Move 43
0 captures
0 captures
+ 6.5
Ranked
Rules: Japanese
Review by: ...
Move 26 + 1
December 1, 2024
[14:46] Senokir[1d]: I'm just gonna repost the variations that I was looking at last night here to see if it works
[14:46] Senokir[1d]: Variation: 1
Move 42 + 11
[14:46] Senokir[1d]: Variation: simple option: revert to 3-3 variation
Move 42 + 7
[14:47] Senokir[1d]: Variation: another option to break the side
Move 40 + 1
[14:48] Senokir[1d]: Variation: If we look at it from this perspective blocking at A feels like the wrong direction for white. It is trying to develop the side where black has a base closer to the wall.
Move 40 + 1
[14:50] Senokir[1d]: Variation: Attaching at B is telling me you think the bottom is more important than the left side. imo, keep it simple and 3-3 or attach on this side. 3-3 recommended
Move 41 + 5
[14:51] Senokir[1d]: Variation: and trying to cut off the one stone with something like this isn't as effective as you might hope. Black doesn't have a way to cleanly capture the one stone and in fact black's three stones look more in danger and heavier than whites one stone.
Move 84 + 3
[14:53] Senokir[1d]: Variation: Saving these two stones is big. In the game you protected G8 but we aren't worried about white running into this area. The don't have that privilege with their shape. They have to tell us how they are going to live first. Letting them capture the two stones gives them an easy way out and also means you lose the endgame against the left side.
Move 115 + 7
[14:54] Senokir[1d]: Variation: White has the timing to play B11 like this and destroy black's territory if they want the 4 stones in gote.
Move 114 + 3
[14:56] Senokir[1d]: Variation: In order to avoid that you can play this hane first. Now A and B are miai and even if white B and black A, white capturing the 1 stone at C is just one stone (albeit in sente). There is no threat of having the left side destroyed. - note: I'm not saying that this is the best move globally, but locally I feel this is the best shape.
Move 156 + 1
[14:57] Senokir[1d]: Variation: A and B are miai. There are a few variations to read here but they are all good for black and I believe you can find this.
Move 156 + 7
[14:58] Senokir[1d]: Variation: For example. Don't save the one stone.
Move 156 + 5
[14:58] Senokir[1d]: Variation: Or this one where both of white atari are bad
Move 156
[15:01] Senokir[1d]: Regarding the attachment at C4 vs D3: you can think of the attachment almost like playing the 3-3 but favoring one side over the other to prevent your opponent from blocking the 3-3 in an efficient direction. The attach instead of 3-3 also has more flexibility as you saw with double hane variations where you can give something up to get something else with atari
Move 0 + 8
[15:03] Senokir[1d]: Variation: A-E are some of the main invasion points in this area. Where you choose to invade is where you think the more important area to protect is for white.
Move 0 + 17
[15:05] Senokir[1d]: Variation: So if you go into the corner directly (even ignoring the fact that white can ko to kill) white is perfectly happy with this result because their stones are working together.
Move 0 + 9
[15:07] Senokir[1d]: Variation: If you think the outside is more important you should lean in that direction with your invasion with something like this or E if it is a particularly cramped space.
[15:10] Senokir[1d]: B and D are less commital. They could go in either direction. They are saying that both the outside and the corner are important and that whichever side white decides to favor you are happy to take the other side and make white less effecient in the process since you already got the move in the middle.
Move 0 + 8
[15:12] Senokir[1d]: Of course you're gonna have to read to find the best place to invade but I do still think that applying this logic to your game could have been helpful. I noticed you thought for a long time before playing D3 so I thought I would elaborate on my thoughts on it.

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