Move 104
1 capture
21 captures
+ 0.5
Unranked
Rules: Japanese
Review by: ...
Move 104
January 15, 2018
[9:15] Flopsy[4d]: whee!
[9:16] Flopsy[4d]: alright
[9:17] walken![9k]: right
[9:17] Flopsy[4d]: yeah, A and B are miai against n6 potential eye
[9:17] walken![9k]: I see it now
[9:17] Flopsy[4d]: and C and D are miai to limit black to just one eye
Move 7
[9:18] Flopsy[4d]: first situation, right?
[9:18] walken![9k]: yes
[9:18] Flopsy[4d]: where white is trying to play a stone that isn't well connected
[9:18] Flopsy[4d]: this relationship is weak
[9:18] walken![9k]: so, j5 ?
[9:18] Flopsy[4d]: right
Move 7 + 2
[9:18] walken![9k]: makes sense
[9:18] Flopsy[4d]: walk out with your own group
[9:18] Flopsy[4d]: and split whtie
Move 7 + 5
[9:19] Flopsy[4d]: the white stones are at odds
Move 7 + 1
[9:19] walken![9k]: my though at the time was push you against my closest stone
Move 7 + 5
[9:19] Flopsy[4d]: push against black to help one side
[9:19] Flopsy[4d]: and the other gets harmes
Move 7 + 1
[9:19] walken![9k]: but yeah, that didn't make much sense.
Move 10
[9:19] Flopsy[4d]: white didn't connect right away
[9:20] Flopsy[4d]: but was trying for more profit
Move 14
[9:20] Flopsy[4d]: this was not so good
Move 15
[9:20] Flopsy[4d]: peeping just asks white to fix the cutting point
[9:20] Flopsy[4d]: and the second line stone at j2 is not so useful
[9:21] Flopsy[4d]: in fact, it's so close to the edge that it's likely to be swallowed anyway
Move 13 + 1
[9:21] Flopsy[4d]: I was concerned about stuff like this
[9:21] Flopsy[4d]: double hane
[9:21] Flopsy[4d]: a sort of natural flow from the hane at the head of two stones
[9:22] Flopsy[4d]: which black already had
[9:22] Flopsy[4d]: now, black has cutting points
[9:22] walken![9k]: yes
[9:22] Flopsy[4d]: but white's j3 cut is very severe
[9:22] Flopsy[4d]: since the two stones have very few liberties
[9:22] Flopsy[4d]: and are right against black's wall
Move 13 + 4
[9:23] Flopsy[4d]: making it hard to play atari forcefully
Move 13 + 5
[9:23] Flopsy[4d]: you should usually extend once from this atari
[9:23] Flopsy[4d]: to make more liberties
[9:23] Flopsy[4d]: even if the stones are fated to be captured
[9:23] Flopsy[4d]: black will get more forcing moves from them
[9:23] walken![9k]: right. and then probably 7 at j3
Move 13 + 6
[9:24] Flopsy[4d]: well, say white tries to capture
Move 13 + 9
[9:24] Flopsy[4d]: then the other side will definitely drop
[9:24] Flopsy[4d]: white will lose the two stones
Move 13 + 13
[9:24] Flopsy[4d]: it might be even worse, like this
[9:25] Flopsy[4d]: black is sealing white in entirely
[9:25] Flopsy[4d]: and playing a somewhat less secure shape in the effort to swallow the 2 white stones on a bigger scale
Move 13 + 15
[9:26] Flopsy[4d]: white is in hane on both ends of 2 stones
[9:26] Flopsy[4d]: very very difficult shape
[9:26] Flopsy[4d]: particularly with black supporting stones
Move 13 + 16
[9:26] Flopsy[4d]: evades immediate capture
[9:26] Flopsy[4d]: but white can't capture black immediately either
[9:27] Flopsy[4d]: it would be a somewhat long fight
Move 13 + 13
[9:27] Flopsy[4d]: and often simpler is better
Move 13 + 2
[9:27] Flopsy[4d]: in any case, white may have to draw back
Move 13 + 3
[9:27] Flopsy[4d]: and now the splitting works effective
[9:28] walken![9k]: right
[9:28] Flopsy[4d]: white has to worry about living in two places at once, now
[9:28] Flopsy[4d]: how do you feel about this k5 cutting point?
[9:28] elx[5k]: Ladder here doesn't work
[9:28] walken![9k]: yes
[9:28] Flopsy[4d]: sure, no ladder
[9:29] elx[5k]: So should black cover it?
[9:29] Flopsy[4d]: either one of you want to show the best variation for black, if white cuts now?
Move 13 + 11
[9:29] walken![9k]: do I have it ?
[9:30] Flopsy[4d]: yes, good
[9:30] Flopsy[4d]: just drive them to the edge
[9:30] walken![9k]: makes sense
[9:30] Flopsy[4d]: stones with 2 liberties on the 2nd line are dead, pretty much
[9:30] Flopsy[4d]: it's the line of defeaat
[9:30] walken![9k]: but hard for me to read before doing the double hane
Move 13 + 10
[9:30] walken![9k]: which I think is what I should be doing ?
Move 13 + 1
[9:31] Flopsy[4d]: even if you played some gentler shape
[9:31] Flopsy[4d]: to make sure that you could handle the cutting point
[9:31] walken![9k]: right
[9:31] Flopsy[4d]: note that the splitting is still quite effective
[9:31] walken![9k]: so priority is avoid connection
[9:31] Flopsy[4d]: and black can look forward to cutting white later
[9:32] walken![9k]: I was worried about giving too much space to white for it to make eyes without connecting
[9:32] Flopsy[4d]: you'll win the war even if white gets some territory
[9:32] Flopsy[4d]: don't need to kill everything
[9:32] elx[5k]: j3 cut works because ladder favors black
[9:32] walken![9k]: right
Move 13 + 5
[9:32] Flopsy[4d]: yes, j3 cut is annoying
Move 13 + 7
[9:33] Flopsy[4d]: pain for white
Move 13 + 7
[9:33] Flopsy[4d]: also, pain
[9:33] walken![9k]: let white make territiories but make it fight for each, rather than connecting all its stones together
Move 13 + 16
[9:33] Flopsy[4d]: now it is capturing race
[9:33] Flopsy[4d]: what's the liberty situation?
[9:34] Flopsy[4d]: White A group has 4, right?
[9:34] elx[5k]: White can extend to H1
[9:34] Flopsy[4d]: black B group has 5
[9:34] Flopsy[4d]: and, it's black's move
[9:35] Flopsy[4d]: this is looking favorable for black
[9:35] elx[5k]: I think it favors black
[9:35] elx[5k]: but perhaps there's some trick for white
Move 13 + 23
[9:35] Flopsy[4d]: white may be able to squeeze out
[9:35] Flopsy[4d]: but black has miai
[9:35] Flopsy[4d]: the corner won't die
Move 13 + 24
[9:36] Flopsy[4d]: if white tries moving out
Move 13 + 25
[9:36] Flopsy[4d]: black connects under
Move 13 + 29
[9:36] wingZ[3d]: Variation: 1
Move 13 + 25
[9:36] Flopsy[4d]: and in this case white made a mistake, too
Move 13 + 29
[9:36] wingZ[3d]: no
[9:36] wingZ[3d]: black ladder
[9:36] wingZ[3d]: what are you teaching mate
Move 13 + 25
[9:36] Flopsy[4d]: and white could just die like this
Move 13 + 25
[9:37] Flopsy[4d]: and yeah
[9:37] Flopsy[4d]: even here
[9:37] Flopsy[4d]: it's grim
Move 13 + 33
[9:37] wingZ[3d]: Variation: 2
[9:37] wingZ[3d]: no escape there
Move 13 + 25
[9:37] Flopsy[4d]: the liberties are just too tight
Move 20
[9:37] Flopsy[4d]: at this point it felt like black was trying to save the stones
[9:38] elx[5k]: Which would not work
[9:38] Flopsy[4d]: but it's going to be hard, with white being able to poke in at will
[9:38] Flopsy[4d]: and eliminate eyeshape
[9:38] Flopsy[4d]: hard to get out of white's enclosure by walking around on the second line
Move 19 + 1
[9:39] Flopsy[4d]: better to let them be for now
[9:39] elx[5k]: It's better to abandon lost fights and look for opportunities elsewhere
[9:39] walken![9k]: black kept being worried about white making eyes rather than about white connecting.
[9:39] Flopsy[4d]: right
[9:39] Flopsy[4d]: black was increasing the size of the loss on the right
Move 33
[9:39] walken![9k]: yes
[9:39] elx[5k]: Also those ongoing fights create opportunites for ko
[9:39] Flopsy[4d]: white is still ahead of black
[9:40] Flopsy[4d]: and black is no more alive
[9:40] Flopsy[4d]: than before
[9:40] Flopsy[4d]: also, white got sente
[9:40] Flopsy[4d]: so, really sequence for black
Move 13 + 33
[9:40] wingZ[3d]: everything
[9:40] wingZ[3d]: falls down to the basic shape
[9:41] wingZ[3d]: he need to recognize the vital point
Move 34
[9:41] Flopsy[4d]: extreme basic shape analysis would say this is a shoulder hit on white
[9:41] Flopsy[4d]: meaning, a solid attachment is most normal
Move 34 + 1
[9:41] Flopsy[4d]: but that doesn't make eyespace quick enough
Move 34 + 2
[9:42] wingZ[3d]: you can
[9:42] wingZ[3d]: but not severe
[9:42] Flopsy[4d]: and also allows black to make good shape in response
[9:42] wingZ[3d]: B10
[9:42] wingZ[3d]: fast eye space and enough to live
[9:42] Flopsy[4d]: this tiger mouth is also hane at the head of two stones
[9:42] wingZ[3d]: with aji at C4
Move 33
[9:42] wingZ[3d]: C3
[9:42] wingZ[3d]: i mean
Move 35
[9:42] wingZ[3d]: miai to G2 or that attachment
[9:43] Flopsy[4d]: in the game, white used the knight's move
[9:43] Flopsy[4d]: slightly faster, but it's easy to read that it can't be cut
Move 35 + 4
[9:43] Flopsy[4d]: black is basically just giving white even better shape by trying to cut directly like this
[9:43] Flopsy[4d]: the cutting stone dies immediately
[9:43] wingZ[3d]: it is appropriate move in this situation perhaps
Move 35 + 9
[9:44] wingZ[3d]: Variation: 3
[9:44] wingZ[3d]: some aji if the black is strong in middle
[9:44] Flopsy[4d]: sometimes you might se that attempt at fighting, but it's tough
Move 36
[9:44] Flopsy[4d]: game move wasn't so bad
[9:45] Flopsy[4d]: definite relation
Move 35 + 2
[9:45] wingZ[3d]: it isokay but
[9:45] Flopsy[4d]: you might also try it here, when playing form that direction
[9:45] walken![9k]: I hesitated with that one too
[9:45] wingZ[3d]: strengthening the weak group is priority rite?
Move 35 + 5
[9:45] Flopsy[4d]: can limit white's eyespace on the top
[9:46] wingZ[3d]: yes white live with 3-3 invasion
[9:46] Flopsy[4d]: by peeping that connection, where you probably had no chance to cut
Move 35 + 6
[9:46] Flopsy[4d]: but white can jump to 3-3
[9:46] wingZ[3d]: in sente too
[9:46] Flopsy[4d]: which was part o fthe meaning of the knight's move
Move 35
[9:46] Flopsy[4d]: that white played in the first place
[9:47] Flopsy[4d]: to get under black and see into eyespace in the corner
[9:47] Flopsy[4d]: in order to live, and make points
Move 39
[9:47] walken![9k]: was it better to answer c3 rather than b9 ?
Move 35 + 1
[9:48] Flopsy[4d]: it might be more forceful this way
Move 39
[9:48] elx[5k]: you mean C4?
Move 35 + 4
[9:48] Flopsy[4d]: this knight's move is weaker
Move 35 + 9
[9:48] Flopsy[4d]: white may get closed in to live real small
[9:49] Flopsy[4d]: black sacrificed the stone to get forcing moves
[9:49] Flopsy[4d]: now top left is looking like a black corner, maybe
[9:49] walken![9k]: right
Move 41
[9:50] Flopsy[4d]: white is sort of giving black territory
[9:50] Flopsy[4d]: just trying to play solidly, at this point
Move 43 + 1
[9:50] Flopsy[4d]: expected maybe this
Move 43 + 1
[9:50] Flopsy[4d]: or this, even better
Move 43 + 5
[9:51] Flopsy[4d]: black has few worries in taking the upper side
[9:51] Flopsy[4d]: only concern is this A group
Move 43 + 1
[9:51] elx[5k]: Black is rather high here
Move 43 + 6
[9:51] wingZ[3d]: Variation: 4
[9:52] Flopsy[4d]: yes, around there would be where white may try
[9:52] wingZ[3d]: and blak would suffer considerable damage
Move 43 + 5
[9:52] Flopsy[4d]: white is not going to lose if black just gets the top
Move 41
[9:52] Flopsy[4d]: part of why white was relaxed here
[9:53] Flopsy[4d]: was it didn't seem like there would be the need to do anything terrifyingly complex in order to win
Move 48
[9:53] wingZ[3d]: white aliready won
Move 51
[9:53] wingZ[3d]: at this point
[9:53] Flopsy[4d]: yeah
[9:53] walken![9k]: agree
[9:53] Flopsy[4d]: black saves center group
[9:53] Flopsy[4d]: but center territory is small
[9:54] Flopsy[4d]: on this size board
Move 52
[9:54] Flopsy[4d]: and top is getting reduced
Move 53
[9:54] Flopsy[4d]: then this cut
Move 53 + 5
[9:54] Flopsy[4d]: black can still save the top
[9:54] Flopsy[4d]: but white has enough to win
Move 54
[9:55] Flopsy[4d]: in the game, black tried to save everything
Move 55
[9:55] Flopsy[4d]: and that got rough
[9:55] Flopsy[4d]: this cut is hane at the head of two stones
[9:55] Flopsy[4d]: twice
[9:55] Flopsy[4d]: damaging on both sides
Move 56
[9:55] Flopsy[4d]: black's move is too slow
[9:55] elx[5k]: this extension is bad
Move 55 + 1
[9:56] elx[5k]: How about G8
[9:56] Flopsy[4d]: jumping is better, if you just want to move these center stones out
Move 57
[9:56] walken![9k]: at this point I couldn't decide on what to save
Move 55 + 6
[9:57] Flopsy[4d]: still probably save the top
Move 55 + 7
[9:57] Flopsy[4d]: that's where the big territory is
[9:57] Flopsy[4d]: black shoudl be able to handle these cutting points
[9:57] Flopsy[4d]: without any big death
Move 55 + 6
[9:57] elx[5k]: But white gets a lot of freedom with that shape
[9:58] elx[5k]: empty bubles are very hard to fight against when you just get straight lines
Move 55 + 7
[9:58] Flopsy[4d]: white has 100% life, pretty much
[9:58] Flopsy[4d]: after capturing the center stones
[9:59] Flopsy[4d]: but, is limited in the area where this strong group can exert influence
[9:59] Flopsy[4d]: if white can't break into the top by cutting
[9:59] Flopsy[4d]: the territorial impact of this group's influence won't be so great
Move 55 + 9
[9:59] elx[5k]: Can black save g5 to k4 line?
Move 55 + 13
[10:00] Flopsy[4d]: white can't really cut it off
Move 55 + 15
[10:00] Flopsy[4d]: no cutting point works here
Move 58
[10:01] elx[5k]: 8 can escape
[10:01] Flopsy[4d]: 8?
Move 55 + 9
[10:02] Flopsy[4d]: here?
[10:02] elx[5k]: g11
[10:02] elx[5k]: it has 8 on
[10:02] Flopsy[4d]: right
[10:02] Flopsy[4d]: black has covered this stone
[10:02] Flopsy[4d]: and confined it to the top
[10:02] Flopsy[4d]: how do you plan to make it escape?
Move 55 + 16
[10:03] elx[5k]: In this fork after 70 it can extend while 10 is caught in ladder
[10:03] Flopsy[4d]: you want to peep here?
Move 55 + 14
[10:04] elx[5k]: Then black just connects
Move 55 + 21
[10:04] Flopsy[4d]: yeah, I don't really think white is getting out of this
[10:04] elx[5k]: White can extend to up
[10:04] elx[5k]: And cut at f8
[10:05] elx[5k]: I mean try to make a semeai for black life
[10:05] Flopsy[4d]: f8 not a cutting point
[10:05] Flopsy[4d]: it won't work
Move 55 + 23
[10:05] elx[5k]: E8
Move 55 + 23
[10:05] Flopsy[4d]: white has nil for liberties
[10:05] Flopsy[4d]: and black will still connect
Move 55 + 27
[10:06] Flopsy[4d]: can't stop the capture of the cutting stone
[10:06] elx[5k]: Yeah this ladder favors black
Move 55 + 10
[10:06] elx[5k]: Actually is influence all about who ladders favor?
Move 55 + 9
[10:06] Flopsy[4d]: hah, no
Move 55 + 8
[10:07] Flopsy[4d]: but ladder breaking is one of the benefits of having stones on the outside
Move 57 + 1
[10:07] Flopsy[4d]: to save the corner, black has to protect the eyespace
[10:07] Flopsy[4d]: but, it's looking a little bit dicey even so
Move 59
[10:08] Flopsy[4d]: after white goes here, the corner is captured
[10:08] Flopsy[4d]: and white is far ahead
Move 104
[10:08] Flopsy[4d]: as you see, white got a little bit more on the top
[10:08] Flopsy[4d]: by connecting left and right sides
[10:08] elx[5k]: regarding position here
[10:09] elx[5k]: or at the end
[10:09] Flopsy[4d]: but basically the bulk of the score difference was decided by move 59
[10:09] walken![9k]: so I don't know why I didn't realize much earlier that the outside black group was dead dead dead
[10:09] Flopsy[4d]: yeah
[10:09] walken![9k]: for some reason I thought it could live
[10:09] Flopsy[4d]: not realizing that lost you a lot of points
[10:09] walken![9k]: yes
[10:10] Flopsy[4d]: so it's not just connection itself that you need to be thinking about
[10:10] Flopsy[4d]: but eyeshape too, at this point
[10:10] Flopsy[4d]: be on the lookout for false eyes
[10:11] Flopsy[4d]: too many places needed connection
[10:11] walken![9k]: right
[10:11] Flopsy[4d]: so, not enough eyeshape
[10:11] Flopsy[4d]: just two half eyes
[10:11] Flopsy[4d]: (that's a way of describing an eye that could be made in gote)
[10:12] walken![9k]: I can most often deal with such things in for example elx games, because we tend to play slower and the board is smaller
[10:12] walken![9k]: but I can't just glance at it and see it
[10:12] Flopsy[4d]: You had time here to think it out
[10:12] Flopsy[4d]: It's true that I pressed you to think a little faster
[10:13] Flopsy[4d]: because I think you should try
[10:13] walken![9k]: yes, I play quite slow in general
[10:13] Flopsy[4d]: but you could have sat for a minute to try to settle that issue
[10:13] walken![9k]: not sure how to get better at that
[10:13] Flopsy[4d]: given how important it was
[10:13] walken![9k]: I've been playing some bot games faster but I blunder a lot.
Move 104 + 4
[10:13] elx[5k]: Variation: What is answer for white?
Move 104 + 5
[10:13] elx[5k]: questio for walken
[10:13] Flopsy[4d]: Variation: this
[10:14] elx[5k]: No, I know that
[10:14] Flopsy[4d]: yeah, just saw
[10:14] elx[5k]: But if I was playing black I would have tried this
[10:14] Flopsy[4d]: my point is that you know some of the patterns
Move 95
[10:15] walken![9k]: elx, yes b3
Move 94
[10:16] elx[5k]: However a move like this won me one of recent games
[10:16] Flopsy[4d]: pressing yourself to get to the right answer at e10 here quickly
[10:16] Flopsy[4d]: for example
[10:16] elx[5k]: other player passed thinking it was harmless
[10:16] Flopsy[4d]: means that you'll have the good moves coming to the top of your mind more readily
[10:16] Flopsy[4d]: the game is about pattern recognition
[10:16] Flopsy[4d]: you can't brute force the reading, but have to build on a feel for patterns
[10:17] Flopsy[4d]: if the good patterns come to mind more readily
[10:17] Flopsy[4d]: it will be easier to put together longer sequences of probably-good moves
[10:17] Flopsy[4d]: and read more deeply
[10:17] Flopsy[4d]: your game will get better
[10:17] Flopsy[4d]: so do both
[10:17] Flopsy[4d]: don't just play on instinct
Move 96
[10:18] walken![9k]: right
Move 94
[10:18] Flopsy[4d]: but try not to overread it
Move 95
[10:18] elx[5k]: What's up with e10?
Move 96
[10:18] walken![9k]: elx, he meant if I didn't play there I'd lose more of the top
Move 93 + 2
[10:18] Flopsy[4d]: prevents this pain
Move 93 + 8
[10:19] Flopsy[4d]: pain
Move 93 + 7
[10:19] elx[5k]: You said good answer to it
Move 94
[10:19] Flopsy[4d]: right
[10:19] Flopsy[4d]: connecting is pretty much the best thing to do
[10:20] Flopsy[4d]: in any case the cutting point needs defense
[10:20] elx[5k]: Why does it need to be answered? Black just protects his own shape
[10:20] Flopsy[4d]: that's answering white
[10:20] Flopsy[4d]: it was white's move that needed an answer
[10:20] elx[5k]: Ah, right. Yes of cours H10 needs answering
[10:20] elx[5k]: There was a tsumego about it
[10:21] Flopsy[4d]: anyway, that's how I felt about this game, roughly
Move 104 + 5
[10:21] walken![9k]: thanks for the game
Move 94
[10:21] Flopsy[4d]: black clung too much to dead stones
[10:21] Flopsy[4d]: and made a few other shape mistakes
Move 104 + 5
[10:21] walken![9k]: yup :(
Move 94
[10:21] Flopsy[4d]: and didn't really split white effectively
[10:21] Flopsy[4d]: got a bit sidetracked from that goal
[10:21] Flopsy[4d]: so white won
Move 104 + 5
[10:22] walken![9k]: actually as you said before we even started
[10:22] elx[5k]: Flopsy: at least black made some living shapes
Move 94
[10:22] Flopsy[4d]: sure
Move 104 + 5
[10:22] walken![9k]: don't try to kill everything
Move 94
[10:22] Flopsy[4d]: white wasn't trying to kill everything
Move 104 + 5
[10:22] elx[5k]: on 9x9 I manage to kill all opponent shapes sometimes
Move 94
[10:22] Flopsy[4d]: didn't have to
Move 104 + 5
[10:22] walken![9k]: no, you told me, don't try to kill everything
Move 94
[10:23] Flopsy[4d]: right
Move 104 + 5
[10:23] elx[5k]: Yes, but if you manage to win by killing every single opponet stone it's cool isn't it?
Move 94
[10:23] Flopsy[4d]: in your case, it was more like you tried to live with everything
Move 104 + 5
[10:23] walken![9k]: but somehow.... :)
[10:23] walken![9k]: right
Move 94
[10:23] Flopsy[4d]: there were a few places where you'd be better off sacrificing stones
[10:23] Flopsy[4d]: and getting forcing moves in exchange
[10:24] Flopsy[4d]: either to split white in lower right
Move 104 + 5
[10:24] walken![9k]: that lower black group started because I wanted to prevent you making eye space and I kinda knew it'd be weak but somehow I clung to it
Move 94
[10:24] Flopsy[4d]: or to prevent white from getting the top
Move 104 + 5
[10:24] elx[5k]: Not every forcing move is good
Move 92
[10:24] Flopsy[4d]: every forcing move is a lost opportunity for other forcing moves
Move 14
[10:25] Flopsy[4d]: which was why this peep was bad
[10:25] Flopsy[4d]: because there was real potential to cut
[10:25] Flopsy[4d]: which was limiting white's options
[10:25] elx[5k]: J3 would be better
[10:25] Flopsy[4d]: yes, just cut directly, if you want to do something directly with the cutting point
Move 13 + 1
[10:26] Flopsy[4d]: or keep splitting
Move 13 + 1
[10:26] Flopsy[4d]: however you do it, it's your basic strategic goal
[10:26] Flopsy[4d]: split white
[10:26] Flopsy[4d]: even if you make kind of slack shape, splitting still creates worries on both sides
[10:26] Flopsy[4d]: about how to live
Move 16
[10:26] elx[5k]: though some moves like this are good for creating damedzumari
Move 13 + 1
[10:26] Flopsy[4d]: how to manage cutting points
[10:27] Flopsy[4d]: yes, often low moves are key in life and death
[10:27] walken![9k]: damedzumari ?
[10:27] Flopsy[4d]: but that's only after a group is pretty much entirely enclosed
[10:27] Flopsy[4d]: shortage of liberties, walken
[10:27] elx[5k]: it's what I was trying to do with your groups
[10:27] elx[5k]: That ladder and stuff
[10:27] elx[5k]: i was trying hard to recover from my bluders
[10:28] Flopsy[4d]: anyway, hope this was instructive
[10:28] walken![9k]: ah, yes
[10:28] Flopsy[4d]: I do think the correct way to learn from handicap games is to attack
[10:28] walken![9k]: it definitely was
[10:28] Flopsy[4d]: keep this large-scale splitting idea in mind
[10:28] elx[5k]: Not every splitting is good though
[10:29] Flopsy[4d]: well, it's important to split groups that aren't 100% alive, for example
[10:29] Flopsy[4d]: the idea is to pressure the groups that you split
[10:29] Flopsy[4d]: if they are so strong that they cannot be endangered, then it's not so effective
[10:29] Flopsy[4d]: but as white opens like this
[10:30] elx[5k]: Also splitting stones even if they are caught in ladders or stuff can help in future
[10:30] Flopsy[4d]: there will be plenty of groups trying to mke life
[10:30] Flopsy[4d]: alright, so, let's call that a review
[10:30] walken![9k]: thanks
[10:31] Flopsy[4d]: you're welcome
[10:31] walken![9k]: btw, do you two (elx & flopsy) know each other ?
[10:31] Flopsy[4d]: I only know elx as well as you
[10:31] walken![9k]: ok, I was just wondering
[10:31] Flopsy[4d]: just seen you playing and talking
[10:31] walken![9k]: :)
[10:31] Flopsy[4d]: so took a little time to try to help
[10:31] walken![9k]: well we definitely appreciate the help
[10:32] Flopsy[4d]: alright, good to hear
[10:32] Flopsy[4d]: then, keep practicing
Move 104 + 5
[10:33] elx[5k]: so what is your opinion about moves like this?
[10:33] walken![9k]: they are worth trying :)
[10:34] elx[5k]: not against stronger player
[10:34] walken![9k]: no strong opinion - if you know the move should not work, you may try something larger first, but if all the large stuff it gone, it's ok to try
[10:35] elx[5k]: This isn't just small it has zero value
[10:35] walken![9k]: at some point if the chance of it working is very low, maybe you don't try anymore not to bore your opponent, but you and I both blunder enough still that it's worty trying such things.
[10:35] elx[5k]: I blunder less :P
[10:35] walken![9k]: :)
[10:36] walken![9k]: well either way, I've enjoyed both our games
[10:36] walken![9k]: I have to go bed soon but I'll want to play with you more.
[10:36] walken![9k]: and I'm kicking myself for not closing the deal on this last game.
[10:37] elx[5k]: what deal?
[10:37] walken![9k]: I mean getting from a winning position to an actual win
Move 13 + 1
[10:38] elx[5k]: do you mean game vs me?
Move 104 + 5
[10:38] walken![9k]: yes
[10:38] walken![9k]: I was never in a winning position in this game. except maybe before playing the first move as I had the handicap :)
Move 13 + 1
[10:39] elx[5k]: ok, returned to that game. What exact postio did you mean

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