Move 89
1 capture
38 captures
+ 5.5
Unranked
Rules: Japanese
Review by: ldlework[4k]
Move 1
April 12, 2020
[19:07] ldlework[5k]: The empty spaces that a stone touches is called its "Liberties"
[19:07] ldlework[5k]: A stone always needs at least one liberty
Move 1 + 10
[19:08] ldlework[5k]: When a stone only has one liberty, it's called atari
[19:08] ldlework[5k]: if you don't do anything white can capture the stone
Move 1 + 11
[19:08] ldlework[5k]: like that
Move 1
[19:08] ldlework[5k]: OK
[19:08] ldlework[5k]: The empty spaces that a stone touches is called its "Liberties"
[19:08] ldlework[5k]: When all of a stone's liberties are gone, it is captured
Move 1 + 2
[19:09] dispersed[?]: ok
Move 1 + 6
[19:09] dispersed[?]: atari means it's threatened I guess
[19:09] ldlework[5k]: When it only has one, it's called atari
[19:09] ldlework[5k]: Yeah
[19:09] ldlework[5k]: You wanna do something about this
[19:09] ldlework[5k]: Any idea what black can do?
[19:09] dispersed[?]: block that.. nothing else?
[19:09] ldlework[5k]: Well blocking the spot white needs to go is one way to look at it
[19:10] ldlework[5k]: But another way to look at it, is that stones directly connected actually form a Group
[19:10] ldlework[5k]: which can be treated as one stone
Move 1 + 8
[19:10] ldlework[5k]: Now there are three liberties
[19:10] ldlework[5k]: White will need more stones to capture
Move 1 + 9
[19:10] ldlework[5k]: but each stone white puts
[19:10] ldlework[5k]: black can grow more
Move 1 + 12
[19:10] ldlework[5k]: Understand?
[19:10] dispersed[?]: sure.. sort of expand to escape
[19:10] dispersed[?]: bucket fill .p
[19:10] ldlework[5k]: Yeah it's called an extension
Move 1 + 4
[19:11] ldlework[5k]: When a stone has two liberties, it's called a shortage
[19:11] ldlework[5k]: Because if you don't do anything, the opponent can turn it into an atari
Move 1 + 4
[19:11] ldlework[5k]: Make sense?
[19:11] dispersed[?]: Ok. Atari = 1, shortage = 2.
[19:11] ldlework[5k]: ya
Move 0 + 6
[19:12] ldlework[5k]: how many stones does it take to capture E5?
[19:12] dispersed[?]: 3
Move 0 + 12
[19:12] dispersed[?]: oh r5
[19:12] dispersed[?]: e5
[19:12] dispersed[?]: sorry wasn't paying attention, so 4 .p
Move 0 + 14
[19:12] ldlework[5k]: correct
[19:12] ldlework[5k]: how about J5
[19:12] dispersed[?]: that's the 3 one
Move 0 + 20
[19:12] ldlework[5k]: and J1?
[19:12] dispersed[?]: 2
Move 0 + 24
[19:13] dispersed[?]: because they lack liberties
[19:13] ldlework[5k]: So the lesson here, is that there is an order to the areas of the board, with regards to efficiency
[19:13] dispersed[?]: if the board would wrap, it would be more symmetric
[19:13] ldlework[5k]: And it works not just for capture
[19:13] ldlework[5k]: but territory
Move 0 + 30
[19:13] ldlework[5k]: see?
[19:13] ldlework[5k]: This is why players will start in the corners, then along the walls, only then into the middle
[19:14] dispersed[?]: yeah, it takes less to 'own' the walls.. ok yeah I was thinking that last game
[19:14] ldlework[5k]: Yeah!
[19:14] ldlework[5k]: OK
[19:14] dispersed[?]: not strategically
Move 0
[19:14] ldlework[5k]: OK we should play in the corners
[19:14] ldlework[5k]: fine
[19:14] ldlework[5k]: but where?
Move 0 + 8
[19:14] ldlework[5k]: assuming each stone was the only stone on the board
[19:14] dispersed[?]: well the black dots are there for a reason..
[19:14] ldlework[5k]: which corner do you like best?
[19:14] dispersed[?]: hmh
[19:14] ldlework[5k]: heh
[19:15] ldlework[5k]: What's the problem with A9?
[19:15] dispersed[?]: maybe intuituively H8 would be nice, but then again the G3 might be
[19:15] dispersed[?]: A9 needs only 2 stones to capture
[19:15] dispersed[?]: so harder to protect
[19:15] ldlework[5k]: Right, it's in a shortage
[19:15] ldlework[5k]: Any other problems?
[19:15] ldlework[5k]: Also can you see how Go is like Philosophy?
[19:16] dispersed[?]: you can't extend to many directions
[19:16] dispersed[?]: heh
[19:16] ldlework[5k]: It's not taking any territory!
[19:16] dispersed[?]: isn't it taking that 1 square?
[19:16] ldlework[5k]: No territory is empty space that only you surround.
[19:16] dispersed[?]: oh ok
[19:16] dispersed[?]: yeah I was never sure how it's counted
[19:16] ldlework[5k]: Here's the simple algo
[19:16] ldlework[5k]: start from any empty space
[19:17] ldlework[5k]: moving only orthogonally, can you reach only 1 color of stones?
[19:17] ldlework[5k]: if so, you are territory for that color
[19:17] dispersed[?]: true not hard to understand, just not sure how it's scored
[19:17] ldlework[5k]: This means territory only REALLY exists when it is fully walled off
[19:17] ldlework[5k]: But we talk about stones that are not fully walling off territory as "aiming at" territory
[19:17] ldlework[5k]: H8 is aiming at aleast a few points
[19:18] ldlework[5k]: Compare to D4
[19:18] dispersed[?]: what if you had A8 and B9 as well?
[19:18] ldlework[5k]: it still wouldn't be surrounding any empty spots
[19:18] dispersed[?]: is that worth 0 or is that one stone 'eaten'
Move 0 + 10
[19:18] ldlework[5k]: by placing a white stone on the board
[19:18] ldlework[5k]: you can see how no spots on the board
[19:18] ldlework[5k]: exclusively reach only black stones
[19:18] ldlework[5k]: every spot on the board can reach this white stone
[19:18] dispersed[?]: sure
[19:19] ldlework[5k]: in the case of H8, black will be able to "seal up" easily
[19:19] ldlework[5k]: Since they are so close
[19:19] ldlework[5k]: So we think of the top right spaces as black's territory
[19:19] ldlework[5k]: it's effectively his
[19:19] ldlework[5k]: something strange would have to happen for black to not be able to defend such a tiny spot
[19:19] ldlework[5k]: But the opposite is true of D4
[19:19] ldlework[5k]: D4 aims at way too much
Move 0 + 12
[19:20] ldlework[5k]: white has enough room to invade underneath
[19:20] ldlework[5k]: so while D4 is hopeful for a big corner, they will need more than just one stone to make it happen
[19:20] ldlework[5k]: G3 is a nice balance
[19:20] dispersed[?]: hence the black spot
[19:20] ldlework[5k]: yep
[19:20] ldlework[5k]: called the "star points"
[19:20] dispersed[?]: maximal chaos
Move 0 + 24
[19:21] ldlework[5k]: let's look at the A group
[19:21] ldlework[5k]: it's on the second line
[19:21] ldlework[5k]: making 1 point of territory per stone
[19:21] ldlework[5k]: it's not very efficient
[19:21] ldlework[5k]: but it is very secure
[19:21] ldlework[5k]: any white invasion underneath is practical suicide
[19:21] ldlework[5k]: make sense?
[19:21] dispersed[?]: y
[19:21] ldlework[5k]: look at the C group
[19:21] dispersed[?]: ez
[19:22] ldlework[5k]: It's on the 4th line
[19:22] ldlework[5k]: making 3 whole points per stone
[19:22] ldlework[5k]: very nice
[19:22] ldlework[5k]: but it's very dangerous
[19:22] ldlework[5k]: an invasion underneath is possible in some cases
[19:22] ldlework[5k]: B is a very nice balance
[19:22] ldlework[5k]: on the third line, it takes 2 points per stone
[19:22] ldlework[5k]: and invasion is much harder
[19:22] ldlework[5k]: The lessons here are that, at least in the opening, a balance of 3rd and 4th line stone is best
[19:23] ldlework[5k]: we don't wanna play on the wall and take nothing
[19:23] ldlework[5k]: we don't wanna play in the middle, and not really be securing territory
[19:23] ldlework[5k]: This is why E5 is not a good opening move
[19:23] dispersed[?]: yeah, it would be like micromanagement, or no management at all
[19:23] ldlework[5k]: it violates all we've learned
[19:23] ldlework[5k]: the order of the board areas
[19:23] ldlework[5k]: and the 3rd/4th line balance
[19:23] ldlework[5k]: one last thing to learn
[19:23] ldlework[5k]: before our second game
[19:23] ldlework[5k]: you remember Bugs Bunny and Dafy Duck right?
[19:24] dispersed[?]: lol, sure
[19:24] dispersed[?]: daffy
Move 0
[19:24] ldlework[5k]: imagine they each just bought a new house
[19:24] ldlework[5k]: they come home for the first time, brew some coffee
[19:24] ldlework[5k]: then step out into their back porch at the same exact time
[19:24] ldlework[5k]: just to see the other across the yard in the other house
[19:24] ldlework[5k]: they realize they're gonna have to share the same yardage with each other
[19:24] ldlework[5k]: $*!% that they think
[19:24] ldlework[5k]: they run to their garage
[19:25] ldlework[5k]: and start grabbing plywood and nails and such
[19:25] ldlework[5k]: they frantically run around driving posts into the ground
[19:25] ldlework[5k]: "My yard!"
[19:25] ldlework[5k]: *slam*
[19:25] ldlework[5k]: "No, MY yard!"
[19:25] ldlework[5k]: this goes on and on
[19:25] ldlework[5k]: let's see
Move 0 + 6
[19:25] ldlework[5k]: Who has the better strategy?
[19:25] dispersed[?]: daffy
[19:25] ldlework[5k]: Why?
[19:26] dispersed[?]: it's balanced and the stones work kinda synergistically
[19:26] ldlework[5k]: What do you mean by balanced?
[19:26] dispersed[?]: just balanced distance from the walls
[19:26] ldlework[5k]: OK so daffy is gonna get some points
[19:26] ldlework[5k]: What don't you like about Bugs' strategy?
[19:27] dispersed[?]: he's not going to capture any of daffy, and he has to distribute attention
[19:27] dispersed[?]: so he can't build anything strong without daffy keeping up I suppose
Move 0 + 10
[19:27] ldlework[5k]: Who's doing better?
[19:27] dispersed[?]: daffy built the wrong way :D maybe bugs
[19:28] ldlework[5k]: Not exactly
[19:28] dispersed[?]: yeah ok daffy kinda still keeping it balanced
[19:28] dispersed[?]: but only because bugs lets him ,p
[19:28] ldlework[5k]: Bugs is taking much more than dafy
Move 0 + 16
[19:29] ldlework[5k]: OK the point here is
[19:29] ldlework[5k]: Bugs is playing fast and loose
[19:29] ldlework[5k]: They are aiming at more territory
[19:29] ldlework[5k]: But playing with weaker formations
[19:29] ldlework[5k]: Where as Dafy is moving too slow
[19:29] ldlework[5k]: Not aiming at enough
[19:29] ldlework[5k]: Even though their structures are impenetrable
[19:29] ldlework[5k]: This would've been a better example on a larger board
[19:30] dispersed[?]: ic yeah
[19:30] ldlework[5k]: But the lesson is you want a balance between the two strategies here
[19:30] ldlework[5k]: OK let's play a new game
[19:30] ldlework[5k]: Any questions tho?
[19:30] dispersed[?]: Which one is your favorite character of those?
[19:30] ldlework[5k]: Bugs, easy
[19:30] dispersed[?]: :) ok
[19:30] dispersed[?]: let's play

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