Move 62
16 points
16.5 points
Unranked
Rules: Japanese
White wins by 0.5 points
Move 62
January 13, 2018
[9:31] walken![9k]: wow, so close
[9:31] walken![9k]: thanks for the game
[12:53] walken![8k]: after review I'm not sure if the upper left was supposed to be a seki
[12:53] Flopsy[4d]: yep, a half-pointer
[12:53] Flopsy[4d]: it's not a seki, and wasn't scored as such
[12:53] Flopsy[4d]: oh wait
[12:53] Flopsy[4d]: sorry
[12:53] Flopsy[4d]: it is a seki
[12:53] Flopsy[4d]: now that the liberties are filled up
[12:54] walken![8k]: yup :(
[12:54] walken![8k]: we both thought black was dead, and the autoscorer thought so too
[12:54] elx[5k]: Variation: And black owns
[12:54] walken![8k]: I'm not sure how the autoscorer works or when it doesn't
[12:55] Flopsy[4d]: don't trust it, especially with seki
[12:55] Flopsy[4d]: typically seki must be marked manually
[12:55] walken![8k]: anyway, I just wanted confirmation as I didn't read it correctly at first
[12:56] elx[5k]: Variation: It's not seki
[12:56] Flopsy[4d]: Variation: sending two, returning one
[12:57] Flopsy[4d]: that reverts to the original position, with one net prisoner for black
[12:57] Flopsy[4d]: still seki
[12:57] elx[5k]: Then it's ko
[12:57] elx[5k]: ko isn't equal to seki I guess
[12:57] Flopsy[4d]: depending on the rule set, it could be
[12:57] Flopsy[4d]: but typically this isn't ko either
[12:57] elx[5k]: I prefer absolute ko rule
[12:57] Flopsy[4d]: usually superko is not used
[12:58] elx[5k]: no position can be repeated with same side turn
[12:58] walken![8k]: what is supposed to happend with scoring if there is a ko at the very end of the game ?
[12:58] elx[5k]: that's different in various rule systems
[12:58] walken![8k]: ah no, it's not a scoring issue, one of the side is just prevented from playing there
[12:59] elx[5k]: Then you can't play A8 wit white
[13:00] elx[5k]: Variation: used superko. Now it's seki?
[13:01] Flopsy[4d]: white was in atari after the capture
[13:01] Flopsy[4d]: a8 is a really really bad move by black
[13:01] walken![8k]: 65 is different from 60 because it's now black's turn
[13:02] Flopsy[4d]: white can gain nothing by filling any of these liberties, is the point
[13:03] elx[5k]: So yes, with superko rule white can't take black stones
[13:03] walken![8k]: yes. a9 is not legal the second time around so white has to pass and that's the final position, with the two black stones still live
[13:03] walken![8k]: so I lost after all
[13:04] Flopsy[4d]: yes
[13:04] walken![8k]: (the other thing I don't understand is that the score estimate had me losing anyway, so I was really surprised to edge out a win)
[13:04] Flopsy[4d]: Variation: white typically just suicides like this under player-to-move superko
[13:05] Flopsy[4d]: can't a8 after going through the cycle
[13:05] Flopsy[4d]: so can't escape atari the second time around
[13:06] Flopsy[4d]: score estimation can be weird, anyway
[13:06] Flopsy[4d]: especially on a 19x19
[13:06] walken![8k]: yes. I probably trust it too much.
[13:07] Flopsy[4d]: SE is typically some sort of heat map kind of thing. It isn't middle-game aware, especially in the center and in fights
[13:07] walken![8k]: other question is after move 52, was it possible to get unconditional life ?
[13:07] Flopsy[4d]: at that point it's too late
[13:08] Flopsy[4d]: Variation: miai for black
[13:08] Flopsy[4d]: seki is unconditional life, it's just not a happy way to live
[13:08] walken![8k]: allright. no regrets then.
[13:08] walken![8k]: yes, it's like when you don't like your neighbors :)
[13:09] Flopsy[4d]: no territory to call your own :)
[13:09] elx[5k]: Black is filling his own liberties
[13:10] walken![8k]: all right, thanks for the comments.
[13:10] elx[5k]: So... what is final score here if we use area scoring?
[13:11] elx[5k]: White 6*3+1 on the right, and ...
[13:11] elx[5k]: 4*5-1 on left, not counting seki
[13:12] Flopsy[4d]: typically you'd score the live stones in area scoring
[13:12] Flopsy[4d]: even though it's seki
[13:12] Flopsy[4d]: and often the eye at a7 as well
[13:14] Flopsy[4d]: so it's more like 17 on the left for white
[13:14] Flopsy[4d]: and 2 for black in that seki
[13:15] elx[5k]: 35 total for white?
[13:15] Flopsy[4d]: 17 + 19, in area scoring, I think
[13:16] walken![8k]: 57 c8 kills black
[13:16] Flopsy[4d]: c8 is self-atari
[13:17] Flopsy[4d]: oh, at move 57
[13:17] walken![8k]: yes
[13:17] Flopsy[4d]: yes, butter to use that liberty while you can
[13:17] walken![8k]: you just need to know it's seki :)
[13:17] Flopsy[4d]: make 4 or 5 points, rather than 1
[13:17] Flopsy[4d]: yes
[13:18] Flopsy[4d]: seki robs all the territory, so there's usually a bigger difference than late late yose
[13:18] Flopsy[4d]: which is the quest for 1-pointers
[13:18] Flopsy[4d]: black is a deep beginner
[13:18] walken![8k]: and same, opponent should play 56 d4. actually should do it even if he doesn't know about the seki.
[13:19] Flopsy[4d]: I'm actually surprised that he tried b8
[13:20] walken![8k]: people get confused about scoring :)
[13:20] Flopsy[4d]: this black is a player who I'd say was making moves that are explicit passes
[13:20] Flopsy[4d]: scoring can be confusing, the more you attend to minute differences
[13:20] Flopsy[4d]: the basic rule of thumb is that seki is ignored when estimating with territory and prisoners
[13:21] elx[5k]: This variation says black wins by 4.5, if you let black take c4 point
[13:21] elx[5k]: But remove seki
[13:22] Flopsy[4d]: um, yes
[13:23] Flopsy[4d]: you have to fill 2 points of territory, you miss out on d5, and in that variation I think you have some of black's passes eliminated
[13:23] Flopsy[4d]: those moves where black fills his own territory for no good reason cost a point each
[13:24] elx[5k]: Only in japanese rules which are used here
[13:24] Flopsy[4d]: the scoring for this game is officially japanese
[13:24] Flopsy[4d]: I was quoting in that system, and comparing with the game score
[13:26] Flopsy[4d]: japanese is something of a default online
[13:26] Flopsy[4d]: western go associations often try some sort of compromise system that is easy to score whichever system you are used to.
[13:26] elx[5k]: Japanese favors risky states
[13:27] Flopsy[4d]: how so? Not especially, I think
[13:27] Flopsy[4d]: far more decisive is culture
[13:28] walken![8k]: well it's especially confusing given that when you think the game i done, you have to pass but your opponent may still sneak a move on you
[13:28] walken![8k]: so you feel like you have to defend even though you think it's all done
[13:29] Flopsy[4d]: well, that's just what happens when the two players disagree about life and death
[13:29] Flopsy[4d]: just because your opponent things something is forcing, doesn't mean you have to agree, of course :)
[13:30] Flopsy[4d]: as you gain in strength, these encore invasions tend to dissappear
[13:30] Flopsy[4d]: because again, the big attempts typically should have been tried earlier, if at all
[13:30] walken![8k]: right
[13:31] Flopsy[4d]: and players who have been consistently reading throughout the game should be in agreement about what's dead and what's alive at the end
[13:31] Flopsy[4d]: it's implicit in the way they've played
[13:35] walken![8k]: all right. time for me to grab some zZzzZzzz. ttyl :)
[13:35] Flopsy[4d]: later, then
[13:35] Flopsy[4d]: no problem

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