Unranked
Rules: Japanese
Review by: ...
Flopsy[4d]: alright
walken![9k]: right
Flopsy[4d]: yeah, A and B are miai against n6 potential eye
walken![9k]: I see it now
Flopsy[4d]: and C and D are miai to limit black to just one eye
Move 7
Flopsy[4d]: first situation, right?
walken![9k]: yes
Flopsy[4d]: where white is trying to play a stone that isn't well connected
Flopsy[4d]: this relationship is weak
walken![9k]: so, j5 ?
Flopsy[4d]: right
Move 7 + 2
walken![9k]: makes sense
Flopsy[4d]: walk out with your own group
Flopsy[4d]: and split whtie
Move 7 + 5
Flopsy[4d]: the white stones are at odds
Move 7 + 1
walken![9k]: my though at the time was push you against my closest stone
Move 7 + 5
Flopsy[4d]: push against black to help one side
Flopsy[4d]: and the other gets harmes
Move 7 + 1
walken![9k]: but yeah, that didn't make much sense.
Move 10
Flopsy[4d]: white didn't connect right away
Flopsy[4d]: but was trying for more profit
Move 14
Flopsy[4d]: this was not so good
Move 15
Flopsy[4d]: peeping just asks white to fix the cutting point
Flopsy[4d]: and the second line stone at j2 is not so useful
Flopsy[4d]: in fact, it's so close to the edge that it's likely to be swallowed anyway
Move 13 + 1
Flopsy[4d]: I was concerned about stuff like this
Flopsy[4d]: double hane
Flopsy[4d]: a sort of natural flow from the hane at the head of two stones
Flopsy[4d]: which black already had
Flopsy[4d]: now, black has cutting points
walken![9k]: yes
Flopsy[4d]: but white's j3 cut is very severe
Flopsy[4d]: since the two stones have very few liberties
Flopsy[4d]: and are right against black's wall
Move 13 + 4
Flopsy[4d]: making it hard to play atari forcefully
Move 13 + 5
Flopsy[4d]: you should usually extend once from this atari
Flopsy[4d]: to make more liberties
Flopsy[4d]: even if the stones are fated to be captured
Flopsy[4d]: black will get more forcing moves from them
walken![9k]: right. and then probably 7 at j3
Move 13 + 6
Flopsy[4d]: well, say white tries to capture
Move 13 + 9
Flopsy[4d]: then the other side will definitely drop
Flopsy[4d]: white will lose the two stones
Move 13 + 13
Flopsy[4d]: it might be even worse, like this
Flopsy[4d]: black is sealing white in entirely
Flopsy[4d]: and playing a somewhat less secure shape in the effort to swallow the 2 white stones on a bigger scale
Move 13 + 15
Flopsy[4d]: white is in hane on both ends of 2 stones
Flopsy[4d]: very very difficult shape
Flopsy[4d]: particularly with black supporting stones
Move 13 + 16
Flopsy[4d]: evades immediate capture
Flopsy[4d]: but white can't capture black immediately either
Flopsy[4d]: it would be a somewhat long fight
Move 13 + 13
Flopsy[4d]: and often simpler is better
Move 13 + 2
Flopsy[4d]: in any case, white may have to draw back
Move 13 + 3
Flopsy[4d]: and now the splitting works effective
walken![9k]: right
Flopsy[4d]: white has to worry about living in two places at once, now
Flopsy[4d]: how do you feel about this k5 cutting point?
elx[5k]: Ladder here doesn't work
walken![9k]: yes
Flopsy[4d]: sure, no ladder
elx[5k]: So should black cover it?
Flopsy[4d]: either one of you want to show the best variation for black, if white cuts now?
Move 13 + 11
walken![9k]: do I have it ?
Flopsy[4d]: yes, good
Flopsy[4d]: just drive them to the edge
walken![9k]: makes sense
Flopsy[4d]: stones with 2 liberties on the 2nd line are dead, pretty much
Flopsy[4d]: it's the line of defeaat
walken![9k]: but hard for me to read before doing the double hane
Move 13 + 10
walken![9k]: which I think is what I should be doing ?
Move 13 + 1
Flopsy[4d]: even if you played some gentler shape
Flopsy[4d]: to make sure that you could handle the cutting point
walken![9k]: right
Flopsy[4d]: note that the splitting is still quite effective
walken![9k]: so priority is avoid connection
Flopsy[4d]: and black can look forward to cutting white later
walken![9k]: I was worried about giving too much space to white for it to make eyes without connecting
Flopsy[4d]: you'll win the war even if white gets some territory
Flopsy[4d]: don't need to kill everything
elx[5k]: j3 cut works because ladder favors black
walken![9k]: right
Move 13 + 5
Flopsy[4d]: yes, j3 cut is annoying
Move 13 + 7
Flopsy[4d]: pain for white
Move 13 + 7
Flopsy[4d]: also, pain
walken![9k]: let white make territiories but make it fight for each, rather than connecting all its stones together
Move 13 + 16
Flopsy[4d]: now it is capturing race
Flopsy[4d]: what's the liberty situation?
Flopsy[4d]: White A group has 4, right?
elx[5k]: White can extend to H1
Flopsy[4d]: black B group has 5
Flopsy[4d]: and, it's black's move
Flopsy[4d]: this is looking favorable for black
elx[5k]: I think it favors black
elx[5k]: but perhaps there's some trick for white
Move 13 + 23
Flopsy[4d]: white may be able to squeeze out
Flopsy[4d]: but black has miai
Flopsy[4d]: the corner won't die
Move 13 + 24
Flopsy[4d]: if white tries moving out
Move 13 + 25
Flopsy[4d]: black connects under
Move 13 + 29
wingZ[3d]: Variation: 1
Move 13 + 25
Flopsy[4d]: and in this case white made a mistake, too
Move 13 + 29
wingZ[3d]: no
wingZ[3d]: black ladder
wingZ[3d]: what are you teaching mate
Move 13 + 25
Flopsy[4d]: and white could just die like this
Move 13 + 25
Flopsy[4d]: and yeah
Flopsy[4d]: even here
Flopsy[4d]: it's grim
Move 13 + 33
wingZ[3d]: Variation: 2
wingZ[3d]: no escape there
Move 13 + 25
Flopsy[4d]: the liberties are just too tight
Move 20
Flopsy[4d]: at this point it felt like black was trying to save the stones
elx[5k]: Which would not work
Flopsy[4d]: but it's going to be hard, with white being able to poke in at will
Flopsy[4d]: and eliminate eyeshape
Flopsy[4d]: hard to get out of white's enclosure by walking around on the second line
Move 19 + 1
Flopsy[4d]: better to let them be for now
elx[5k]: It's better to abandon lost fights and look for opportunities elsewhere
walken![9k]: black kept being worried about white making eyes rather than about white connecting.
Flopsy[4d]: right
Flopsy[4d]: black was increasing the size of the loss on the right
Move 33
walken![9k]: yes
elx[5k]: Also those ongoing fights create opportunites for ko
Flopsy[4d]: white is still ahead of black
Flopsy[4d]: and black is no more alive
Flopsy[4d]: than before
Flopsy[4d]: also, white got sente
Flopsy[4d]: so, really sequence for black
Move 13 + 33
wingZ[3d]: everything
wingZ[3d]: falls down to the basic shape
wingZ[3d]: he need to recognize the vital point
Move 34
Flopsy[4d]: extreme basic shape analysis would say this is a shoulder hit on white
Flopsy[4d]: meaning, a solid attachment is most normal
Move 34 + 1
Flopsy[4d]: but that doesn't make eyespace quick enough
Move 34 + 2
wingZ[3d]: you can
wingZ[3d]: but not severe
Flopsy[4d]: and also allows black to make good shape in response
wingZ[3d]: B10
wingZ[3d]: fast eye space and enough to live
Flopsy[4d]: this tiger mouth is also hane at the head of two stones
wingZ[3d]: with aji at C4
Move 33
wingZ[3d]: C3
wingZ[3d]: i mean
Move 35
wingZ[3d]: miai to G2 or that attachment
Flopsy[4d]: in the game, white used the knight's move
Flopsy[4d]: slightly faster, but it's easy to read that it can't be cut
Move 35 + 4
Flopsy[4d]: black is basically just giving white even better shape by trying to cut directly like this
Flopsy[4d]: the cutting stone dies immediately
wingZ[3d]: it is appropriate move in this situation perhaps
Move 35 + 9
wingZ[3d]: Variation: 3
wingZ[3d]: some aji if the black is strong in middle
Flopsy[4d]: sometimes you might se that attempt at fighting, but it's tough
Move 36
Flopsy[4d]: game move wasn't so bad
Flopsy[4d]: definite relation
Move 35 + 2
wingZ[3d]: it isokay but
Flopsy[4d]: you might also try it here, when playing form that direction
walken![9k]: I hesitated with that one too
wingZ[3d]: strengthening the weak group is priority rite?
Move 35 + 5
Flopsy[4d]: can limit white's eyespace on the top
wingZ[3d]: yes white live with 3-3 invasion
Flopsy[4d]: by peeping that connection, where you probably had no chance to cut
Move 35 + 6
Flopsy[4d]: but white can jump to 3-3
wingZ[3d]: in sente too
Flopsy[4d]: which was part o fthe meaning of the knight's move
Move 35
Flopsy[4d]: that white played in the first place
Flopsy[4d]: to get under black and see into eyespace in the corner
Flopsy[4d]: in order to live, and make points
Move 39
walken![9k]: was it better to answer c3 rather than b9 ?
Move 35 + 1
Flopsy[4d]: it might be more forceful this way
Move 39
elx[5k]: you mean C4?
Move 35 + 4
Flopsy[4d]: this knight's move is weaker
Move 35 + 9
Flopsy[4d]: white may get closed in to live real small
Flopsy[4d]: black sacrificed the stone to get forcing moves
Flopsy[4d]: now top left is looking like a black corner, maybe
walken![9k]: right
Move 41
Flopsy[4d]: white is sort of giving black territory
Flopsy[4d]: just trying to play solidly, at this point
Move 43 + 1
Flopsy[4d]: expected maybe this
Move 43 + 1
Flopsy[4d]: or this, even better
Move 43 + 5
Flopsy[4d]: black has few worries in taking the upper side
Flopsy[4d]: only concern is this A group
Move 43 + 1
elx[5k]: Black is rather high here
Move 43 + 6
wingZ[3d]: Variation: 4
Flopsy[4d]: yes, around there would be where white may try
wingZ[3d]: and blak would suffer considerable damage
Move 43 + 5
Flopsy[4d]: white is not going to lose if black just gets the top
Move 41
Flopsy[4d]: part of why white was relaxed here
Flopsy[4d]: was it didn't seem like there would be the need to do anything terrifyingly complex in order to win
Move 48
wingZ[3d]: white aliready won
Move 51
wingZ[3d]: at this point
Flopsy[4d]: yeah
walken![9k]: agree
Flopsy[4d]: black saves center group
Flopsy[4d]: but center territory is small
Flopsy[4d]: on this size board
Move 52
Flopsy[4d]: and top is getting reduced
Move 53
Flopsy[4d]: then this cut
Move 53 + 5
Flopsy[4d]: black can still save the top
Flopsy[4d]: but white has enough to win
Move 54
Flopsy[4d]: in the game, black tried to save everything
Move 55
Flopsy[4d]: and that got rough
Flopsy[4d]: this cut is hane at the head of two stones
Flopsy[4d]: twice
Flopsy[4d]: damaging on both sides
Move 56
Flopsy[4d]: black's move is too slow
elx[5k]: this extension is bad
Move 55 + 1
elx[5k]: How about G8
Flopsy[4d]: jumping is better, if you just want to move these center stones out
Move 57
walken![9k]: at this point I couldn't decide on what to save
Move 55 + 6
Flopsy[4d]: still probably save the top
Move 55 + 7
Flopsy[4d]: that's where the big territory is
Flopsy[4d]: black shoudl be able to handle these cutting points
Flopsy[4d]: without any big death
Move 55 + 6
elx[5k]: But white gets a lot of freedom with that shape
elx[5k]: empty bubles are very hard to fight against when you just get straight lines
Move 55 + 7
Flopsy[4d]: white has 100% life, pretty much
Flopsy[4d]: after capturing the center stones
Flopsy[4d]: but, is limited in the area where this strong group can exert influence
Flopsy[4d]: if white can't break into the top by cutting
Flopsy[4d]: the territorial impact of this group's influence won't be so great
Move 55 + 9
elx[5k]: Can black save g5 to k4 line?
Move 55 + 13
Flopsy[4d]: white can't really cut it off
Move 55 + 15
Flopsy[4d]: no cutting point works here
Move 58
elx[5k]: 8 can escape
Flopsy[4d]: 8?
Move 55 + 9
Flopsy[4d]: here?
elx[5k]: g11
elx[5k]: it has 8 on
Flopsy[4d]: right
Flopsy[4d]: black has covered this stone
Flopsy[4d]: and confined it to the top
Flopsy[4d]: how do you plan to make it escape?
Move 55 + 16
elx[5k]: In this fork after 70 it can extend while 10 is caught in ladder
Flopsy[4d]: you want to peep here?
Move 55 + 14
elx[5k]: Then black just connects
Move 55 + 21
Flopsy[4d]: yeah, I don't really think white is getting out of this
elx[5k]: White can extend to up
elx[5k]: And cut at f8
elx[5k]: I mean try to make a semeai for black life
Flopsy[4d]: f8 not a cutting point
Flopsy[4d]: it won't work
Move 55 + 23
elx[5k]: E8
Move 55 + 23
Flopsy[4d]: white has nil for liberties
Flopsy[4d]: and black will still connect
Move 55 + 27
Flopsy[4d]: can't stop the capture of the cutting stone
elx[5k]: Yeah this ladder favors black
Move 55 + 10
elx[5k]: Actually is influence all about who ladders favor?
Move 55 + 9
Flopsy[4d]: hah, no
Move 55 + 8
Flopsy[4d]: but ladder breaking is one of the benefits of having stones on the outside
Move 57 + 1
Flopsy[4d]: to save the corner, black has to protect the eyespace
Flopsy[4d]: but, it's looking a little bit dicey even so
Move 59
Flopsy[4d]: after white goes here, the corner is captured
Flopsy[4d]: and white is far ahead
Move 104
Flopsy[4d]: as you see, white got a little bit more on the top
Flopsy[4d]: by connecting left and right sides
elx[5k]: regarding position here
elx[5k]: or at the end
Flopsy[4d]: but basically the bulk of the score difference was decided by move 59
walken![9k]: so I don't know why I didn't realize much earlier that the outside black group was dead dead dead
Flopsy[4d]: yeah
walken![9k]: for some reason I thought it could live
Flopsy[4d]: not realizing that lost you a lot of points
walken![9k]: yes
Flopsy[4d]: so it's not just connection itself that you need to be thinking about
Flopsy[4d]: but eyeshape too, at this point
Flopsy[4d]: be on the lookout for false eyes
Flopsy[4d]: too many places needed connection
walken![9k]: right
Flopsy[4d]: so, not enough eyeshape
Flopsy[4d]: just two half eyes
Flopsy[4d]: (that's a way of describing an eye that could be made in gote)
walken![9k]: I can most often deal with such things in for example elx games, because we tend to play slower and the board is smaller
walken![9k]: but I can't just glance at it and see it
Flopsy[4d]: You had time here to think it out
Flopsy[4d]: It's true that I pressed you to think a little faster
Flopsy[4d]: because I think you should try
walken![9k]: yes, I play quite slow in general
Flopsy[4d]: but you could have sat for a minute to try to settle that issue
walken![9k]: not sure how to get better at that
Flopsy[4d]: given how important it was
walken![9k]: I've been playing some bot games faster but I blunder a lot.
Move 104 + 4
elx[5k]: Variation: What is answer for white?
Move 104 + 5
elx[5k]: questio for walken
Flopsy[4d]: Variation: this
elx[5k]: No, I know that
Flopsy[4d]: yeah, just saw
elx[5k]: But if I was playing black I would have tried this
Flopsy[4d]: my point is that you know some of the patterns
Move 95
walken![9k]: elx, yes b3
Move 94
elx[5k]: However a move like this won me one of recent games
Flopsy[4d]: pressing yourself to get to the right answer at e10 here quickly
Flopsy[4d]: for example
elx[5k]: other player passed thinking it was harmless
Flopsy[4d]: means that you'll have the good moves coming to the top of your mind more readily
Flopsy[4d]: the game is about pattern recognition
Flopsy[4d]: you can't brute force the reading, but have to build on a feel for patterns
Flopsy[4d]: if the good patterns come to mind more readily
Flopsy[4d]: it will be easier to put together longer sequences of probably-good moves
Flopsy[4d]: and read more deeply
Flopsy[4d]: your game will get better
Flopsy[4d]: so do both
Flopsy[4d]: don't just play on instinct
Move 96
walken![9k]: right
Move 94
Flopsy[4d]: but try not to overread it
Move 95
elx[5k]: What's up with e10?
Move 96
walken![9k]: elx, he meant if I didn't play there I'd lose more of the top
Move 93 + 2
Flopsy[4d]: prevents this pain
Move 93 + 8
Flopsy[4d]: pain
Move 93 + 7
elx[5k]: You said good answer to it
Move 94
Flopsy[4d]: right
Flopsy[4d]: connecting is pretty much the best thing to do
Flopsy[4d]: in any case the cutting point needs defense
elx[5k]: Why does it need to be answered? Black just protects his own shape
Flopsy[4d]: that's answering white
Flopsy[4d]: it was white's move that needed an answer
elx[5k]: Ah, right. Yes of cours H10 needs answering
elx[5k]: There was a tsumego about it
Flopsy[4d]: anyway, that's how I felt about this game, roughly
Move 104 + 5
walken![9k]: thanks for the game
Move 94
Flopsy[4d]: black clung too much to dead stones
Flopsy[4d]: and made a few other shape mistakes
Move 104 + 5
walken![9k]: yup :(
Move 94
Flopsy[4d]: and didn't really split white effectively
Flopsy[4d]: got a bit sidetracked from that goal
Flopsy[4d]: so white won
Move 104 + 5
walken![9k]: actually as you said before we even started
elx[5k]: Flopsy: at least black made some living shapes
Move 94
Flopsy[4d]: sure
Move 104 + 5
walken![9k]: don't try to kill everything
Move 94
Flopsy[4d]: white wasn't trying to kill everything
Move 104 + 5
elx[5k]: on 9x9 I manage to kill all opponent shapes sometimes
Move 94
Flopsy[4d]: didn't have to
Move 104 + 5
walken![9k]: no, you told me, don't try to kill everything
Move 94
Flopsy[4d]: right
Move 104 + 5
elx[5k]: Yes, but if you manage to win by killing every single opponet stone it's cool isn't it?
Move 94
Flopsy[4d]: in your case, it was more like you tried to live with everything
Move 104 + 5
walken![9k]: but somehow.... :)
walken![9k]: right
Move 94
Flopsy[4d]: there were a few places where you'd be better off sacrificing stones
Flopsy[4d]: and getting forcing moves in exchange
Flopsy[4d]: either to split white in lower right
Move 104 + 5
walken![9k]: that lower black group started because I wanted to prevent you making eye space and I kinda knew it'd be weak but somehow I clung to it
Move 94
Flopsy[4d]: or to prevent white from getting the top
Move 104 + 5
elx[5k]: Not every forcing move is good
Move 92
Flopsy[4d]: every forcing move is a lost opportunity for other forcing moves
Move 14
Flopsy[4d]: which was why this peep was bad
Flopsy[4d]: because there was real potential to cut
Flopsy[4d]: which was limiting white's options
elx[5k]: J3 would be better
Flopsy[4d]: yes, just cut directly, if you want to do something directly with the cutting point
Move 13 + 1
Flopsy[4d]: or keep splitting
Move 13 + 1
Flopsy[4d]: however you do it, it's your basic strategic goal
Flopsy[4d]: split white
Flopsy[4d]: even if you make kind of slack shape, splitting still creates worries on both sides
Flopsy[4d]: about how to live
Move 16
elx[5k]: though some moves like this are good for creating damedzumari
Move 13 + 1
Flopsy[4d]: how to manage cutting points
Flopsy[4d]: yes, often low moves are key in life and death
walken![9k]: damedzumari ?
Flopsy[4d]: but that's only after a group is pretty much entirely enclosed
Flopsy[4d]: shortage of liberties, walken
elx[5k]: it's what I was trying to do with your groups
elx[5k]: That ladder and stuff
elx[5k]: i was trying hard to recover from my bluders
Flopsy[4d]: anyway, hope this was instructive
walken![9k]: ah, yes
Flopsy[4d]: I do think the correct way to learn from handicap games is to attack
walken![9k]: it definitely was
Flopsy[4d]: keep this large-scale splitting idea in mind
elx[5k]: Not every splitting is good though
Flopsy[4d]: well, it's important to split groups that aren't 100% alive, for example
Flopsy[4d]: the idea is to pressure the groups that you split
Flopsy[4d]: if they are so strong that they cannot be endangered, then it's not so effective
Flopsy[4d]: but as white opens like this
elx[5k]: Also splitting stones even if they are caught in ladders or stuff can help in future
Flopsy[4d]: there will be plenty of groups trying to mke life
Flopsy[4d]: alright, so, let's call that a review
walken![9k]: thanks
Flopsy[4d]: you're welcome
walken![9k]: btw, do you two (elx & flopsy) know each other ?
Flopsy[4d]: I only know elx as well as you
walken![9k]: ok, I was just wondering
Flopsy[4d]: just seen you playing and talking
walken![9k]: :)
Flopsy[4d]: so took a little time to try to help
walken![9k]: well we definitely appreciate the help
Flopsy[4d]: alright, good to hear
Flopsy[4d]: then, keep practicing
Move 104 + 5
elx[5k]: so what is your opinion about moves like this?
walken![9k]: they are worth trying :)
elx[5k]: not against stronger player
walken![9k]: no strong opinion - if you know the move should not work, you may try something larger first, but if all the large stuff it gone, it's ok to try
elx[5k]: This isn't just small it has zero value
walken![9k]: at some point if the chance of it working is very low, maybe you don't try anymore not to bore your opponent, but you and I both blunder enough still that it's worty trying such things.
elx[5k]: I blunder less :P
walken![9k]: :)
walken![9k]: well either way, I've enjoyed both our games
walken![9k]: I have to go bed soon but I'll want to play with you more.
walken![9k]: and I'm kicking myself for not closing the deal on this last game.
elx[5k]: what deal?
walken![9k]: I mean getting from a winning position to an actual win
Move 13 + 1
elx[5k]: do you mean game vs me?
Move 104 + 5
walken![9k]: yes
walken![9k]: I was never in a winning position in this game. except maybe before playing the first move as I had the handicap :)
Move 13 + 1
elx[5k]: ok, returned to that game. What exact postio did you mean
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