Unranked
Rules: Japanese
Black to move
Game Paused
4 pauses left for White
Move 2
bakogo[9k]: After corners enclose or approach a corner
Move 3
bakogo[9k]: This is a big knights enclose of the 4-4
Move 4
bakogo[9k]: So enclose is supposed to go underneath or on a 4th line
Move 5
bakogo[9k]: Because this move is still totally safe for me
bakogo[9k]: Now to take advantage of my approach and keep good shape play a move like f16
Move 6
bakogo[9k]: See it's good because now your stone at g15 works for you
bakogo[9k]: It stops me from playing g16
Move 7
bakogo[9k]: Block at d17 to keep the corner
bakogo[9k]: Or approach or enclose another corner
Move 8
bakogo[9k]: Good job I can tell you are trying to separate me
bakogo[9k]: And playing low is good
bakogo[9k]: Third line is low enough for most invasions
bakogo[9k]: To try and connect my stones what do you think I should do?
bakogo[9k]: Oh you are gone lol
Move 10
bakogo[9k]: Can you see chat?
Move 11
bakogo[9k]: The one space jump
bakogo[9k]: Because I still have a liberty at e16
bakogo[9k]: That doesn't mean you should fill though
bakogo[9k]: If you want to strengthen that corner play c14
bakogo[9k]: It's another enclosure move and helps build your territory
bakogo[9k]: Or play another corner
bakogo[9k]: Doing great so far though
bakogo[9k]: You can block my development on the other side
bakogo[9k]: By playing k17
Move 12
bakogo[9k]: That move is strong shape and threatens to make something bigger of the left side
Move 13
bakogo[9k]: Common answers to this approach are mirror it
bakogo[9k]: So playing f3
bakogo[9k]: Or kick it
bakogo[9k]: Kicking it is to attach during kosumi
bakogo[9k]: At c5
bakogo[9k]: C5 threatens a tigers mouth at d6
Move 14
bakogo[9k]: When I take d6 to prevent the tigers mouth like most players will it's best you take f4 before I approach that side
Move 16
bakogo[9k]: This kick extend jump
bakogo[9k]: It can be used other places on the board not just the corner
bakogo[9k]: Naturally to develop white will three space jump at d10
Move 17
bakogo[9k]: I could also play d9 to defend my side territory but I'm already at a disadvantage I will have to play for middle
bakogo[9k]: J3 or c11 are good extentions
bakogo[9k]: You can also approach the lower right corner at r9
bakogo[9k]: It's a distant approach but it's also looking to build towards your top right
Move 19
bakogo[9k]: Now that I attach you should play d11
bakogo[9k]: Attach back
Move 21
bakogo[9k]: To stay strong on corner attach at top e12
Move 22
bakogo[9k]: Looks good so far
Move 23
bakogo[9k]: Now another option
bakogo[9k]: Than mirror or kick
Move 24
bakogo[9k]: Okay that works
bakogo[9k]: Put pressure elsewhere
bakogo[9k]: But be careful not to let me get all of the top with a move like l16
bakogo[9k]: Pincer at m17 or l17 is good option for you
Move 27
bakogo[9k]: Mirror is normal here
bakogo[9k]: At q14
Move 29
bakogo[9k]: M16 is okay if the ladder works
bakogo[9k]: Give me a second I'll put the variation together
bakogo[9k]: Variation: Ladder
bakogo[9k]: Variation: Sacrifice L15
bakogo[9k]: Variation: My weak stones triangle
bakogo[9k]: It's the only option I know of or play away
bakogo[9k]: But if I come back first I'll capture the pincer
Move 34
bakogo[9k]: Works also
Move 35
bakogo[9k]: But I can capture these now
bakogo[9k]: J16 is your follow up move
Move 36
bakogo[9k]: Variation: Threaten
bakogo[9k]: But I don't fall for the trap
Move 37
bakogo[9k]: Now Atari m14
Move 39
bakogo[9k]: Jump to l12
Move 40
bakogo[9k]: Strong
bakogo[9k]: Hold on I would need to think
bakogo[9k]: Lol
bakogo[9k]: Do you think you are picking up some stuff though?
bakogo[9k]: Here is a variation why that move works
bakogo[9k]: It's a long read though
bakogo[9k]: Variation: Double ladder across the sky
bakogo[9k]: Variation: Maybe alive but very weak and separated
Move 41
bakogo[9k]: Protect corner
bakogo[9k]: R17
Japattack[?]: Goddamn verifying an email has never been more complicated
bakogo[9k]: Lol
bakogo[9k]: Oh that's why you haven't been typing
Move 42
Japattack[?]: Yeah man
Japattack[?]: Dumb
Japattack[?]: Anyways I feel like I'm picking up a little. I appreciate the variations thing though
Japattack[?]: Gives me the opportunity to go through and try and figure $*!% out
bakogo[9k]: Yeah it point out some moves aiming towards a fight of some area
bakogo[9k]: Shows you why im suggesting these moves
bakogo[9k]: As you can see you are winning
bakogo[9k]: Heavily lol
Move 43
Japattack[?]: Still doesn't quite make sense to me that. But if you say so.
bakogo[9k]: Now o13
bakogo[9k]: You should see why after o13
Move 44
bakogo[9k]: Your shape is lighter and larger
Move 45
Japattack[?]: Him I guess I kinda see that.
Japattack[?]: Hmm*
bakogo[9k]: You can play cut at f11 to fight and complicate
bakogo[9k]: Or simple and defensive at e13
Move 47
bakogo[9k]: F14 or B11
bakogo[9k]: Depending what group of mine you want to attack
Move 50
bakogo[9k]: Don't let me get in your space
bakogo[9k]: Play around h13
Move 51
bakogo[9k]: B12 maybe better
Move 52
bakogo[9k]: That's good too
bakogo[9k]: Ah yes
bakogo[9k]: H12 was the vital point though
bakogo[9k]: It would have protected your thickness
bakogo[9k]: Now if I play it
bakogo[9k]: It's bad news
Move 58
bakogo[9k]: Slim's down the black group a lot
Move 60
bakogo[9k]: Nice jump
bakogo[9k]: Good direction of play
Move 61
Japattack[?]: So when I jump should I eventually connect?
Japattack[?]: Or does it not matter
bakogo[9k]: It all depends you jump with the assumption that most of what's in between will become yours
Japattack[?]: Okay
bakogo[9k]: If you are fought for that area though it will get reduced
bakogo[9k]: Better to make another jump than to connect unless you are being attacked
Move 62
bakogo[9k]: Good spacing
bakogo[9k]: You might have been able to go one line farther down
bakogo[9k]: O8
bakogo[9k]: But that's okay it's still great spacing and direction of play
Japattack[?]: I didn't know if you could space to much
bakogo[9k]: sorry my phone died last night
Move 64
September 9, 2020
bakogo[9k]: Over extended from the top not close enough to the bottom stones either
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