: still nice for white
[17:25] rthspaz07[5k]: yep it is
[17:25] saxmaam[14k]: still r12?
[17:26] rthspaz07[5k]: black can still r 12
[17:26] rthspaz07[5k]: ok but what about 5th line
Move 0 + 6
[17:26] saxmaam[14k]: r11 starts to look interesting, but scary
[17:27] rthspaz07[5k]: black can just respond at A
[17:27] RevarIsavé[13k]: 3rd line - territory;
[17:27] rthspaz07[5k]: and can even B since white is too far way from board to prevent B
[17:27] RevarIsavé[13k]: 4th line - influence
[17:27] RevarIsavé[13k]: 5th line - madness
[17:27] rthspaz07[5k]: yep
[17:27] rthspaz07[5k]: lol
Move 0 + 4
[17:28] rthspaz07[5k]: ok lets look at good example of spacing of moves
Move 0 + 9
[17:28] rthspaz07[5k]: ok now
[17:28] rthspaz07[5k]: white is under attack
[17:28] rthspaz07[5k]: A or B
[17:29] saxmaam[14k]: B makes a base
[17:29] rthspaz07[5k]: yep
Move 0 + 10
[17:29] RevarIsavé[13k]: A would scream for fighting
[17:29] rthspaz07[5k]: simple
Move 0 + 11
[17:29] rthspaz07[5k]: dont think this would be much fighting
[17:29] rthspaz07[5k]: more slaughter
[17:29] rthspaz07[5k]: lol
[17:29] RevarIsavé[13k]: We're all no dans ;P
Move 0 + 17
[17:30] rthspaz07[5k]: hard to run with both whites
Move 0
[17:30] RevarIsavé[13k]: True
Move 0 + 9
[17:30] RevarIsavé[13k]: Do you have a lot more you want to cover? I still have a question from way earlier
Move 0 + 12
[17:30] rthspaz07[5k]: ok
[17:30] rthspaz07[5k]: here we are focusing on whites move
[17:31] rthspaz07[5k]: on the left side
Move 0 + 14
[17:31] rthspaz07[5k]: here
[17:31] rthspaz07[5k]: this is still a good move but narrow
[17:31] rthspaz07[5k]: would be bigger moves on board
Move 0 + 14
[17:32] rthspaz07[5k]: ok why not here/
[17:32] rthspaz07[5k]: ?
Move 0 + 17
[17:33] saxmaam[14k]: makes black stronger
[17:33] rthspaz07[5k]: yep
[17:33] rthspaz07[5k]: black is too strong and you are forces to c7
[17:33] RevarIsavé[13k]: White can tenuki now... but gave black influence as a present
[17:33] rthspaz07[5k]: so if extend better to c7
[17:33] rthspaz07[5k]: yep
Move 0 + 24
[17:34] rthspaz07[5k]: ok focusing on the black group on the left
[17:34] rthspaz07[5k]: where should he extend
[17:34] RevarIsavé[13k]: c10
Move 0 + 25
[17:34] RevarIsavé[13k]: or d11 maybe
[17:34] saxmaam[14k]: agree c10
[17:35] rthspaz07[5k]: at c10 white would be able to invade
Move 0 + 25
[17:35] RevarIsavé[13k]: Can't black push that towards the group in the corner though?
[17:35] rthspaz07[5k]: this is better but still not quite right
Move 0 + 29
[17:36] rthspaz07[5k]: like this?
[17:36] RevarIsavé[13k]: Yeah
[17:36] rthspaz07[5k]: either white takes A
[17:36] BulletD0dger[12k]: this is gonna get complicated
[17:36] rthspaz07[5k]: or white runs out
Move 0 + 34
[17:37] RevarIsavé[13k]: I see
[17:37] rthspaz07[5k]: here is tough
Move 0 + 36
[17:37] rthspaz07[5k]: can escape
Move 0 + 29
[17:38] rthspaz07[5k]: similar but now black and just
Move 0 + 27
[17:38] rthspaz07[5k]: here
[17:38] rthspaz07[5k]: and stay connected
[17:38] rthspaz07[5k]: no matter what white does black is connected
Move 0 + 27
[17:38] rthspaz07[5k]: here not the case
Move 0 + 25
[17:39] rthspaz07[5k]: 2 stones wall takes a 3 space extension
Move 0 + 24
[17:39] saxmaam[14k]: so this is an example of "from two, extend 3"
Move 0 + 25
[17:39] rthspaz07[5k]: 4 stones
Move 0 + 27
[17:39] rthspaz07[5k]: 3 stones take 4 space
[17:39] rthspaz07[5k]: 4 stones 5 space and so on
Move 0 + 22
[17:40] saxmaam[14k]: so the idea is that the higher wall can keep a larger extension connected, I guess?
[17:40] rthspaz07[5k]: but key here is black is between 2 white groups and 2 stone wall
[17:40] rthspaz07[5k]: well the higher the wall the more influence the more you will be able to press white
Move 0 + 37
[17:41] rthspaz07[5k]: you can press
[17:41] rthspaz07[5k]: or a good way to show is this
Move 0 + 39
[17:41] rthspaz07[5k]: something like this
[17:41] saxmaam[14k]: ok
[17:41] rthspaz07[5k]: where as if we reduce the wall
Move 0 + 47
[17:42] rthspaz07[5k]: doesnt work
Move 0 + 48
[17:42] RevarIsavé[13k]: Variation: Always this situation but located further inside
[17:42] RevarIsavé[13k]: Huh, sharing the variation doesn't work
[17:42] RevarIsavé[13k]: Or does it?
Move 0 + 35
[17:42] saxmaam[14k]: it did work
Move 0 + 36
[17:42] RevarIsavé[13k]: No, it isn't showing what I wanted to
[17:42] rthspaz07[5k]: hmm i only see what i put on your variation
Move 0 + 32
[17:43] rthspaz07[5k]: what were you showing
[17:43] RevarIsavé[13k]: Eh, I can't find it right now
[17:43] RevarIsavé[13k]: But it's not important
[17:44] rthspaz07[5k]: k
[17:44] rthspaz07[5k]: ok another pro example here
Move 0 + 8
[17:44] rthspaz07[5k]: ok here is blacks move
[17:45] rthspaz07[5k]: and he chose to extend his group out the left
Move 0 + 9
[17:45] rthspaz07[5k]: ok this could be considered a mistake
[17:45] rthspaz07[5k]: why?
[17:46] RevarIsavé[13k]: Now r10 can extend to both sides
[17:46] RevarIsavé[13k]: Extend to one side - black has to respond
[17:46] RevarIsavé[13k]: Then to the other
Move 0 + 10
[17:46] rthspaz07[5k]: like this?
[17:46] RevarIsavé[13k]: r10
Move 0 + 9
[17:46] RevarIsavé[13k]: I'm talking about the right side
[17:46] rthspaz07[5k]: ah we are focusing on left
[17:46] rthspaz07[5k]: :P
[17:46] RevarIsavé[13k]: Ah
[17:46] rthspaz07[5k]: on right white is ok either way
Move 0 + 11
[17:47] saxmaam[14k]: doesn't contain E17
Move 0 + 9
[17:47] saxmaam[14k]: ?
[17:47] rthspaz07[5k]: look at spacing
[17:47] rthspaz07[5k]: why is the 2 space jump considered mistake here?
[17:47] saxmaam[14k]: from 1 extend 2?
[17:47] saxmaam[14k]: I dunno
[17:48] rthspaz07[5k]: someone should know this
[17:48] rthspaz07[5k]: anyone close to 10k should know
[17:48] rthspaz07[5k]: ill give hint
[17:48] rthspaz07[5k]: involves kicking
[17:49] rthspaz07[5k]: no?
[17:49] saxmaam[14k]: looks like we get to learn something now
Move 0 + 11
[17:49] rthspaz07[5k]: because of this move
[17:49] rthspaz07[5k]: which is called "kicking" the stone
Move 0 + 48
[17:49] BulletD0dger[12k]: i must go, but thank you very much for the great review!
Move 0 + 11
[17:49] rthspaz07[5k]: yep thx for joining
[17:49] saxmaam[14k]: ok, what's so bad about this kick
[17:50] rthspaz07[5k]: black is now a 2 stones wall
[17:50] rthspaz07[5k]: and what is the spacing of a 2 stone wall?
[17:50] saxmaam[14k]: 3
[17:50] rthspaz07[5k]: where is black at?
[17:50] saxmaam[14k]: 2
[17:50] rthspaz07[5k]: thus the mistake
[17:50] rthspaz07[5k]: black can A so white much respond
Move 0 + 12
[17:51] rthspaz07[5k]: and the game continues
Move 0 + 18
[17:51] rthspaz07[5k]: ok
[17:51] rthspaz07[5k]: who favors who here?
[17:51] rthspaz07[5k]: white or black?
[17:52] saxmaam[14k]: p16 looks awkward for Black, otherwise I dunno
[17:52] rthspaz07[5k]: overall here i like white
[17:52] rthspaz07[5k]: and here is why
[17:53] rthspaz07[5k]: he took advantage of blacks mistake on left and over crowded black
[17:53] rthspaz07[5k]: and he did great extension/approach with A
[17:53] rthspaz07[5k]: since white is strong on top let and on right
[17:53] rthspaz07[5k]: white can be aggressive here with B
[17:54] rthspaz07[5k]: so white has gain the advantage i
[17:54] rthspaz07[5k]: ok
[17:54] rthspaz07[5k]: another problem ehre
[17:54] rthspaz07[5k]: here
Move 0 + 46
[17:55] rthspaz07[5k]: ok
[17:55] rthspaz07[5k]: after black 1 white 2
[17:55] rthspaz07[5k]: now how does black extend along botto
[17:55] rthspaz07[5k]: bottom
[17:56] saxmaam[14k]: is this another kick anticipation?
[17:57] rthspaz07[5k]: nope
[17:57] rthspaz07[5k]: just pick one :P
[17:57] saxmaam[14k]: then I would guess C
[17:57] rthspaz07[5k]: A-D
[17:57] saxmaam[14k]: Or c2
[17:57] rthspaz07[5k]: nope just A-D
[17:57] rthspaz07[5k]: one of those are answer
[17:57] saxmaam[14k]: C
Move 0 + 47
[17:58] rthspaz07[5k]: yea great
Move 0 + 47
[17:58] rthspaz07[5k]: if black here then white can extend on bottom and attack
Move 0 + 48
[17:58] rthspaz07[5k]: aiming at B and or A
Move 0 + 48
[17:58] rthspaz07[5k]: can just invade
Move 0 + 48
[17:59] rthspaz07[5k]: no eye spacce and good extension by white
Move 0 + 47
[18:00] rthspaz07[5k]: ok now it is whites turn
[18:00] rthspaz07[5k]: we are going to approach the enclosure on the left
[18:00] rthspaz07[5k]: where do we approah
[18:00] saxmaam[14k]: c10?
[18:00] rthspaz07[5k]: c 10
[18:00] rthspaz07[5k]: what else
[18:01] saxmaam[14k]: D14
[18:01] rthspaz07[5k]: anyone have a different opinion
[18:01] rthspaz07[5k]: anyone else?
[18:02] rthspaz07[5k]: any of these?
[18:02] rthspaz07[5k]: anyone this these are good or bad?
Move 0 + 48
[18:02] rthspaz07[5k]: this is good but i think white can afford to go 1 more
Move 0 + 48
[18:02] saxmaam[14k]: why?
[18:03] rthspaz07[5k]: because white has enough room to A
[18:03] rthspaz07[5k]: if pincered
Move 0 + 49
[18:03] saxmaam[14k]: ok
Move 0 + 48
[18:03] rthspaz07[5k]: here black can pincer effectively
Move 0 + 49
[18:03] rthspaz07[5k]: here is still good
[18:03] rthspaz07[5k]: so good job there
Move 0 + 49
[18:04] rthspaz07[5k]: the farther away we go the more black can get
Move 0 + 49
[18:04] rthspaz07[5k]: ok
[18:04] rthspaz07[5k]: ok
[18:04] RevarIsavé[13k]: I don't like this for white
[18:05] rthspaz07[5k]: yep me neigher
Move 0 + 48
[18:05] RevarIsavé[13k]: Going in is possible but difficult because of the corner stones
[18:05] rthspaz07[5k]: this is much better
[18:05] rthspaz07[5k]: yep
[18:05] rthspaz07[5k]: ok now ill show some pro games from last month and we will go through fuseki
Move 0 + 5
[18:06] rthspaz07[5k]: ok so black encloses
Move 0 + 6
[18:06] rthspaz07[5k]: white prevents 2nd enclosure
Move 0 + 8
[18:06] rthspaz07[5k]: joseki here
Move 0 + 16
[18:07] rthspaz07[5k]: ok so what did black just do?
[18:07] rthspaz07[5k]: why gain wall by invading high
[18:08] rthspaz07[5k]: with A
[18:08] RevarIsavé[13k]: That wall supports in case of white invasion on the right
[18:08] rthspaz07[5k]: yea
Move 0 + 17
[18:08] rthspaz07[5k]: this threatens white and extends
Move 0 + 18
[18:08] rthspaz07[5k]: now where is biggest point or area/
[18:09] rthspaz07[5k]: ?
[18:09] neonjones[12k]: E4?
[18:09] rthspaz07[5k]: e4 area is big no doubt
[18:09] rthspaz07[5k]: but i think something bigger
[18:10] rthspaz07[5k]: oh by the way this game is Guo Yuzheng 4p vs Qiu Jun 9p
[18:10] RevarIsavé[13k]: q10?
[18:10] rthspaz07[5k]: played on june 17th
[18:10] neonjones[12k]: E10?
[18:10] rthspaz07[5k]: yea q10 area much bigger
[18:10] rthspaz07[5k]: why?
[18:10] RevarIsavé[13k]: \o/
[18:11] RevarIsavé[13k]: My words are failing me
[18:11] rthspaz07[5k]: why build influence if not going to use and and extends from A
Move 0 + 19
[18:11] rthspaz07[5k]: ok now white invades
[18:11] RevarIsavé[13k]: Also if white does something with c4 now black has responses on either side
[18:12] rthspaz07[5k]: but dont worry about the invasion and the moves after just see what happens after it is settled
[18:12] rthspaz07[5k]: yep
Move 0 + 30
[18:12] rthspaz07[5k]: ok after here i think white lives
[18:12] RevarIsavé[13k]: Ok ok that was too quick
Move 0 + 22
[18:13] rthspaz07[5k]: this is not so important as what happens after it is settled
[18:13] RevarIsavé[13k]: okay
[18:13] rthspaz07[5k]: the reading here is pro level
[18:13] rthspaz07[5k]: i cant explain the moves :(
Move 0 + 30
[18:13] rthspaz07[5k]: what i can tell is this
[18:14] rthspaz07[5k]: white has great shape and looks to be alive
[18:14] rthspaz07[5k]: as is black
[18:14] rthspaz07[5k]: so black took sente here
[18:14] rthspaz07[5k]: and where does he play?
Move 0 + 31
[18:15] rthspaz07[5k]: here
Move 0 + 32
[18:15] neonjones[12k]: I was too early on that move
[18:15] rthspaz07[5k]: ok dont be concerned with joseki here just look at what each gets and response after
Move 0 + 39
[18:16] rthspaz07[5k]: ok black gets wall
[18:16] rthspaz07[5k]: and white territory
[18:16] rthspaz07[5k]: so white sees influence and does what?
[18:16] rthspaz07[5k]: what area is big now?
[18:16] RevarIsavé[13k]: I'd be tempted to invade the left
[18:16] rthspaz07[5k]: after this joseki
[18:17] rthspaz07[5k]: yea left
[18:17] neonjones[12k]: E9?
[18:17] rthspaz07[5k]: perfect
Move 0 + 40
[18:17] rthspaz07[5k]: here is the move played
[18:17] rthspaz07[5k]: ok is black threatened?
[18:17] rthspaz07[5k]: on top or bottom/
[18:17] rthspaz07[5k]: ?
[18:17] rthspaz07[5k]: with this move?
[18:17] RevarIsavé[13k]: The bottom
[18:18] RevarIsavé[13k]: Or was that as "at all" question
[18:18] rthspaz07[5k]: actually not as much as you think
[18:18] RevarIsavé[13k]: hm
[18:18] rthspaz07[5k]: here black can choose to respond or play another big move
[18:18] rthspaz07[5k]: white has not threaten the live of either the top or bottom
[18:18] RevarIsavé[13k]: Which would be bottom side, yea?
[18:19] rthspaz07[5k]: the shape black has is solid
[18:19] rthspaz07[5k]: so black decides to take sente
[18:19] rthspaz07[5k]: and ignore c10 for now
Move 0 + 41
[18:20] rthspaz07[5k]: remember that white never came back to fix here
[18:20] rthspaz07[5k]: so black takes sente to take advantage
[18:20] rthspaz07[5k]: ok
[18:20] rthspaz07[5k]: that is it for this game
[18:20] rthspaz07[5k]: i have one more then be open for questions
[18:20] RevarIsavé[13k]: Ay
Move 0
[18:21] rthspaz07[5k]: this is Shin Jinseo 3p vs Yu Zhiying 5p
Move 0 + 4
[18:21] rthspaz07[5k]: played jun 17th
Move 0 + 5
[18:22] rthspaz07[5k]: enlosure again
Move 0 + 6
[18:22] rthspaz07[5k]: prevent 2nd
[18:22] rthspaz07[5k]: again
Move 0 + 16
[18:23] rthspaz07[5k]: ok next move might be confusing
[18:23] rthspaz07[5k]: but ill explain
Move 0 + 17
[18:23] rthspaz07[5k]: so why play c6 if you are going to tenuki
[18:23] rthspaz07[5k]: well treat c6 like a probe
[18:23] rthspaz07[5k]: black played to ask white what is your plan
[18:24] rthspaz07[5k]: once he saw c8 then he knew and decided to go approach top left
Move 0 + 18
[18:24] rthspaz07[5k]: ok this is extension from c8 and pincer on c14
[18:24] rthspaz07[5k]: good move
[18:25] rthspaz07[5k]: after theh top joseki
[18:25] rthspaz07[5k]: black comes back to bottom left
[18:25] rthspaz07[5k]: top joseki very complicated
[18:25] rthspaz07[5k]: just remember outcome then what they play
Move 0 + 19
[18:25] rthspaz07[5k]: this is common to pincer attack btw
Move 0 + 35
[18:26] rthspaz07[5k]: ok wall vs territory again
[18:26] rthspaz07[5k]: so white chooses to address blacks influence
Move 0 + 36
[18:27] LesTrois[22k]: Hey
[18:27] rthspaz07[5k]: and black takes sente to address bottom left
[18:27] rthspaz07[5k]: yea
Move 0 + 45
[18:27] RevarIsavé[13k]: I was thinking about that, yush \o/
Move 0 + 46
[18:27] rthspaz07[5k]: ok a few more moves then ill stop with this game
Move 0 + 47
[18:28] LesTrois[22k]: Is this a pro game?
[18:28] rthspaz07[5k]: yep
[18:28] rthspaz07[5k]: played last month
[18:28] LesTrois[22k]: awesome
[18:28] rthspaz07[5k]: black here attacks white
Move 0 + 49
[18:28] rthspaz07[5k]: r17
[18:28] rthspaz07[5k]: is a probe
[18:28] rthspaz07[5k]: there is aji
[18:28] rthspaz07[5k]: usually used for ko fights if need or last resort kinda
[18:29] rthspaz07[5k]: if losing
[18:29] rthspaz07[5k]: but right here is huge move
Move 0 + 50
[18:29] rthspaz07[5k]: BAM
[18:29] rthspaz07[5k]: look at whites left
[18:29] rthspaz07[5k]: and lets say we switch the what stone with black
Move 0 + 56
[18:30] rthspaz07[5k]: hugge
[18:30] rthspaz07[5k]: move
[18:30] rthspaz07[5k]: white did win this game btw but not so important
[18:30] rthspaz07[5k]: ah what is this?
[18:30] RevarIsavé[13k]: A response to white g11 ;)
[18:31] rthspaz07[5k]: lol
Move 0 + 50
[18:31] rthspaz07[5k]: white has huge moyo
[18:31] rthspaz07[5k]: but still aji all over though
[18:31] rthspaz07[5k]: ok now i hope that everyone here understands why each corner is saying
[18:31] rthspaz07[5k]: and how to approach and enclose them
[18:32] rthspaz07[5k]: 1 more thing to learn is pincers
[18:32] rthspaz07[5k]: ill go over quickly
Move 0
[18:32] RevarIsavé[13k]: I feel like the timing is very important too
[18:32] RevarIsavé[13k]: Like in the last game you showed us
[18:32] rthspaz07[5k]: the pincer?
Move 0 + 2
[18:32] RevarIsavé[13k]: The probe in the bottom left coner
[18:32] RevarIsavé[13k]: *corner
[18:32] rthspaz07[5k]: ah yea
[18:32] rthspaz07[5k]: ok here
Move 0 + 3
[18:33] rthspaz07[5k]: common pincer is this
[18:33] rthspaz07[5k]: im sure you guys have seen this right/
[18:33] rthspaz07[5k]: ?
[18:33] rthspaz07[5k]: 2 responses which are up to you and you have to be able to accept either
[18:33] rthspaz07[5k]: A or B usually
[18:34] RevarIsavé[13k]: Ya
[18:34] RevarIsavé[13k]: Though
[18:34] rthspaz07[5k]: A takes corner and B influence
Move 0 + 4
[18:34] RevarIsavé[13k]: From the people I watched play+comment most tended to dislike A
[18:34] RevarIsavé[13k]: Wait. I mean B
[18:34] LesTrois[22k]: Ya but B gives black a lot of territory
[18:34] rthspaz07[5k]: yea gives black huge influence
[18:34] LesTrois[22k]: because black can run with white
[18:34] rthspaz07[5k]: black doesnt get as much u think
[18:35] LesTrois[22k]: oh
[18:35] rthspaz07[5k]: here is josekis
Move 0 + 7
[18:35] rthspaz07[5k]: make sure not to A as black
[18:35] rthspaz07[5k]: bad result if so
Move 0 + 13
[18:35] rthspaz07[5k]: ok
[18:35] rthspaz07[5k]: after this white has aji at A
[18:36] rthspaz07[5k]: and be careful with black b
[18:36] rthspaz07[5k]: usually later white chooses to B
[18:36] rthspaz07[5k]: if not
Move 0 + 15
[18:36] rthspaz07[5k]: must o18
Move 0 + 23
[18:37] rthspaz07[5k]: bad result for white
Move 0 + 16
[18:37] RevarIsavé[13k]: That hurts
Move 0 + 14
[18:37] rthspaz07[5k]: yea
Move 0 + 7
[18:37] rthspaz07[5k]: what about here
[18:37] rthspaz07[5k]: who knows?
[18:37] rthspaz07[5k]: what is whites move to punish?
[18:38] RevarIsavé[13k]: s16
[18:38] rthspaz07[5k]: hint it will feel strange
[18:38] rthspaz07[5k]: nah not s16
[18:38] RevarIsavé[13k]: Then no idea
[18:38] rthspaz07[5k]: anyone?
[18:38] RevarIsavé[13k]: So far I only went over the most common joseki
[18:39] rthspaz07[5k]: ok
Move 0 + 8
[18:39] rthspaz07[5k]: this is answer
[18:39] rthspaz07[5k]: threatens to connect
Move 0 + 10
[18:39] rthspaz07[5k]: or
Move 0 + 9
[18:39] rthspaz07[5k]: here more common
[18:39] rthspaz07[5k]: then the brutal cut
Move 0 + 10
[18:39] rthspaz07[5k]: white now will kill something
[18:40] rthspaz07[5k]: A or B
[18:40] RevarIsavé[13k]: Oooh, I like that
Move 0 + 14
[18:40] rthspaz07[5k]: big
Move 0 + 14
[18:40] rthspaz07[5k]: dead
Move 0 + 7
[18:40] rthspaz07[5k]: so here
Move 0 + 4
[18:41] rthspaz07[5k]: other response black can do is this
Move 0 + 9
[18:41] rthspaz07[5k]: influence
Move 0 + 4
[18:41] rthspaz07[5k]: ok next is here
Move 0 + 5
[18:41] rthspaz07[5k]: since white was being attack he extends to get strong and then attacks black weak stonne
Move 0 + 6
[18:42] rthspaz07[5k]: here
Move 0 + 13
[18:42] rthspaz07[5k]: white can A or B
[18:42] rthspaz07[5k]: but if you actually look at what black as
[18:42] rthspaz07[5k]: has it is not much and can both be attacked
[18:42] rthspaz07[5k]: and white has influence
[18:42] rthspaz07[5k]: white can also C
[18:43] rthspaz07[5k]: and B does the same as the last joseki
[18:43] RevarIsavé[13k]: But that gets more complicated because of o16
[18:43] rthspaz07[5k]: where you can D
[18:43] rthspaz07[5k]: yea and no
[18:43] rthspaz07[5k]: if black o16 instead then top gets weaker or more weak points
Move 0 + 4
[18:44] RevarIsavé[13k]: Wait nvm
[18:44] RevarIsavé[13k]: I meant the black stone that was there
[18:44] RevarIsavé[13k]: wrong coordinate, sorry
[18:44] rthspaz07[5k]: :P
[18:44] RevarIsavé[13k]: shhh
[18:44] rthspaz07[5k]: but this is common
[18:44] rthspaz07[5k]: but the lest common and hard to understand at the pincers with 3-4 joseki
Move 0
[18:44] RevarIsavé[13k]: Then p14 oder r17 is a question of preference again
Move 0 + 1
[18:44] RevarIsavé[13k]: wha... oder = or
Move 0 + 6
[18:45] RevarIsavé[13k]: the german in me got out for a second, sorry
Move 0 + 13
[18:45] rthspaz07[5k]: k now you said p14 and r17
[18:45] rthspaz07[5k]: yea if you dont p14 then black can clamp
Move 0 + 15
[18:45] RevarIsavé[13k]: I mean at the start^^
Move 0 + 17
[18:45] RevarIsavé[13k]: thr 4th move
Move 0 + 5
[18:46] rthspaz07[5k]: here
[18:46] RevarIsavé[13k]: No, 2 moves back
[18:46] rthspaz07[5k]: well you can o16
Move 0 + 5
[18:46] rthspaz07[5k]: here?
[18:46] RevarIsavé[13k]: 2 moves back..
Move 0 + 8
[18:47] RevarIsavé[13k]: Just
[18:47] RevarIsavé[13k]: Go to
[18:47] RevarIsavé[13k]: When black played the pincer
[18:47] rthspaz07[5k]: which stone was last
Move 0 + 3
[18:47] RevarIsavé[13k]: Yeah
[18:47] rthspaz07[5k]: here
[18:47] RevarIsavé[13k]: All was saying was: Playing A or B here is a question of preference
[18:47] RevarIsavé[13k]: That was all
[18:47] rthspaz07[5k]: yea
[18:47] rthspaz07[5k]: and you dont have to respond
[18:48] rthspaz07[5k]: hard for white to get nothing even after play again
Move 0 + 12
[18:48] rthspaz07[5k]: hard to kill but black does gain
Move 0 + 4
[18:48] rthspaz07[5k]: another white move that gets complicated is double approach
Move 0 + 4
[18:48] rthspaz07[5k]: like this
[18:49] rthspaz07[5k]: ill show basic and move on
Move 0 + 10
[18:49] rthspaz07[5k]: there are variations
[18:49] rthspaz07[5k]: dont know most of them though
Move 0 + 1
[18:49] rthspaz07[5k]: ok now the 3-4 pincers
Move 0 + 2
[18:49] rthspaz07[5k]: low and high
Move 0 + 4
[18:50] rthspaz07[5k]: though behind them the same
[18:50] rthspaz07[5k]: prevent white base and gain from him running
[18:50] rthspaz07[5k]: but white response is similar
[18:50] rthspaz07[5k]: get stronger and attack the weak stone
Move 0 + 6
[18:51] rthspaz07[5k]: similar to the 4-4 pincer
Move 0 + 16
[18:51] rthspaz07[5k]: press the low pincers
[18:51] rthspaz07[5k]: and counter pincer the high ones
Move 0 + 6
[18:52] rthspaz07[5k]: can connect both
Move 0 + 8
[18:52] rthspaz07[5k]: basic
Move 0 + 2
[18:52] rthspaz07[5k]: many variations
[18:53] rthspaz07[5k]: but concept is get stronger then attack weak stone
Move 0 + 6
[18:53] rthspaz07[5k]: like this for exampel
[18:53] rthspaz07[5k]: is this joseki i have no idea but still attack weak one
Move 0 + 6
[18:53] rthspaz07[5k]: ok time for questions
[18:54] RevarIsavé[13k]: I think the one I had earlier got settled
[18:54] rthspaz07[5k]: k
[18:54] rthspaz07[5k]: awesome
[18:54] rthspaz07[5k]: this is my first lecture hopefully i did well enough for many to learn from it
[18:54] RevarIsavé[13k]: It was quite some input
[18:55] RevarIsavé[13k]: But
[18:55] rthspaz07[5k]: but most important thing is reading
[18:55] rthspaz07[5k]: if you have questions on a joseki move get a game reviewed for that
[18:55] rthspaz07[5k]: and get moves explained
[18:55] RevarIsavé[13k]: With some things being sort of fresh right now I can already say I learned something. And I'll go over this again :)
[18:56] RevarIsavé[13k]: And thank you a lot for all the effort you put into it
[18:56] rthspaz07[5k]: i would not touch joseki until getting closer to the 4-6k range
[18:56] rthspaz07[5k]: k thx for attending
[18:56] RevarIsavé[13k]: I would say covering the corners touched that, didn't it? ;)
[18:57] rthspaz07[5k]: i am usually around if anyone has questions link game and ask and ill get to it when i can
[18:57] rthspaz07[5k]: yea
[18:57] besanit[14k]: thanks
[18:57] rthspaz07[5k]: try what you learned and get reviews
[18:57] RevarIsavé[13k]: Yes, thank you again
[18:57] rthspaz07[5k]: yep well i have to get going
[18:57] rthspaz07[5k]: later
[18:57] RevarIsavé[13k]: I didn't expect things to become this big when I asked you :D
[18:58] RevarIsavé[13k]: Bye bye
[18:58] rthspaz07[5k]: yea it is all good we will go over thnkgs one on one
Move 0 + 1
November 8, 2015
[2:55] JackLS[24k]: is this live?
September 2, 2016
[13:27] cadburie7[20k]: Variation: d1
Move 1
July 4, 2019
[16:52] bethestone[1d]: hi
Move 5
February 23, 2020
[9:57] sukonbu[2d]: Variation: 2
[9:58] sukonbu[2d]: that was a miss click
Move 1
March 27, 2021
[2:35] bluebegginer[17k]: are we all doing this fuseki review?
[2:35] bluebegginer[17k]: oh wait, the last comment as last month
[2:35] bluebegginer[17k]: nevermind
[2:35] bluebegginer[17k]: hello
July 1, 2022
[10:57] margauxelisha28[13k]: hello
March 3, 2024
[21:22] fcabc[12k]: Variation: 1a

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