Ranked
Rules: Japanese
Review by: ...
Move 76
matoduri[13k]: when you have a shape like this
matoduri[13k]: then the square mark is its vital point
matoduri[13k]: also happened a bit later in the upper left
Move 143
matoduri[13k]: here
Move 141 + 1
matoduri[13k]: if white takes that point, black can't really do anything about it and its alive
Move 145
matoduri[13k]: if black takes it it becomes a bit complicated and I don't really know the proper defense for that
matoduri[13k]: so I just play this double ugly shape to be sure :D
Move 143 + 1
matoduri[13k]: not the most efficient group of stones but it's safe
matoduri[13k]: now, if this situation happens more in the middle of the board
Move 0 + 10
matoduri[13k]: and let's say there are no more important points to play, then white wants that point
Move 0 + 10
matoduri[13k]: if, however, there's not too many black stones around and black takes the point, then white can cover it and still be safe
Move 0 + 26
matoduri[13k]: if black wants to escape, white is getting stronger on the outside and black is gaining no points
matoduri[13k]: two walls are forming
matoduri[13k]: not a super perfect explanation and I'm sure there are different fancy moves haha
matoduri[13k]: I would recommend you to watch this lecture on shapes
hckrpl[18k]: It's good enough for me :)
matoduri[13k]: it covers eeeeeeverything you need to know about the most important shapes and vital points and what not
matoduri[13k]: and why we play some shapes and we don't play some
Move 3
matoduri[13k]: also let me think if there was anything else I wanted to show you from our game
Move 5
matoduri[13k]: oh yeah, the joseki
Move 8
matoduri[13k]: marked white stone is a bit inefficient
Move 7
matoduri[13k]: you can rather do this
Move 7 + 4
matoduri[13k]: white is happy, black is happy, we fight for the rest of the board :)
Move 17
matoduri[13k]: I'm thinking if there's anything else
Move 15
matoduri[13k]: oh, you can actually go further here
Move 15 + 1
matoduri[13k]: you're stopping black from extending too far
matoduri[13k]: and building yourself a moyo
matoduri[13k]: it's a bit scary cause black can invade in between
matoduri[13k]: but it's not like black can gain points by invading
hckrpl[18k]: It's free empty places optimal here?
hckrpl[18k]: *is
matoduri[13k]: I mean, not super ideal, but it's one of the ideas behind the 3-4 small knight enclosure
matoduri[13k]: also, taking the middle of the side doesn't hurt
Move 15 + 3
matoduri[13k]: black can't efficiently approach corner now
Move 15 + 11
matoduri[13k]: I'm just messing with the board now to think what to do if black goes inside
matoduri[13k]: BUT
matoduri[13k]: black wants to play bigger moves right now
Move 15 + 1
matoduri[13k]: soo
matoduri[13k]: let's say this happens
Move 15 + 3
matoduri[13k]: now white sets up a moyo
matoduri[13k]: hard to invade in the middle of it, cause white will just keep surrounding
matoduri[13k]: with that being said, there's nothing wrong with the move you originally did
Move 15
matoduri[13k]: also, with the state of the board right now with black being a bit ahead, you might consider a 3-3
Move 15 + 12
matoduri[13k]: something like this might be possible to annoy black a bit haha
Move 18
matoduri[13k]: because here, this is happening
Move 19
matoduri[13k]: ofc, there's still a looot to do about the middle
matoduri[13k]: so the borders are not clearly set
matoduri[13k]: it's just something to consider when you pause after the first couple of opening moves and get an idea of what state is the board at
Move 29 + 1
matoduri[13k]: here something like this might be better
matoduri[13k]: you're building boxes :)
Move 34
matoduri[13k]: oh
matoduri[13k]: this was big I'd say
Move 35
matoduri[13k]: now I haned on the head of your two stones
matoduri[13k]: so you might want to fight back (and this stayed open for a while)
Move 35 + 8
matoduri[13k]: yeah so compare this for white
matoduri[13k]: vs
Move 35 + 17
matoduri[13k]: see how the balance of the board changes?
hckrpl[18k]: Yup
matoduri[13k]: something to keep in mind when you get hit on the head of two/three stones
Move 67 + 1
matoduri[13k]: also these "peeps" are nasty
Move 67
matoduri[13k]: black threatens to cut through A
matoduri[13k]: and as it's connected to a living group, that's gonna hurt because it's reducing your territory
Move 68
matoduri[13k]: the F10 doesn't really do much
Move 67
matoduri[13k]: and 3-3 is still possible :)
Move 79 + 5
matoduri[13k]: white lives and gained very decent life
Move 81
matoduri[13k]: this Q12 stone is not that important
Move 83
matoduri[13k]: and here, rather sacrifice the marked stones as opposed to having black go inside your territory
Move 133
matoduri[13k]: this was a good defense!
Move 143 + 1
matoduri[13k]: yeah here I'd rather block, it's tough for black to make eyes
Move 153 + 5
hckrpl[18k]: I made an ugly shape there
Move 144
matoduri[13k]: the idea was good
matoduri[13k]: and shape isn't too bad
matoduri[13k]: it's just that the D17 cut is so powerful
Move 196
hckrpl[18k]: Yup I had that in mind but didn't want to miss on bigger moves
matoduri[13k]: oh I know that feeling!
matoduri[13k]: when you leave something like I don't have to take now
matoduri[13k]: and then we forget :/
matoduri[13k]: anyway, that was probably it from what I wanted to show you...I hope it helps :)
hckrpl[18k]: Definitely, thank you very much
matoduri[13k]: Thanks for the game and have a good evening!
hckrpl[18k]: You too :)
Zen mode
Toggle coordinates
Disable AI review
Game information
Analyze game
Review this game
Estimate score
Fork game
Call moderator
Original game
Link to review
Download SGF
SGF with comments