Unranked
Rules: Japanese
Review by: ldlework[4k]
ldlework[5k]: A stone always needs at least one liberty
Move 1 + 10
ldlework[5k]: When a stone only has one liberty, it's called atari
ldlework[5k]: if you don't do anything white can capture the stone
Move 1 + 11
ldlework[5k]: like that
Move 1
ldlework[5k]: OK
ldlework[5k]: The empty spaces that a stone touches is called its "Liberties"
ldlework[5k]: When all of a stone's liberties are gone, it is captured
Move 1 + 2
dispersed[?]: ok
Move 1 + 6
dispersed[?]: atari means it's threatened I guess
ldlework[5k]: When it only has one, it's called atari
ldlework[5k]: Yeah
ldlework[5k]: You wanna do something about this
ldlework[5k]: Any idea what black can do?
dispersed[?]: block that.. nothing else?
ldlework[5k]: Well blocking the spot white needs to go is one way to look at it
ldlework[5k]: But another way to look at it, is that stones directly connected actually form a Group
ldlework[5k]: which can be treated as one stone
Move 1 + 8
ldlework[5k]: Now there are three liberties
ldlework[5k]: White will need more stones to capture
Move 1 + 9
ldlework[5k]: but each stone white puts
ldlework[5k]: black can grow more
Move 1 + 12
ldlework[5k]: Understand?
dispersed[?]: sure.. sort of expand to escape
dispersed[?]: bucket fill .p
ldlework[5k]: Yeah it's called an extension
Move 1 + 4
ldlework[5k]: When a stone has two liberties, it's called a shortage
ldlework[5k]: Because if you don't do anything, the opponent can turn it into an atari
Move 1 + 4
ldlework[5k]: Make sense?
dispersed[?]: Ok. Atari = 1, shortage = 2.
ldlework[5k]: ya
Move 0 + 6
ldlework[5k]: how many stones does it take to capture E5?
dispersed[?]: 3
Move 0 + 12
dispersed[?]: oh r5
dispersed[?]: e5
dispersed[?]: sorry wasn't paying attention, so 4 .p
Move 0 + 14
ldlework[5k]: correct
ldlework[5k]: how about J5
dispersed[?]: that's the 3 one
Move 0 + 20
ldlework[5k]: and J1?
dispersed[?]: 2
Move 0 + 24
dispersed[?]: because they lack liberties
ldlework[5k]: So the lesson here, is that there is an order to the areas of the board, with regards to efficiency
dispersed[?]: if the board would wrap, it would be more symmetric
ldlework[5k]: And it works not just for capture
ldlework[5k]: but territory
Move 0 + 30
ldlework[5k]: see?
ldlework[5k]: This is why players will start in the corners, then along the walls, only then into the middle
dispersed[?]: yeah, it takes less to 'own' the walls.. ok yeah I was thinking that last game
ldlework[5k]: Yeah!
ldlework[5k]: OK
dispersed[?]: not strategically
Move 0
ldlework[5k]: OK we should play in the corners
ldlework[5k]: fine
ldlework[5k]: but where?
Move 0 + 8
ldlework[5k]: assuming each stone was the only stone on the board
dispersed[?]: well the black dots are there for a reason..
ldlework[5k]: which corner do you like best?
dispersed[?]: hmh
ldlework[5k]: heh
ldlework[5k]: What's the problem with A9?
dispersed[?]: maybe intuituively H8 would be nice, but then again the G3 might be
dispersed[?]: A9 needs only 2 stones to capture
dispersed[?]: so harder to protect
ldlework[5k]: Right, it's in a shortage
ldlework[5k]: Any other problems?
ldlework[5k]: Also can you see how Go is like Philosophy?
dispersed[?]: you can't extend to many directions
dispersed[?]: heh
ldlework[5k]: It's not taking any territory!
dispersed[?]: isn't it taking that 1 square?
ldlework[5k]: No territory is empty space that only you surround.
dispersed[?]: oh ok
dispersed[?]: yeah I was never sure how it's counted
ldlework[5k]: Here's the simple algo
ldlework[5k]: start from any empty space
ldlework[5k]: moving only orthogonally, can you reach only 1 color of stones?
ldlework[5k]: if so, you are territory for that color
dispersed[?]: true not hard to understand, just not sure how it's scored
ldlework[5k]: This means territory only REALLY exists when it is fully walled off
ldlework[5k]: But we talk about stones that are not fully walling off territory as "aiming at" territory
ldlework[5k]: H8 is aiming at aleast a few points
ldlework[5k]: Compare to D4
dispersed[?]: what if you had A8 and B9 as well?
ldlework[5k]: it still wouldn't be surrounding any empty spots
dispersed[?]: is that worth 0 or is that one stone 'eaten'
Move 0 + 10
ldlework[5k]: by placing a white stone on the board
ldlework[5k]: you can see how no spots on the board
ldlework[5k]: exclusively reach only black stones
ldlework[5k]: every spot on the board can reach this white stone
dispersed[?]: sure
ldlework[5k]: in the case of H8, black will be able to "seal up" easily
ldlework[5k]: Since they are so close
ldlework[5k]: So we think of the top right spaces as black's territory
ldlework[5k]: it's effectively his
ldlework[5k]: something strange would have to happen for black to not be able to defend such a tiny spot
ldlework[5k]: But the opposite is true of D4
ldlework[5k]: D4 aims at way too much
Move 0 + 12
ldlework[5k]: white has enough room to invade underneath
ldlework[5k]: so while D4 is hopeful for a big corner, they will need more than just one stone to make it happen
ldlework[5k]: G3 is a nice balance
dispersed[?]: hence the black spot
ldlework[5k]: yep
ldlework[5k]: called the "star points"
dispersed[?]: maximal chaos
Move 0 + 24
ldlework[5k]: let's look at the A group
ldlework[5k]: it's on the second line
ldlework[5k]: making 1 point of territory per stone
ldlework[5k]: it's not very efficient
ldlework[5k]: but it is very secure
ldlework[5k]: any white invasion underneath is practical suicide
ldlework[5k]: make sense?
dispersed[?]: y
ldlework[5k]: look at the C group
dispersed[?]: ez
ldlework[5k]: It's on the 4th line
ldlework[5k]: making 3 whole points per stone
ldlework[5k]: very nice
ldlework[5k]: but it's very dangerous
ldlework[5k]: an invasion underneath is possible in some cases
ldlework[5k]: B is a very nice balance
ldlework[5k]: on the third line, it takes 2 points per stone
ldlework[5k]: and invasion is much harder
ldlework[5k]: The lessons here are that, at least in the opening, a balance of 3rd and 4th line stone is best
ldlework[5k]: we don't wanna play on the wall and take nothing
ldlework[5k]: we don't wanna play in the middle, and not really be securing territory
ldlework[5k]: This is why E5 is not a good opening move
dispersed[?]: yeah, it would be like micromanagement, or no management at all
ldlework[5k]: it violates all we've learned
ldlework[5k]: the order of the board areas
ldlework[5k]: and the 3rd/4th line balance
ldlework[5k]: one last thing to learn
ldlework[5k]: before our second game
ldlework[5k]: you remember Bugs Bunny and Dafy Duck right?
dispersed[?]: lol, sure
dispersed[?]: daffy
Move 0
ldlework[5k]: imagine they each just bought a new house
ldlework[5k]: they come home for the first time, brew some coffee
ldlework[5k]: then step out into their back porch at the same exact time
ldlework[5k]: just to see the other across the yard in the other house
ldlework[5k]: they realize they're gonna have to share the same yardage with each other
ldlework[5k]: $*!% that they think
ldlework[5k]: they run to their garage
ldlework[5k]: and start grabbing plywood and nails and such
ldlework[5k]: they frantically run around driving posts into the ground
ldlework[5k]: "My yard!"
ldlework[5k]: *slam*
ldlework[5k]: "No, MY yard!"
ldlework[5k]: this goes on and on
ldlework[5k]: let's see
Move 0 + 6
ldlework[5k]: Who has the better strategy?
dispersed[?]: daffy
ldlework[5k]: Why?
dispersed[?]: it's balanced and the stones work kinda synergistically
ldlework[5k]: What do you mean by balanced?
dispersed[?]: just balanced distance from the walls
ldlework[5k]: OK so daffy is gonna get some points
ldlework[5k]: What don't you like about Bugs' strategy?
dispersed[?]: he's not going to capture any of daffy, and he has to distribute attention
dispersed[?]: so he can't build anything strong without daffy keeping up I suppose
Move 0 + 10
ldlework[5k]: Who's doing better?
dispersed[?]: daffy built the wrong way :D maybe bugs
ldlework[5k]: Not exactly
dispersed[?]: yeah ok daffy kinda still keeping it balanced
dispersed[?]: but only because bugs lets him ,p
ldlework[5k]: Bugs is taking much more than dafy
Move 0 + 16
ldlework[5k]: OK the point here is
ldlework[5k]: Bugs is playing fast and loose
ldlework[5k]: They are aiming at more territory
ldlework[5k]: But playing with weaker formations
ldlework[5k]: Where as Dafy is moving too slow
ldlework[5k]: Not aiming at enough
ldlework[5k]: Even though their structures are impenetrable
ldlework[5k]: This would've been a better example on a larger board
dispersed[?]: ic yeah
ldlework[5k]: But the lesson is you want a balance between the two strategies here
ldlework[5k]: OK let's play a new game
ldlework[5k]: Any questions tho?
dispersed[?]: Which one is your favorite character of those?
ldlework[5k]: Bugs, easy
dispersed[?]: :) ok
dispersed[?]: let's play
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