Unranked
Rules: Japanese
Review by: Firzen[3d]
Move 88 + 4
Firzen[4d]: no eye for black
Move 95 + 5
Firzen[4d]: white should win the capturing race still
Move 103 + 7
Firzen[4d]: I think w loses here
Firzen[4d]: shared liberties only count for black
Firzen[4d]: since black has an eye
Move 105
Firzen[4d]: but this definitely sealed it
Firzen[4d]: you threw away a liberty
Firzen[4d]: with the throw in
Move 111 + 1
Firzen[4d]: getting A18 at some point is important
Firzen[4d]: it's kind of sente because it threatens a ko to kill
Firzen[4d]: and it secures an eye for white
Move 121 + 1
Firzen[4d]: you can cut here
Firzen[4d]: you just broke the ladder to do it
Move 121 + 3
Firzen[4d]: like this?
Move 121 + 5
Firzen[4d]: easy life at least
Move 124 + 1
Firzen[4d]: this could be pretty scary
Move 130 + 5
Firzen[4d]: white doesn't get out
Move 130 + 11
Firzen[4d]: I guess you can save them for a price
Firzen[4d]: probably not worth it
Move 130 + 1
Firzen[4d]: black here also fixes the issue
Move 133 + 1
Firzen[4d]: no way the descent isn't good for w here
Move 133 + 8
Firzen[4d]: you get an eye in sente
Move 137
Firzen[4d]: super lucky here
Move 139 + 1
Firzen[4d]: start from this side
Move 143 + 1
Firzen[4d]: getting this in now is urgent
Move 143 + 3
Firzen[4d]: capture is sente or it becomes ko
Move 143 + 4
Firzen[4d]: the way to think about it
Firzen[4d]: is that black A17 is sente-ish
Firzen[4d]: so it can sway the situation
Move 150
Firzen[4d]: here AI went crazy
Move 151
Firzen[4d]: after this white is locally dead
Move 154 + 1
Firzen[4d]: this kills cleanly
Move 153 + 1
Firzen[4d]: A18 too
Move 153 + 4
Firzen[4d]: this could become ko for the game
Firzen[4d]: kind of risky
Move 154 + 5
Firzen[4d]: black can save most of it
Move 154 + 7
Firzen[4d]: this doesn't work
Firzen[4d]: not even ko
Move 155 + 1
Firzen[4d]: just here
Firzen[4d]: S19 was confusing
Move 155
Firzen[4d]: hmm
Move 156 + 5
Firzen[4d]: ko I guess
Move 168 + 1
Firzen[4d]: here is DANGER
Move 168 + 11
Firzen[4d]: ko for everything
Move 184
Firzen[4d]: ???
Move 191 + 3
Firzen[4d]: this existed for a long time
Move 191 + 5
Firzen[4d]: also some funny aji
Move 191 + 12
Firzen[4d]: SO close
Firzen[4d]: it's fine for black, but barely
Move 195 + 1
Firzen[4d]: this ko is kind of big
Move 196
Firzen[4d]: I thought this was supposed to be a ko threat
Firzen[4d]: if not I have no clue
Move 219 + 1
Firzen[4d]: result won't change anymore
Firzen[4d]: just going over some common endgame stuff
Move 223 + 3
Firzen[4d]: at least half a point better
Move 235 + 1
Firzen[4d]: this is getting big enough at this stage
Move 237 + 1
Firzen[4d]: here is bigger than F13 because it's sente for black
Move 238 + 2
Firzen[4d]: F13 also sente
Firzen[4d]: ignore me, lol
Move 239
Firzen[4d]: so D15 is just a black mistake
Move 239 + 4
Firzen[4d]: here is worth 2 points for black since it prevents having to reinforce
Move 254
Firzen[4d]: gg
Firzen[4d]: wild ride
Steviiy[4k]: ty for the review
Move 92
Firzen[4d]: this move
Firzen[4d]: is the ONE thing
Firzen[4d]: stop pushing when you are trying to get ahead of the opponents stones
Firzen[4d]: it's a bad habit
Firzen[4d]: same in yesterdays game
Firzen[4d]: if you had played the keima instead of pushing there your bottom right would have been stable as well
Firzen[4d]: if the keima could be cut
Firzen[4d]: then your push can also be cut
Move 91 + 3
Firzen[4d]: this reverts, right?
Move 94 + 1
Firzen[4d]: in almost every situation
Firzen[4d]: where the liberties of the black M7 stones don't matter
Firzen[4d]: the keima is better
Firzen[4d]: pushing is usually better if liberties or the cut matter to you
Firzen[4d]: but you want to avoid being cut here
Firzen[4d]: instead of preparing a cut
Firzen[4d]: gg
Firzen[4d]: happy weekend
krzysztof.grygiel[1d]: thanks a lot!
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