Unranked
Rules: Japanese
Review by: Fishku[4k]
Move 5
fishku[2d]: f6 was slow
fishku[2d]: I think b should try to disconnect the two white groups
Move 4 + 1
fishku[2d]: yes. c5 looks more at attacking the top left than c4
Move 6 + 1
fishku[2d]: black can still disconnect after the next move
fishku[2d]: but w is probably alive
Move 6 + 2
fishku[2d]: if b tries to attack e3 by playing A or B, W will just take the other move
Move 7
fishku[2d]: g4 is good shape, but already it seems like black has less than half
fishku[2d]: so I would try c3 here
Move 6 + 5
fishku[2d]: maybe like this?
Move 14
fishku[2d]: I can show you what I read here
Move 16 + 4
fishku[2d]: if B crawls to the top, it does not look enough to make two eyes
Move 16 + 5
fishku[2d]: triangle is a false eye
Move 16 + 3
fishku[2d]: same problem here
Move 14 + 8
fishku[2d]: it seems like just not enough space
Move 12 + 1
fishku[2d]: maybe this one is interesting here?
Move 12 + 11
fishku[2d]: g4 helps you here
Move 12 + 12
fishku[2d]: but, white can take a big chunk of the right side now
fishku[2d]: because that wall around g3 is so strong
Move 12 + 18
fishku[2d]: looks like a close game
Move 20 + 10
fishku[2d]: no eyes in that corner tho :(
Move 20 + 3
fishku[2d]: this would be a big win for black
fishku[2d]: I mean locally
Move 20 + 6
fishku[2d]: so white has to resist
Move 22 + 2
fishku[2d]: e9 becomes a big sente for black here
fishku[2d]: so you can play that immediately
Move 30
fishku[2d]: here you played well
Move 32 + 1
fishku[2d]: f5 is one point better than g5
Move 32 + 11
fishku[2d]: the cutting point is a ladder which doesn't work for white
Move 43
fishku[2d]: that's it
fishku[2d]: thanks for the game!
fishku[2d]: any question?
Zen mode
Toggle coordinates
Disable AI review
Game information
Analyze game
Review this game
Estimate score
Fork game
Call moderator
Original game
Link to review
Download SGF
SGF with comments